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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
I only played through the intro with everything set to "normal" or "1", so as Core as possible and I didn't find any fight too hard.
Typical RTwP pre-buffing and targeting affair so far.

I rolled a dwarven battle Crusader of Caden Cailean btw. MAH WARHAMMER FOR YE DRUNKEN GOD

*Btw game is fun, character building etc is awesome and I like the combat as much as possible for RTwP. Of course dialogues and text in general is hilariously crappy, almost feels like a cringy 14 year old wrote stuff

I think a lot of people are playing on the wrong difficulties tbh. (Would have been better for the devs to do harder diff. by changing enemy composition or adding more enemies, plus more rewards instead of bloating crit chances and such)

That being said, normal difficulty appears to be -20 percent enemy damage, so not quite core.
Yeah I changed that. I set everything to the "normal" setting, so I have a "custom" difficulty in total
Apropos , what's this "death's door" option? I assume it's an addition to make game easier or is it a mechanic from core rules of Pathfinder? It's on on "normal" and off on "challenging" so I'm a bit confused.
Anyone?
npc don't die they get death's door debuff, if they die with death's door debuff they are dead,
 

Jimmious

Arcane
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Messages
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Steve gets a Kidney but I don't even get a tag.
I only played through the intro with everything set to "normal" or "1", so as Core as possible and I didn't find any fight too hard.
Typical RTwP pre-buffing and targeting affair so far.

I rolled a dwarven battle Crusader of Caden Cailean btw. MAH WARHAMMER FOR YE DRUNKEN GOD

*Btw game is fun, character building etc is awesome and I like the combat as much as possible for RTwP. Of course dialogues and text in general is hilariously crappy, almost feels like a cringy 14 year old wrote stuff

I think a lot of people are playing on the wrong difficulties tbh. (Would have been better for the devs to do harder diff. by changing enemy composition or adding more enemies, plus more rewards instead of bloating crit chances and such)

That being said, normal difficulty appears to be -20 percent enemy damage, so not quite core.
Yeah I changed that. I set everything to the "normal" setting, so I have a "custom" difficulty in total
Apropos , what's this "death's door" option? I assume it's an addition to make game easier or is it a mechanic from core rules of Pathfinder? It's on on "normal" and off on "challenging" so I'm a bit confused.
Anyone?
Yeah felt like an easier/non-canon mode so I have it "off". But I'm not sure if it's in Pathfinder core rule set
 

JarlFrank

I like Thief THIS much
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
bad when you have to take 10 minutes beating a trivial fight, because of how long turns take.

Arcanum did it right :shittydog:

As much as this is probably a joke post, there's some truth to this.

Arcanum's combat isn't that great but it's serviceable. Full companion control would even make its turn based combat into a genuinely good combat system (emphasis on system because the encounter design of Arcanum is, with few exceptions, utterly abysmal). It gives you plenty of tactical choice and different skills and abilities to play around with. Go for a mage, or use grenades as a techie, or go for fast bows or melee, lots of options there. Arcanum's TB combat with proper party control and some bugfixing would be genuinely great.

And for the trivial encounters against low-level enemies, like when you go to a wolf cave at level 50 and know you'll just roflstomp everything? Switch to real time combat and have it be over within 5 seconds. Arcanum's RT combat is over so quickly, trash mob encounters become a non-issue.

If the TB combat system is properly developed, adding in a fast-as-hell RT combat system as an option like Arcanum did would be a really, really good thing. It doesn't even need to be balanced to be at the same level as the TB system. Just make it a quick thing like Arcanum did, and if the casuals go for the "story-focused" difficulty setting that makes combat trivial anyway, this fast RT system means they won't even have to waste any time with trivial encounters. In RT mode, no encounter in Arcanum takes more than half a minute.

Alternatively, go for what Troika did in ToEE. Make enemies that have their turn right next to each other move as one, playing their animations simultaneously. 6 orc fighters having their turn right in sequence? Boom, they all move as one mob, you won't have to sit there and wait for 6 orcs walking seperately, one after the other.

