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Pathfinder Pathfinder: The Dragon's Demand - Pathfinder 2E turn-based miniatures RPG from Ossian Studios

Cryomancer

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but an equal amount if not more will hate the super deadly combat of the typical OSR system. Normies

As if normies play this types of game... Create a game journo mode where you get 3x hp and problem solved. About B/X system being too boring, I was talking about Hyperborea and Lamentations of the Flame princess. Hyperborea includes a lot of subclasses, has mounted combat and LotFP has races as classes and a very interesting setting, with firearms and very weird stuff. In LotFP, only fighter gets more to hit bonus and magic is far more dangerous, mainly conjuration.
 

purpleblob

Augur
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Luke Scull Is there a reason why there is no discord set up to ask questions about this KS before we pledge? My understanding is you can only add comments in KS page after backing the project.
 

Roguey

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Discord is cancer, you can always make a pledge and cancel it before the campaign ends.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.kickstarter.com/projects/ossianstudios/pathfinder-the-dragons-demand/posts/4211346

Update 1: Approaching 60% Funded!​


5e07bb6f806f0f03ad8086c5b46b060c_original.jpg

Dear Demanders,

Today, we are happy to celebrate that we are a goblin's breath away from 60% funded with over 4,000 backers and nearly $300,000 CA raised!

Pathfinder: The Dragon’s Demand is our dream game. To all who have backed, THANK YOU for sharing our vision of a single-player, turn-based Pathfinder Second Edition CRPG that takes role-playing back to its roots with miniature-based characters and digital dice to recreate the look and feel of a tabletop RPG. With your support, we had a strong launch and were 40% funded in only two days!

To those who have not yet backed, we invite you to learn more on our Kickstarter page and in our interviews.

Looking for more reveals? We’ve only just begun. Don’t miss these interviews with Pathfinder: The Dragon’s Demand Product Director, Alan Miranda:

We have more exciting interviews in the days ahead!

Here’s a behind-the-scenes insight: For our in-game “props,” we partnered with Gracewindale Mini Scenery because we loved the style of their tabletop scenery and wanted to include it in our game Pathfinder: The Dragon’s Demand. Their entire line of 3D printable STL props are fantastic, so please check them out! www.gracewindale.com

Every Kickstarter needs its backers to amplify the campaign, so please share your enthusiasm with your friends and ask them to join the party. Your recommendation and word of mouth are invaluable. You can also shout out about us on social media–Kickstarter makes that easy. We’ve dreamed big, and we need your help to make this dream a reality!

In Gratitude,

Ossian Studios

db7277f2fd31e8f5f7503365c2674093_original.jpg
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/ossianstudios/pathfinder-the-dragons-demand/posts/4215765

Update 2: Spread the Word with This Surprise​


Greetings Demanders!

We've been busy getting the word out there for Pathfinder: The Dragon's Demand, doing interviews this week with PC Gamer, The Rules Lawyer, and Matt Chat (all soon to be posted). They're all super excited for this game! Being both video gamers and tabletop players, they could relate to the miniatures and dice, and were intrigued by the prospect of playing in a 3D cubic grid system where characters can do all kinds of cool things.

The vertical movement in a full 3D grid can take your character almost anywhere they want to go. You can levitate to a window at the top of a tower or climb down a chimney for undetected infiltration (mind the fire!). You can rain down volleys of arrows on your unsuspecting enemies from the cover of tree branches or send swooping monstrosities spiraling away with magical blasts of wind. This is a whole new dimension for tactical combat CRPGs!

And speaking of flying monstrosities, the grioths from the Dark Tapestry inhabit frozen, lifeless worlds in the blacks voids of space, and continuously seek out warm worlds to conquer by ritualistically tearing them away from their suns. But now, these bat-like humanoids have come to the small town of Belhaim with an inscrutable purpose...
https://2e.aonprd.com/MonsterFamilies.aspx?ID=240

f9678684b2ea5101ada27cd38610c63f_original.jpg

So we'd like to bring these creatures to everyone who has backed us so far. In this update, we're giving the Grioth STL from our miniatures collection as a free gift via the link below! If you share the file, don’t forget to tell people where you got it. ;) Thank you all for your support and please keep telling your friends about the game to spread the word so we can reach our funding goal!
https://drive.google.com/drive/folders/1sjVYeMHYWE81tvjWSB47UWI8oLvlZaAZ?usp=sharing

bff133753a79980b96c4845e7efcfddf_original.jpg

(Printed and painted by our art director, Philip Lyon)

