Fairfax
Arcane
- Joined
- Jun 17, 2015
- Messages
- 3,518
Gygax would agree, hence the XP from gold system. The vast majority of XP was supposed to come from loot, not monsters. For instance, in AD&D:I know a young Gygax would disagree, but murderhobo-based experience acquisition was always a retarded concept, but especially in CRPG:s with a possibility to grind. Goal-oriented experience makes a lot more sense, and allows for a unified curve of character growth regardless of how an encounter or situation was resolved, incentivising creative thinking/development by developers and creative problem-solving by players.According to Pathfinder ruleset a grizzly bear would give the party 1200 XP. So even if it is something like 50x6 = 300XP it sounds like way too few. Might just be a bug
They've probably just rebalanced to put more XP on quests and less on kills to prevent grinding.
You can't grind in the AP books, so it makes sense.
I argued a lot over this when PoE was under development, and I still don't understand why some retards favor a system of creatures-as-xp-piñatas.
An ancient spell-using red dragon of huge size with 88 hit points has a
BXPV of 1300, XP/HP total of 1408, SAXPB of 2800 (armor class + special
defense + high intelligence + saving throw bonus due to h.p./die), and an
EAXPA of 2550 (major breath weapon + spell use + attack damage of
3-30/bite) — totalling 7758 x.p.
Meanwhile random gemstones and jewelry can be worth 5-50k.