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Pathfinder Kingmaker is better than Baldur's Gate

AdamReith

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Enjoy the Revolution! Another revolution around the sun that is.
Desiderius does four (!) posts in a row because some random dude on the internet doesn't agree with him that this game is the next coming of jesus.

Jesus is without sin.

In this very thread I've brought up five different things that suck about P:K and answered the question of the thread BG.

You phaggots have your heads so far up your asses you have seen reality since last century.

I had to write four posts in a row because that's how many it takes to correct all the bullshit that people are still spouting about the game.

For the record you haven't corrected anybody. You just repeat your opinion over and over in rather a rude fashion.
 

Sarathiour

Cipher
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ust while we are discussing this again. Is there a good guide anywhere that describes how to play and have fun with this game? Something I could use next time I decide to give it a shot?

Pretty much all of what i'm going to say has already been told in other thread , but still:

- Difficulty is highly customisable, don't be afraid to tweak it, especially if you are trying a new or build or some party composition. Rule of thumb, you should not have a difficult time in normal or challenging with a standard build and without relying on short buff. If you set it higher, you will need to give some thought to your build, and accept that rng can sometimes fuck you over. However, anyone saying that unfair only allow min-maxed build and cheesing is mentally impaired.
-I'm pretty sure there was already a thread about build for yourself and your companion here, but i can't find it. Anyway, the game is known for build porn, experiment a bit yourself. Word of caution : dip are nowhere as good as people pretend them to be, they slow down your progression and access to key features of your class. It's a trade, consider what you want to give up beforehand. Also, blind fight make your life way more confortable in the House at the end of time, but it's not mandatory.
- You are first and foremost the ruler of the land. Your priority should be something like this : time sensitive quest (including the main quest line) > companions quest > kingdom management > secondary quest > errands > exploration.

Few tips regarding kingdom management, which is way easier than how people are depainting it :
- If you don't have critical matter to attend to, you probably want to do two 14-days project per month. The important thing to know is that event trigger at the beginning of a week, and are failed on end of a month. So you always want to be physically here for last week of each month, to make sure you're not missing anything. That means don't launch any 14 days projet pas the 16th, and use this time to explore and do errands instead.
- Artisan are the reward for a kingdom well-managed, so expand and build town asap, in order for them to setup shop. After that, economy should always be your highest stat. Apart from economy, arcane IV give acess to teleporter, and faith gives nice bonus once maxed out.
- Build only in order to meet up threshold for upgrading. Few building are also interesting for the bonus they gives apart from stat, like aviary, sign board, brothel ...

Upgrading the stability rank of your kingdom once puts the overall mood higher aswell. But it is easier to never let it drop. Never let your BP reserve go below 100, that is the easiest way to lose a rank when it dips below zero through a lost event.

You could also get bonus through no taxes policy, and apparently through the hellknight too, though i would not rely on that one for obvious reason. But basically yes, don't let it drop, apart from the few scripted event tied to upgrading.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
The masterpieces are peripheral to the steady stream of unique items the artisans provide throughout the game and you also unlock meaningful (since some of the hardest battles are on Bald Hilltop/Depths and you can get Womb in your territory in time for that chapter) immunities and buffs that reward skillful kingdom management. Like most of the game it runs out of steam about 2/3 of the way through the game and mechanics like stability are too opaque but I've yet to run into the first KM critic who understood the first thing about it. Most believed the "it doesn't matter" BS, never learned how it worked because unmotivated then vicious cycle. It's like a "Durlag's is a waste of time" meme came out at release of BG and no one ever went there.

The damage done was double because playing the game without the artisan itemization and kingdom buffs is indeed a lot more of a slog since you're missing a big part of what was designed to make you strong enough to dominate the encounters.

CompulsionPlan.jpg


Mountaineering.jpg


Artisans kicking in.jpg




Womb in Territory.jpg


Serpent Tristian.jpg


Redeemer.jpg


ArtisanItems.jpg


Pre-Varnhold Items.jpg
 
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Sarathiour

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I distinctively recall the part where you travel like a damn snail through a mountainous region in the end game being hammered with random encounters. Things like that is just bad game design and completely unnecessary.

You can either dodge those encounter, or prevent them altogether through a projet in KM .
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I had to write four posts in a row.

Yeah I can see why you have +7k posts more than me despite having an account that is only 11 days younger.