In Gratitude,
Ossian Studios
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Cross-posting:


Alan and Luke are Kickstarting an epic new Pathfinder game called The Dragon's Demand. If you like what you see, don't forget to pledge on their Kickstarter page. Let's make this happen!
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Luke Scull update: https://www.kickstarter.com/projects/ossianstudios/pathfinder-the-dragons-demand/posts/4217886

Update 3: Weaving a Narrative​


Greetings, Demanders!

We’re thrilled to announce the project is now 66% funded with a little over two weeks remaining. With your continued support and enthusiasm – and, if we may so bold as to ask, social media shares and word-of-word – we’re hoping to smash through the funding target and into the stretch goals with the force of Gorum exploding across the realms!

I'm Luke Scull, lead designer and writer for Pathfinder: The Dragon’s Demand, and I want to talk about our approach to implementing the game’s story and many colorful characters, as well as how we plan to grant the player agency in interacting with this beautiful world our artists have created.

10cb3627005bdfeeb967973a9a5e6a91_original.jpg

Firstly, it is important to state that Pathfinder: The Dragon’s Demand is a deep, intricate computer role-playing game with all the narrative depth and dialogue complexity of the most celebrated titles in the genre. Players will experience a compelling new plotline that weaves the machinations of the Dark Tapestry into the high fantasy story of a town under threat from a wicked dragon.

During the adventure, the player will meet hundreds of NPCs that can be interacted with. How these characters respond to the party will depend on the player’s choices and the dialogue skills they possess. Do you wish to be a paragon of virtue and help the many colorful characters that dwell within Belhaim? Or would you rather take advantage of those you meet, and lie, cheat, and steal for profit, or to deepen your connection with the mysterious dark benefactor who haunts your dreams?

Every NPC in Pathfinder: The Dragon’s Demand has a story to tell. Unique dialogue options will show up depending on the player character’s ancestry, background, and class, as well as their reputation, for as the hero’s legend grows, the people of Belhaim will begin to react to their deeds. Harm too many people or loot too many houses and you may find yourself almost as reviled as the great scaled beast that threatens town. Go out of your way to do favors for folk and they will cheer your name as you walk by. Some may even gift you powerful items or show up to aid you.

The world of Pathfinder: The Dragon’s Demand is hugely reactive, with every choice the player makes changing how the story plays out, and deciding the fates of the hundreds of characters who call Belhaim and the surrounding environs home. No two players will have the same experience: in fact, the game will encourage multiple playthroughs with different character builds to fully experience the breadth of possibilities.

Allow me a moment to talk about companions. We plan to have a total of 12, of which the player can select up to three to travel with at any time, for a total party of four. Aside from the Iconic goblin alchemist Fumbus, these companions have yet to be announced, but each will have their own backstory, character arc, and associated quests. Companion relationships with the player character, as well as each other, will shift as the story unfolds. Upset a companion too often and they may leave the party permanently… possibly to show up later as a sworn enemy. Impress a companion often enough and new dialogue options will be revealed—perhaps even leading to romance, if Shelyn wills it…

2e8f708bb3e657e3843149899004e69a_original.jpg

These companions, as well as important story NPCs, will be voiced by experienced actors, bringing some of the best voice talent to Pathfinder: The Dragon’s Demand. With thousands of voiced lines and enough dialogue to fill several fantasy novels, my ambition as lead writer is to provide a deep world of incredible complexity and unforgettable characters that is every bit as engaging as the best tabletop campaigns.

Finally, I would like to say how excited I am about working with Pathfinder fans on incorporating their own creations into the game. Our higher reward tiers allow backers to include their own personalized magic item, NPC, bard song, or even quest in Pathfinder: The Dragon’s Demand. These would henceforth become part of official Pathfinder lore, to be discovered and enjoyed by players from release to ten or twenty years from now.

