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Pathfinder Pathfinder: The Dragon's Demand - Pathfinder 2E turn-based miniatures RPG from Ossian Studios

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,744
haha woke dei slop isn't getting funded
:timetoburn:
It might barely make it, but I believe the biggest barrier is that off-putting art style. Their decision to go with a low budget cartoony look and now they're paying for it.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,716
Location
Ingrija
But you realize those are completely unrealistic demands. Even Larian, the best developer by far — proven by the sales, number of positive reviews from users (and not just gaming journos, or rather gaming activists), and the amount of butthurt it causes on the Codex — can only deliver a fraction of that. It's not reasonable to expect that from small indies who have never made a real game before.

Right. Apparently, Grimoire or Kenshi do not exist.

Only constrained, combat-oriented RPGs are possible right now.

Yeah. For hacks.

If a bunch of set piece combats is the best "small indies who have never made a real game before" can contribute, I'm fine with them not contributing anything at all.
 

SixDead

Scholar
Joined
Dec 31, 2017
Messages
353
Location
Castillo de huesos
Sory for off-top, but I briefly checked LotFP books, and...
faecallandscoverdisplay-250x250.jpg

Is game developed by Germans?
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,060
Location
Frostfell
haha woke dei slop isn't getting funded

I wouldn't be that sure. In the last days, people tends to put more money.

magic(...)strong

Only to serve as comparison about what magic can do in other TT systems.

In EverQuest d20 conversion, necros can summon shit like this :

DbHaPQn.png


And note, this statblock misses a lot of powerful SLA that the summon has.

Necromancers can cast ludicrous powerful spells like :

2TPsXkY.png


Detailed spell :

6NdIohw.png
28oQ6ub.png

Hyperborea - 6th tier Cryomancer Spell :

qecz8WN.png


ShadowDark - Cloudkill

BYVauS0.png


Now lets look to PF2e cloudkill

". A breathing creature that starts its turn in the area takes 6d8 poison damage with a basic Fortitude save. You can Dismiss the spell." Source : https://2e.aonprd.com/Spells.aspx?ID=1722

Sure, is not as bad as D&D 4e, where it merely deals d10 damage + INT mod.

I talk more about magic because I like it a lot but honestly, is not only magic that fells lackluster in 5e and pf2e. If you are playing as a 8th level fighter, a assassin with a longbow and poison can kill you easily in older editions, in 5e, your mid level fighter can survive cannonballs and even low level fighters can if they roll high enough. I prefer games where stuff has impact.

I'm not saying that this game will be shit. Only that I would prefer another ruleset.

Sory for off-top, but I briefly checked LotFP books, and...
faecallandscoverdisplay-250x250.jpg

Is game developed by Germans?

The game is really weird. This is why is good.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,965
Pathfinder: Wrath
Last 48 hours usually has a burst of funding so this might still meet the base goal

But yeah the ruleset itself not being popular in general and the off putting art style is just bad choice in general

Game would probably be funded Week 1 if it's using 5e
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,060
Location
Frostfell
Game would probably be funded Week 1 if it's using 5e

Not that sure. This game already has raised more money than Solasta. Currently this game has got 273,447 vs. 243,855 from Solasta(source - ks). IMO this game will probably get funded, will get a small player base, and that is it. Wouldn't be a cult classic or a blockbuster success but would be a viable project imo.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,231
None of you fuckers are even planning on playing or funding the game. Can you fuck off with your gay DnD shit. Video games are better than tabletop anyways. You're theorizing game systems none of you faggots have even played and even if you wanted to you wouldn't be able to because no one wants to play with a dumbfuck who larps being a sweaty wizard inside the game and then continues the larp after the game has ended and everyone is packing their rainbow dice into their dice holders. I prefer system I haven't played over system I haven't played. eat shit.

Can we instead direct our attention towards convincing people to give this game a chance? Fuck off to your gay tabletop threads. I never thought I would support Infinitron moving half a thread to retardo
PF2 is still shit.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,662
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/ossianstudios/pathfinder-the-dragons-demand/posts/4225183

Update 5: Pathfinder Rules Implementation​


2eebaf27703d54ee3d546fe9aa0a1da3_original.jpg

✨ The project is now over 78% funded with over 5,600 backers!

