Cael
Arcane
- Joined
- Nov 1, 2017
- Messages
- 22,094
I LOVE CATS
I LOVE CATS
If he had any potatoes in his pocket, Codex admin would slurp his ass and forgive him all his trespasses.If Roqua has any potato in his rpgcodex wallet (which is very unlikely) administration should probably confiscate them and send to Owlcats.
it’s a real pnp experience: the dungeon master know the players at the table he know they are the worst minmaxer the kind of people that google “op solo build pathfinder: kingmaker”The fuck you care about "core rules" when you dont even have a point of reference from pnp? "Phwooar I wanna feel like im getting the most authentic experience" he says into his holodeck.you can't move a slider a little?I've been reading the steam discussions and I can not say this often enough, the developers really fucked up by not adding a "core rules" difficulty. That's my main gripe with this game, and the biggest con so far.
I can and I did, or so I assume I'm playing with core rules. The problem is that the game never explicitly tells you what you have to do to play with core rules. I've been reading people pointing out how enemy stats are bloated even with everything on normal/average. I don't play the PnP game so I don't know if that's true.
So many other compromises made to translate something to videogame format but "hurr mai numbers gots to match boss"
Although true core rulea may not be meaningful a hipster authenticity slider might be
it’s a real pnp experience: the dungeon master know the players at the table he know they are the worst minmaxer the kind of people that google “op solo build pathfinder: kingmaker”The fuck you care about "core rules" when you dont even have a point of reference from pnp? "Phwooar I wanna feel like im getting the most authentic experience" he says into his holodeck.you can't move a slider a little?I've been reading the steam discussions and I can not say this often enough, the developers really fucked up by not adding a "core rules" difficulty. That's my main gripe with this game, and the biggest con so far.
I can and I did, or so I assume I'm playing with core rules. The problem is that the game never explicitly tells you what you have to do to play with core rules. I've been reading people pointing out how enemy stats are bloated even with everything on normal/average. I don't play the PnP game so I don't know if that's true.
So many other compromises made to translate something to videogame format but "hurr mai numbers gots to match boss"
Although true core rulea may not be meaningful a hipster authenticity slider might be
he know that the players are full murderhobo mode.
he know that the players have zero interest on dialogue and rp.
“you minmaxer your character? fine i have minmaxed my encounters”
it’s a 1 million(?) kickstarer so look like a real success.It's probably really good and a big success for these devs. I think, but I'm not sure, that this is their first game and it's a niche genre and everything, I doubt they expected to do this well. I assume it will continue doing well if they manage to keep positive word of mouth about the game circulating which will be tough now that everyone seems pissed at the difficulty and the game has mixed reviews on Steam. I'd wager the launch was excellent at least.
If you want to see what a legitimate fucking bomb looks like then look at Bard's Tale 4, which we can very safely assume had a much higher budget than this game (all things considered it looks like the budget was massive for the type of game inXile were making) which was dead in the water since day 1. It's still very much dead, killed by tech issues, bugs, bad reviews and then the release of Pathfinder which fucked it over even further (you can see the peak number of players was never the same after Pathfinder came out).
there is patch
I can't believe that I have no time to play this at the moment! Page by page this games seems to have a very good RTwP implementation. Can one of the critics of that style play it and tell how they feel?
you are talking about all the lurker in particular the press/blogger/youtuber that try to understand if they must give a positive or negative rating to the game?Oh, so i looked it up the question i posed on the last page and it's "Nok-Nok" that MCA wrote. Not to presume that you folks don't already know, but there it is for anyone else who's curious
People who haven't replied to my PM about Codex fundraiser keys yet:
4too Circuitbreaker313 fobia smileyninja John Yossarian
Oh, I guess I payed $28. Totally forgot all about this.
I'm more bothered by the fact that in-combat movement speed is so slow. Every time combat starts, it's like my whole team starts walking in syrup, and I've just got low encumbrance (and it shouldn't affect movement speed, since I turned that off after realizing that sometimes, your character is alone and somehow gets stuck carrying the entire inventory for themselvws.Non-combat movement speed is atrociously slow. Have to use speedhacks, 'cause i can't wait 30 minutes for my characters to cross half of the map. This needs in-game fast mode more than POE.
It's Bailey Carr.If Jaethal's voice had a face rest assured I would fuck it.
I know what I said.
It flopped.https://steamspy.com/app/640820 so this gae has 15k peak players on release, is that good or bad? I don't know any of the concurrent player numbers off the top of my head but my impression is that's not bad
impossible for a russian game to flopIt flopped.https://steamspy.com/app/640820 so this gae has 15k peak players on release, is that good or bad? I don't know any of the concurrent player numbers off the top of my head but my impression is that's not bad
The problem with spells like that is that the only work when the developers allow them to work, and if NPCs have jacked up saves, they're just completely immune and they're a total waste of effort. Explosions, on the other hand, well, as the size of the explosion increases towards infinity, the number of problems it is incapable of resolving approaches zero. I once did an LP on a D&D game, to which I basically just used MORE EXPLOSIONS as my go-to solution for EVERYTHING, boring the audience to death.Devs used something like Hideous Laughter (don't know the PT name of the spell) on the ogre, it worked quite well, actually. If it didn't, most melee chars were dead in 5 turns after a couple 45+ crits (or it could have been hits)
Pretty sure such bosses are meant to be handled with Web/Hold Monster/Sleep/Slow/Grease/Ghoul's Touch and so on. People are generally too drunk on evocation magic to notice that illusion/transmutation/etc is also useful in certain situations.
No. If you roll a to-hit and rolled a number within the threat range of the weapon, you threaten a critical. You then roll to confirm a critical.I made a post on the Steam forum regarding this rule i found in the reference document, but unfortunately my thread got submerged by other topics.
Adapted rules
Enemies don’t threaten critical hits.
If i am reading it correctly, when an enemy NPC rolls a 20 or whatever his their critical chance, they don't have to confirm the critical strike by re-rolling again?
It flopped.https://steamspy.com/app/640820 so this gae has 15k peak players on release, is that good or bad? I don't know any of the concurrent player numbers off the top of my head but my impression is that's not bad
Half the companions are sjw retards the other half are ok. There is decent amount of sjw retardation but you could just slaughter themHow bad is the SJW shit and cuckery?
If i am reading it correctly, when an enemy NPC rolls a 20 or whatever his their critical chance, they don't have to confirm the critical strike by re-rolling again?