If you’ve ever had a beloved magic weapon from your tabletop campaigns that you wish to see included, or you’re a GM who would love to see a favorite quest you once wrote experienced by thousands of players worldwide, consider investing in one of these higher tiers. Your support will also help push the game towards its funding goal and beyond—maybe unlocking new stretch goal features to include even more of the magic of what makes Pathfinder Second Edition so special!

In Gratitude,
Ossian Studios
 

Maxie

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Luke Scull update: https://www.kickstarter.com/projects/ossianstudios/pathfinder-the-dragons-demand/posts/4217886

Update 3: Weaving a Narrative​


Greetings, Demanders!

We’re thrilled to announce the project is now 66% funded with a little over two weeks remaining. With your continued support and enthusiasm – and, if we may so bold as to ask, social media shares and word-of-word – we’re hoping to smash through the funding target and into the stretch goals with the force of Gorum exploding across the realms!

I'm Luke Scull, lead designer and writer for Pathfinder: The Dragon’s Demand, and I want to talk about our approach to implementing the game’s story and many colorful characters, as well as how we plan to grant the player agency in interacting with this beautiful world our artists have created.

10cb3627005bdfeeb967973a9a5e6a91_original.jpg

Firstly, it is important to state that Pathfinder: The Dragon’s Demand is a deep, intricate computer role-playing game with all the narrative depth and dialogue complexity of the most celebrated titles in the genre. Players will experience a compelling new plotline that weaves the machinations of the Dark Tapestry into the high fantasy story of a town under threat from a wicked dragon.

During the adventure, the player will meet hundreds of NPCs that can be interacted with. How these characters respond to the party will depend on the player’s choices and the dialogue skills they possess. Do you wish to be a paragon of virtue and help the many colorful characters that dwell within Belhaim? Or would you rather take advantage of those you meet, and lie, cheat, and steal for profit, or to deepen your connection with the mysterious dark benefactor who haunts your dreams?

Every NPC in Pathfinder: The Dragon’s Demand has a story to tell. Unique dialogue options will show up depending on the player character’s ancestry, background, and class, as well as their reputation, for as the hero’s legend grows, the people of Belhaim will begin to react to their deeds. Harm too many people or loot too many houses and you may find yourself almost as reviled as the great scaled beast that threatens town. Go out of your way to do favors for folk and they will cheer your name as you walk by. Some may even gift you powerful items or show up to aid you.

The world of Pathfinder: The Dragon’s Demand is hugely reactive, with every choice the player makes changing how the story plays out, and deciding the fates of the hundreds of characters who call Belhaim and the surrounding environs home. No two players will have the same experience: in fact, the game will encourage multiple playthroughs with different character builds to fully experience the breadth of possibilities.

Allow me a moment to talk about companions. We plan to have a total of 12, of which the player can select up to three to travel with at any time, for a total party of four. Aside from the Iconic goblin alchemist Fumbus, these companions have yet to be announced, but each will have their own backstory, character arc, and associated quests. Companion relationships with the player character, as well as each other, will shift as the story unfolds. Upset a companion too often and they may leave the party permanently… possibly to show up later as a sworn enemy. Impress a companion often enough and new dialogue options will be revealed—perhaps even leading to romance, if Shelyn wills it…

2e8f708bb3e657e3843149899004e69a_original.jpg

These companions, as well as important story NPCs, will be voiced by experienced actors, bringing some of the best voice talent to Pathfinder: The Dragon’s Demand. With thousands of voiced lines and enough dialogue to fill several fantasy novels, my ambition as lead writer is to provide a deep world of incredible complexity and unforgettable characters that is every bit as engaging as the best tabletop campaigns.

Finally, I would like to say how excited I am about working with Pathfinder fans on incorporating their own creations into the game. Our higher reward tiers allow backers to include their own personalized magic item, NPC, bard song, or even quest in Pathfinder: The Dragon’s Demand. These would henceforth become part of official Pathfinder lore, to be discovered and enjoyed by players from release to ten or twenty years from now.

If you’ve ever had a beloved magic weapon from your tabletop campaigns that you wish to see included, or you’re a GM who would love to see a favorite quest you once wrote experienced by thousands of players worldwide, consider investing in one of these higher tiers. Your support will also help push the game towards its funding goal and beyond—maybe unlocking new stretch goal features to include even more of the magic of what makes Pathfinder Second Edition so special!