Greetings Demanders!

I’m Kevin Smith, lead programmer on Pathfinder: The Dragon’s Demand, and in this update I’ll be getting into more detail about about the remastered Pathfinder Second Edition rules implementation we’ve been working on.

At Ossian Studios, we know that there are two types of RPG players: those who want to spend at least six hours on the character generation screen, and those who want to jump into the story as quickly as possible. Consequently, we have designed our character creation screens to seamlessly support both styles of play. You can pick from a variety of fun pre-generated characters, or you can create a completely custom character and drill-down into all the details by selecting from hundreds of options, including Feats and Spells. As many of you already know, the Pathfinder character generation process can be extremely complicated, but we are working hard to make it both fun and easy to understand by providing a highly flexible sheet-based user interface that rivals any other CRPG on the market today.

After character creation, as your party gains experience from adventuring, you'll be able to level up any party member using just a single mouse click. Alternatively, you can delve deeply into any character's details and hand select every level up option imaginable.

As part of a robust level up system, we hope that our backers help us unlock the Multiclass Archetypes stretch goal because this will unleash a vast array of powerful and highly customized characters! Pathfinder’s Multiclass Archetypes can be used to create exciting combinations of different character classes. You'll be able to customize your own character, and all of your party members. But remember that all of the enemy NPCs also benefit from Multiclass Archetypes, so expect more unique and exciting new challenges during strategic combat encounters.

Behind the scenes, our Rules Engine orchestrates everything in the game, from Exploration Mode to Combat Mode. The Rules Engine directly loads a huge amount of tabular data that was extracted directly from the official Paizo rule books (thank you Archives of Nethys!). Supporting the Rules Engine are our generic frameworks for Feats, Spells, and Actions. We have tested both the Rules Engine and the frameworks by implementing hundreds of Feats, Spells, and Actions up to tenth level. The frameworks can support the addition of new Feats, Spells, Actions, and even Character Classes with relative ease.

306aebbe52594c68a857332ae59f21d6_original.jpg

From the very beginning, we knew that this would be a Pathfinder Second Edition game, rather than a converted First Edition game. Although we began developing this game long before the Remastered Pathfinder Rules were invented, Paizo graciously provided us with very early access to the new rules. Consequently we've had a significant amount of time to adapt our custom game systems to support the new remastered Second Edition rules.

Developing a game of this size and complexity is certainly extremely challenging! What are some of the things we tangle with on a daily basis? The sheer quantity of Feats and Spells that we are implementing is a huge challenge (I actually love implementing these!). The Pathfinder Rules, although very well designed, have many unique edge cases, which are not well described. We often have to pause and debate exactly what should happen in various complex scenarios. As much as possible, we stay true to the Pathfinder rules-as-written, but also adapt where necessary to make a better CRPG experience.

Despite these many challenges, we have already implemented all Second Edition core Ancestries, Backgrounds, Classes, Deities, Heritages, the vast majority of Class Features, and all level-up benefits including gained spells and spell slots.

After the game is funded, we're looking forward to interacting directly with our many backers to help prioritize key game features, and even debate how to resolve some of those tricky rules edge cases! Please help spread the word about the game so that we can attract more backers! Thanks for all of your help so far!

* *

After receiving some feedback on our sold-out Limited Pledge Tiers, we’ve decided to add some additional quantities of these. We are happy to bring you:

  • 15 Personalized Mark Editions
  • 10 Personalized NPC Editions
  • 5 Personal Framed Portrait Editions
  • 5 Personalized Magic Item Editions
And don’t forget that all our pledge tiers include everything from the previous tiers! For example, the Personalized Magic Item Edition includes the Framed Portrait, Personalized NPC, and Personalized Mark limited rewards, on top of the Digital Tabletop Edition. That’s quite a stack of rewards!

Thank you again for supporting our campaign!

In Gratitude,
Ossian Studios
 

Infinitron

I post news
Patron
Staff Member
Joined
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Messages
99,662
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
dailypledges.png


Big bump there. They're gonna make it.

https://www.kickstarter.com/projects/ossianstudios/pathfinder-the-dragons-demand/posts/4227531

Update 6: GOG and Steam Deck​


bea7e37d222a616854fa4804ed2df575_original.jpg

✨ The project is now over 85% funded!

