razvedchiki
Magister
really hope the crusade management will improve with the enchanced edition, but probably they want the feedback for their next game.
Well, my only real gripe with the system is the sad lack of balance (dominance of caster generals, alpha strike strategy, brain-dead spamming dwellings in every fort leading to huge numeric advantage, clear cut "best" upgrade paths - and lots of trash-tier units, including pathetic "mythic" stacks and generally inferior 80% of "mercenary" units).
If you sucked less they wouldn't be random or late.Getting random items and rewards dropped on your head in the late game
If you sucked less they wouldn't be random or late.
Owlcat wants to know how much we enjoyed their crusade system
https://docs.google.com/forms/d/e/1FAIpQLSfFsmVjZAVZS7NFiXLC3UGq20tU2EDARgygvqUSSpQXydYYzQ/viewform
If you sucked less they wouldn't be random or late.
I think you mean "if you read a guide that tells you completely obscure and unexplained conditions for shit".
And some of them are still random. After playing Kingmaker and reading the artisan stuff I realized I never got certain powerful items despite reaching max rank in all of them.
Well, my only real gripe with the system is the sad lack of balance (dominance of caster generals, alpha strike strategy, brain-dead spamming dwellings in every fort leading to huge numeric advantage, clear cut "best" upgrade paths - and lots of trash-tier units, including pathetic "mythic" stacks and generally inferior 80% of "mercenary" units).
Mercs aren't inferior, but there's little reason to find that out.
That depends on which buildings you select. Developing your mercs properly is key to maintaining three viable stacks HoMM style, which is something unfortunately you don't need to do.Well, my only real gripe with the system is the sad lack of balance (dominance of caster generals, alpha strike strategy, brain-dead spamming dwellings in every fort leading to huge numeric advantage, clear cut "best" upgrade paths - and lots of trash-tier units, including pathetic "mythic" stacks and generally inferior 80% of "mercenary" units).
Mercs aren't inferior, but there's little reason to find that out.
Perhaps. But there is little reason indeed. The recruitable units have a huge numeric stack advantage. Besides a few narrow, temporary cases.
What does time have anything to do with it?
You can't just spout bullshit and expect not to be called out. The amount of time everyone has doesn't change. Time is not an issue, obscure requirements are.When you're ready to suck less you'll figure out the answer to that question yourself instead of relying on incomplete guides that miss the entire point.
The amount of time everyone has to generate those items you bizarrely feel entitled to without putting in any effort to obtain them absolutely does change.The amount of time everyone has doesn't change.
The amount of time everyone has to generate those items you bizarrely feel entitled to without putting in any effort to obtain them absolutely does change.
We want more games like HoMM, not less. They got the hard part done, they just didn't finish it.
Do not dump Charisma, perhaps?is there a way for a brown fur transmuter to have more than 1 ability to make a + 4 str spell to 6?
Do not dump Charisma, perhaps?is there a way for a brown fur transmuter to have more than 1 ability to make a + 4 str spell to 6?
Anyway, the Arcane Exploit Pool grows with level (1/2 level + Cha mod, perhaps?).
Still nice to have some positive Cha, as that mod limits how many spell slots you can consume to get even more Exploit Pool.
Are there any resources online to help with modding this game? I am wanting to make some adjustments to the mythic paths to try and give them more flavor and I am wanting to know if there is anything I can refer to in order to speed along the process, or am I going to have to figure out how to do it myself.
Join the Discord and ask the professionals, in the modding channel, they are very helpful and knowledgeable.Are there any resources online to help with modding this game? I am wanting to make some adjustments to the mythic paths to try and give them more flavor and I am wanting to know if there is anything I can refer to in order to speed along the process, or am I going to have to figure out how to do it myself.
The Arcanist's arcane reservoir is bugged. It isn't calculated correctly.Do not dump Charisma, perhaps?is there a way for a brown fur transmuter to have more than 1 ability to make a + 4 str spell to 6?
Anyway, the Arcane Exploit Pool grows with level (1/2 level + Cha mod, perhaps?).
Still nice to have some positive Cha, as that mod limits how many spell slots you can consume to get even more Exploit Pool.
The arcanist’s arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist’s level