In Gratitude,
Ossian Studios
narrative don't need to be woven
KILL DRAGON GET TREASURE AND BITCHES
that's it. if you wanna add some retardo fluff item descriptions uhh sure weirdo but that's it.
 
Joined
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The figurines approach made me a bit optimistic that they wouldn't be able to do BG3 or DA:O emotional interactions and personal interest crap with NPCs. This press release suggests they're going to try anyway. Ugh. I was hoping the low budget values would keep the game focused on the combat and dungeon crawling. A return to form for the genre. Perhaps lend itself well to rapid and low cost development for a bunch of adventures. I hope they don't fuck this up.
 

Mortmal

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Messages
9,502
Looking forward to your in depth analysis why mage gameplay in this title is banal, boring shit.

Is not only about mages. There is no mages in Fallout New Vegas nor in Mount & Blade(without mods), yet both games are amazing games. Is just that PF2e is so atrocious. They could be using this resources to adapt a retroclone. Just imagine hyperborea or LotFP in CRPG format. Much better than any shit in this atrocious rule systems.

Any OSR system is going to be super challenging to adapt to CRPG format, arguably harder than a crunchy tactical game like PF2e. People will hate the super balancing of PF2e but an equal amount if not more will hate the super deadly combat of the typical OSR system. Normies are also going to find B/X systems to be too simple and boring.
It's not difficult, it's just impossible to adapt an OSR game to a computer. The OSR mentality emphasizes lethality and thinking outside the box, which a computer, unless using a ChatGPT-4 model, can't handle. Even then, it would be far too player-driven, as I’ve tested. Normies would also hate it, of course, since it's very lethal with no character development—it's all about hardcore dungeon crawling. PF2E, on the other hand, is super balanced and tactical, perfectly suited for computers, but normies don’t like that either. They want pretty characters and stories. The grognards won’t be pleased either; I showed it to my group, and they said their miniatures look better than this. The aesthetics are off-putting to everyone.
 

Cryomancer

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Any OSR system is going to be super challenging to adapt to CRPG format,
It's not difficult, it's just impossible to adapt an OSR game to a computer.

What? Look to how many CRPG adaptations of AD&D we got in 90s.

Even console players could play D&D - Warriors of the Eternal Sun in their Sega Genesis. Sure, bringing everything from P&P wouldn't work, but lets be real, no CRPG can do it.
 

Mortmal

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Messages
9,502

Any OSR system is going to be super challenging to adapt to CRPG format,
It's not difficult, it's just impossible to adapt an OSR game to a computer.

What? Look to how many CRPG adaptations of AD&D we got in 90s.

Even console players could play D&D - Warriors of the Eternal Sun in their Sega Genesis. Sure, bringing everything from P&P wouldn't work, but lets be real, no CRPG can do it.
They are all pale, limited copies of what true AD&D games are. It was an honorable effort given the hardware limitations, and they could have done much better. Even Dave Arneson complained about it. But it’s nowhere close to the real thing.
 

Cryomancer

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Any OSR system is going to be super challenging to adapt to CRPG format,
It's not difficult, it's just impossible to adapt an OSR game to a computer.

What? Look to how many CRPG adaptations of AD&D we got in 90s.

Even console players could play D&D - Warriors of the Eternal Sun in their Sega Genesis. Sure, bringing everything from P&P wouldn't work, but lets be real, no CRPG can do it.
They are all pale, limited copies of what true AD&D games are

I know. My point is that a "pale limited copy of Hyperborea or LotFP" >>>> "a pale limited copy of Pf2e".

I don't see the point of PF2e. I mean, is not perfectly balanced for 4e/Sawyer cultists. Is not easy and accessible for 5e fans. Is not immersive as AD&D. Doesn't offer the same options of 3.5e/pf1e.
 

scytheavatar

Scholar
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Sep 22, 2016
Messages
689

Any OSR system is going to be super challenging to adapt to CRPG format,
It's not difficult, it's just impossible to adapt an OSR game to a computer.

What? Look to how many CRPG adaptations of AD&D we got in 90s.