Greetings Demanders!

This is just a quick update to let everyone know about a couple of things.

Firstly, we’ve been listening to many of your comments requesting a GOG version of Pathfinder: The Dragon’s Demand. So we’re happy to announce that we’re committing to releasing a GOG version of the game! Our goal is to get it to backers as soon as possible after our Steam release.

Secondly, we’ve heard your requests for the game to be Steam Deck compatible. Instead of evaluating that topic after the campaign, we’ve reviewed it now and decided that we’ll definitely support Steam Deck! This support will be added as soon as we can after our Steam release. Even though the game’s primary design is for mouse and keyboard, we designed our UI framework from the start to be flexible enough to be adapted for controllers. Our earlier hesitancy to support Steam Deck came from the fact that we’ve never attempted this before, making it hard to estimate the additional dev time needed. That’s why it will have to come on the heels of our desktop release. But the whole team has played a LOT of console RPGs, so we are resolved to take it on!

Once again, a big “THANK YOU” to everyone who has supported this campaign, including the recent backers of our Personalized Quest tier – wow! We’re going to have lots of fun working with you on your rewards, and with everyone else who has pledged on one of our Limited Tiers. ☺️

In Gratitude,
Ossian Studios
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,635
So we’re happy to announce that we’re committing to releasing a GOG version of the game! Our goal is to get it to backers as soon as possible after our Steam release.
Okay, now you're talking my language!
 
Joined
Sep 7, 2013
Messages
6,319
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
How do people conclude that this is wokeshit when they have barely showed off anything?

Not exactly a reckless assumption. The principal setting of the Pathfinder world (Golarion) is implicitly fairly woke due to how the Pathfinder Society (the Adventurer's Guild) is structured and operates (a hyper inclusive globe spanning organization whose headquarters exist in Golarion's verison of New York).
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,138
DD-Dragonfen.jpg
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DD-Graveyard.jpg


Yes, it's unfortunate that Dragon's Demand will have poor aesthetics that compare unfavorably with The Warlock of Firetop Mountain (2016), which was similar in having graphics based on tabletop miniature figurines & cut-out environments:

ss_448d38bb5c76ed70086f84e5d5405b3cd2b75039.1920x1080.jpg
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InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,965
Pathfinder: Wrath
Hell a free to play game like Card Hunter released 10 years ago looks better than whatever this game is going for
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,744
How do people conclude that this is wokeshit when they have barely showed off anything?
All this culture war stuff bores the hell out of me, so to put a marker down very early on, as the game's writer, I'll simply say this: my goal is to to tell the best story possible while respecting the setting, both in tone and lore. I did the same when I worked on the unreleased expansion for The Witcher, my Neverwinter Nights stuff (as I hope some of you can confirm), and the stories I wrote for Warhammer: Age of Sigmar. Pathfinder is diverse by design - I think it's a strength of the setting, but it doesn't really matter what I think, because my job is to bring the truest representation of Pathfinder to a videogame. That's what you do when you're entrusted with an IP.
I wouldn't expect any lectures, but yes it's going to have its fair share of strong women, queer characters, and racial minorities because those are elements the IP owner explicitly wants.
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
553
DD-Dragonfen.jpg
DD-Wise-Piper-Inn.jpg
DD-Graveyard.jpg


Yes, it's unfortunate that Dragon's Demand will have poor aesthetics that compare unfavorably with The Warlock of Firetop Mountain (2016), which was similar in having graphics based on tabletop miniature figurines & cut-out environments:

ss_448d38bb5c76ed70086f84e5d5405b3cd2b75039.1920x1080.jpg
ss_befd96ea928b4123ef0f5817989327e7df2a4a20.600x338.jpg
ss_4430f1cf82c91b58234457725a8a16388e68c464.1920x1080.jpg
I'm not saying this game will be an excellent one, since we haven't seen even one sec of true gameplay but, honestly, graphics look nice to me. They do their job fairly good.
In a GDR I would not care a lot about graphics since it is the least important thing in a game like this.
 

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