As mediocre as Troika's encounter design was (ToEE had some really good encounters, but most of them were meh), they knew how to implement systems that remove the lame aspects of turn-based combat completely (which is, the aspect of slowly waiting for the enemy turns to pass).
 

Serus

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Small but great planet of Potatohole
I only played through the intro with everything set to "normal" or "1", so as Core as possible and I didn't find any fight too hard.
Typical RTwP pre-buffing and targeting affair so far.

I rolled a dwarven battle Crusader of Caden Cailean btw. MAH WARHAMMER FOR YE DRUNKEN GOD

*Btw game is fun, character building etc is awesome and I like the combat as much as possible for RTwP. Of course dialogues and text in general is hilariously crappy, almost feels like a cringy 14 year old wrote stuff

I think a lot of people are playing on the wrong difficulties tbh. (Would have been better for the devs to do harder diff. by changing enemy composition or adding more enemies, plus more rewards instead of bloating crit chances and such)

That being said, normal difficulty appears to be -20 percent enemy damage, so not quite core.
Yeah I changed that. I set everything to the "normal" setting, so I have a "custom" difficulty in total
Apropos , what's this "death's door" option? I assume it's an addition to make game easier or is it a mechanic from core rules of Pathfinder? It's on on "normal" and off on "challenging" so I'm a bit confused.
Anyone?
npc don't die they get death's door debuff, if they die with death's door debuff they are dead,
Yeah, I know what it does, Sherlock. The question was about the Pathfinder ruleset - is it part of it by default or not?
 

Tacgnol

Shitlord
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Messages
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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I only played through the intro with everything set to "normal" or "1", so as Core as possible and I didn't find any fight too hard.
Typical RTwP pre-buffing and targeting affair so far.

I rolled a dwarven battle Crusader of Caden Cailean btw. MAH WARHAMMER FOR YE DRUNKEN GOD

*Btw game is fun, character building etc is awesome and I like the combat as much as possible for RTwP. Of course dialogues and text in general is hilariously crappy, almost feels like a cringy 14 year old wrote stuff

I think a lot of people are playing on the wrong difficulties tbh. (Would have been better for the devs to do harder diff. by changing enemy composition or adding more enemies, plus more rewards instead of bloating crit chances and such)

That being said, normal difficulty appears to be -20 percent enemy damage, so not quite core.
Yeah I changed that. I set everything to the "normal" setting, so I have a "custom" difficulty in total
Apropos , what's this "death's door" option? I assume it's an addition to make game easier or is it a mechanic from core rules of Pathfinder? It's on on "normal" and off on "challenging" so I'm a bit confused.
Anyone?
npc don't die they get death's door debuff, if they die with death's door debuff they are dead,
Yeah, I know what it does, Sherlock. The question was about the Pathfinder ruleset - is it part of it by default or not?

No it isn't a rules thing. In Pathfinder you just die at negative hp equal to con score.

There is no debuff or anything after.
 

Theldaran

Liturgist
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Oct 10, 2015
Messages
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Tacgnol

Shitlord
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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
It's not bugged
Channeling energy causes a burst that affects all creatures of one type (either undead or living)
in a 30-foot radius centered on the cleric.

Here the pdf document found inside the OGL folder.

https://www.dropbox.com/s/fkjf7na0ytlqih5/PFKM-reference_document.pdf?dl=0

Don't tell me that PF went so retardo that your healing cures your enemies as well as your party. That's just... derp.

Channel positive does, but it barely matters because hardly anyone one uses channel energy to heal outside of low levels and combat healing in PF is extremely rare.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Man, I hope eventually they'll add an option to speed up time outside of combat and slow down time in combat like in PoE.

Not enjoying the game, started with a chaotic neutral fighter at first and reached the spiders swarm eventually and couldn't do anything and didn't want to waste my time back tracking for nothing so started over. Restarted with Neutral Sword Saint to be able to make it moldable similar to Torment's Nameless ones and fight front line but also possible deal with things immune to physical things like the swarms and things a lot harder since he can't wear an armor so I might restart again.

Game reminds me a lot with NWN2's system, didn't quite like that iirc. Kinda thinking of waiting until bugs get fixed and maybe QoL things added or something.