Even console players could play D&D - Warriors of the Eternal Sun in their Sega Genesis. Sure, bringing everything from P&P wouldn't work, but lets be real, no CRPG can do it.

As I explained in another topic, OSR is not AD&D. OSR is a romanticization/bastardization of D&D in the early 80s. OSR also is influenced heavily not by AD&D, but by B/X D&D which is basically AD&D with less rules and more room for improvisation. Improvisation is the heart and soul of OSR and will be super challenging if not impossible to replicate in CRPG form.
 

Cryomancer

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What does PF2e do different from the PF1e anyway?

Everything. Is like compare 4e with 3.5e.

Read what people who DMed 4e, pf2e and pf1e has to say :

"D&D 4e is more of an influence on the actual system design of PF2e than Pathfinder 1e is." https://www.reddit.com/r/rpg/comments/175nec6/how_similar_are_pf2e_and_dnd_4e_how_do_they/

As I explained in another topic, OSR is not AD&D. OSR is a romanticization/bastardization of D&D in the early 80s. OSR also is influenced heavily not by AD&D, but by B/X D&D which is basically AD&D with less rules and more room for improvisation. Improvisation is the heart and soul of OSR and will be super challenging if not impossible to replicate in CRPG form.

Is obvious that the improvisation wouldn't work in a CPRG. However, some OSR are quite "complete" and some are very rules light. I suggested Hyperborea and LotFP. This games can make a spectacular CRPG imo.

I just don't get. Paizo got popular when WoTC decided to make 4e and ... Decided to repeat the same mistakes of WoTC with 4e.

IMO Paizo should have just made PF2e using good P&P RPGs as inspiration. Making magic as dangerous as Warhammer(fantasy and 40k) and casters more specialized. And debloated the game, without endless +2+3+1+5+6+1+3+6+2+1+8 and gave more cool stuff to martial classes. If Conan can do X in a book/movie, a mid level Barbarian should be able to do X, this include, push, pull, throw enemies, knock down enemies, intimidate, decapitations, etc. But no, instead of taking inspiration in other good RPGs, Paizo took 4e as inspiration...
 

scytheavatar

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Joined
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Messages
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Is obvious that the improvisation wouldn't work in a CPRG. However, some OSR are quite "complete" and some are very rules light. I suggested Hyperborea and LotFP. This games can make a spectacular CRPG imo.

Not familiar with Hyperborea, but a LotFP CRPG is probably too edgelord and offensive for modern audiences. I would not like to see the response that such a game will get.

I just don't get. Paizo got popular when WoTC decided to make 4e and ... Decided to repeat the same mistakes of WoTC with 4e.

The conditions that led to the creation of PF1E and PF2E are drastically different. PF1E came around as a fuck you to WOTC and the disaster of 4e, people were begging for something like PF1E to be made. PF2E on the other hand was made when 5E was crushing PF1E and driving Paizo to near bankruptcy. If you are in charge of Paizo you could make a new system that is either similar to, more rules light or more rules heavy to 5E. Trying to compete directly with 5E was a terrible idea cause people will ask why they should switch from 5E, and the market was already saturated with OSR wannabes at that stage. So making a system that is a better 3.5E and more rules heavy than 5E made sense, and in the end a system similar to 4E was the end result. They were betting that eventually people will grow sick and tired of 5E and when they do so they will be open to a system that is familiar to 5E players but different enough that they will be happy to make the jump.

"Good" is all subjective, 4E by itself was not a bad system, it was a system that had a lot of good if not common sense ideas. What which killed 4E was the manner the system was presented, how bloated and full of options the system was (which made combat a drag) and how homogeneous the classes are. These are all problems which are fixable, and which PF2E fixed to varying degrees.

And debloated the game, without endless +2+3+1+5+6+1+3+6+2+1+8 and gave more cool stuff to martial classes. If Conan can do X in a book/movie, a mid level Barbarian should be able to do X, this include, push, pull, throw enemies, knock down enemies, intimidate, decapitations, etc. But no, instead of taking inspiration in other good RPGs, Paizo took 4e as inspiration...

PF2E IS already de-bloated, and both PF2E plus 4E already have lots of cool options for martial classes.
 
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