Also I kinda thought this game was TB before release, not sure why even tho I watched a few videos of it, kinda sucks its not.
 

Tacgnol

Shitlord
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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Ooof game got random hp on level up ( No max HP tick in options)..... f5 f9 here we go!
What? I tought it by default gives you 50%. It's random by default? Is it customizable somewhere in options?

I'm pretty sure it's average only. With a +1 baked in for favoured class bonus.

It's very rare to roll for HP in PF games, most people just use average.
 

Kev Inkline

(devious)
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Joined
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Messages
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A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
An owlcat came out of the forest to the banks of the Volga, whereupon he accosted a Krokodil. "My dear chap," he said to the Krokodil, "could we form an alliance to get to the other side of the Volga?"

The Krokodil answered, "Do you think I am stupid? I would be at your complete mercy. You could bite me and kill me at any time during the crossing."

"Of course not," said the owlcat. "I promise not to bite you, because if I did bite you, I would drown."

The Krokodil thought for a second and then agreed this made sense and took the owlcat on his back. About midstream, the owlcat became agitated and bit the Krokodil.

As the two were about to go under, the Krokodil turned to the owlcat and said, "Now we will both die. What possible explanation or logic is there for such an act?"

"There is none," said the owlcat, "this is Russia."
 
Last edited:

Alienman

Retro-Fascist
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
The fuck? I went back to the inn thinking of hiring a merc, because I figured I need a second tank and now all of sudden the cost is 4500 gold! Does the price increase with more companions you meet?

Another thing. Some minor spoilers below! It's about the fog.

The fog. I have "cleansed" it. How many days until you can continue the quest? The journal just says wait until it is gone, but I have been waiting for a week now
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
The fuck? I went back to the inn thinking of hiring a merc, because I figured I need a second tank and now all of sudden the cost is 4500 gold! Does the price increase with more companions you meet?

Another thing. Some minor spoilers below! It's about the fog.

The fog. I have "cleansed" it. How many days until you can continue the quest? The journal just says wait until it is gone, but I have been waiting for a week now
None,you have to finish the rival quest. Also the companions are pretty good no need to hire another one. In the tomb you get the option to recruit one of the companions.


I must say that octavia is pretty op as a wizard,she gets a sneak attack from the being level one rogue.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
TBH infinite leveled companions in a game where scroll of resurrect costs 6k gold in the beginning wouldn't make much sense.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,822
Location
Ommadawn
The fuck? I went back to the inn thinking of hiring a merc, because I figured I need a second tank and now all of sudden the cost is 4500 gold! Does the price increase with more companions you meet?

Another thing. Some minor spoilers below! It's about the fog.

The fog. I have "cleansed" it. How many days until you can continue the quest? The journal just says wait until it is gone, but I have been waiting for a week now
Price increases according to your level. Also they start with 0 EXP, so make sure to get a companion right as you level up.
 

whydoibother

Arcane
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Joined
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Messages
17,474
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bulgaristan
Codex Year of the Donut
Why would you use the no-character bland mercenaries, instead of the companions who have backgrounds, quests and are at least somewhat woven into the story?
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,822
Location
Ommadawn
Why would you use the no-character bland mercenaries, instead of the companions who have backgrounds, quests and are at least somewhat woven into the story?
because the companions have subpar attributes and their story boils down to reading 6 walls of text when talking to them at camp
and it's not that interesting
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
also because if you want to complete the game at unfair an optimized group is pretty much mandatory.
 

M. AQVILA

Arcane
Joined
Jan 6, 2016
Messages
3,722
Location
Galicia–North Portugal Euroregion
I haven't reached the kingdom part yet, but can't you use your companions for advisory roles or whatever it's called? Then using mercenaries for fighting seems to be the smart move, that way you can have more effective fighters and the companions can still be of use.
 

whydoibother

Arcane
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Messages
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bulgaristan
Codex Year of the Donut
also because if you want to complete the game at unfair an optimized group is pretty much mandatory.
If you play the game on the statbloat difficulties, you are a dummy. Don't be a dummy. There is zero extra content, enemies, strategy, anything at all, other than extra AC and stats for enemies. Don't be a dummy, my dude. You're better than this.
 

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