Don't sell yourself short. You've got the next three years to catch up if you get to work.

I distinctively recall the part where you travel like a damn snail through a mountainous region in the end game being hammered with random encounters. Things like that is just bad game design and completely unnecessary.

You can either dodge those encounter, or prevent them altogether through a projet in KM .

90% of the gaming fatigue complaints for this game are people sucking. If you're having a problem with just about anything there's something you've missed. The amount of tools at your disposal are really staggering once you find them all though I doubt I ever did. Was still finding new stuff sixth time thru.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
For the record you haven't corrected anybody. You just repeat your opinion over and over in rather a rude fashion.

You can scroll back as easily as I can. Everyone else can see too. Reality isn't as bad as you make it out to be. Try it sometime, you might like it.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
there were serious moments of gaming fatigue. I distinctively recall the part where you travel like a damn snail through a mountainous region in the end game being hammered with random encounters. Things like that is just bad game design and completely unnecessary.

The fact that you weren't anywhere near the endgame yet is indeed bad design, as is gating the QoL Kingdom Project to double mountain speed behind a DLC. There's also a building (Aviary) in that DLC that lets you manage your kingdom remotely in those mountains, which is a godsend. Also several other QoL improvements which should have gone in main game. They are (eventually) responsive to player feedback.

The hammered problem was easily fixable in main game by having a character with high Stealth, which you should already, or playing on the appropriate difficulty where you welcome random encounters since there's no other source of extra Gold/EXP.
 

Saravan

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there were serious moments of gaming fatigue. I distinctively recall the part where you travel like a damn snail through a mountainous region in the end game being hammered with random encounters. Things like that is just bad game design and completely unnecessary.

The fact that you weren't anywhere near the endgame yet is indeed bad design, as is gating the QoL Kingdom Project to double mountain speed behind a DLC. There's also a building (Aviary) in that DLC that lets you manage your kingdom remotely in those mountains, which is a godsend. Also several other QoL improvements which should have gone in main game. They are (eventually) responsive to player feedback.

The hammered problem was easily fixable in main game by having a character with high Stealth, which you should already, or playing on the appropriate difficulty where you welcome random encounters since there's no other source of extra Gold/EXP.

Jesus christ how triggered are you? After already addressing the contents of this post twice you come back 30 minutes later with a double post and write once more. Is it too difficult to understand not everyone perceives PF:KM with what you experienced? Get a life dude.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Pathfinder Kingmaker is better than Baldur's Gate

Pathfinder: Kingmaker is very enjoyable but I don't feel like the game was perfectly balanced between kingdom management and adventuring. There was always something going on back at the kingdom so I was too distracted to focus fully on my adventure and enjoy my interactions with the bosses or enemies like Vordekai. Like playing two games at the same time.

In conventional RPG design wisdom, the end-game kingdom management should have gotten easier (so the player can feel some satisfaction and reward for all the effort they put in, or at least get a little relief), but for some inexplicable reason, it actually went into OVERDRIVE. Then the final part of the game started, and the kingdom management was ELECTRIFIED even further so I couldn't finish the quests and projects I had going on.

With the adventure in BGII, I could at least focus on what was going on and enjoy the adventure.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Jesus christ how triggered are you? After already addressing the contents of this post twice you come back 30 minutes later with a double post and write once more. Is it too difficult to understand not everyone perceives PF:KM with what you experienced? Get a life dude.

Just because you're treating me like Jesus Christ doesn't make it true, ma'am. I figure I've probably got a good three or four more if you keep begging for it but you're probably right that your appetite is more insatiable than my staying power.

The problem isn't perception, it's reality. We perceive it, you're not.
 
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Generic-Giant-Spider

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Baxander thinking he's all sly and shit saying a game he actually hates is better than a beloved classic so everyone shits on it.

Nigga you ain't foolin' me. And Tim's still dead and too bad because Grimoire is best blobber of all time, he'd have really enjoyed it if he didn't die.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
In conventional RPG design wisdom, the end-game kingdom management should have gotten easier (so the player can feel some satisfaction and reward for all the effort they put in, or at least get a little relief), but for some inexplicable reason, it actually went into OVERDRIVE. Then the final part of the game started, and the kingdom management was ELECTRIFIED even further so I couldn't finish the quests and projects I had going on.

With the adventure in BGII, I could at least focus on what was going on and enjoy the adventure.

Can you provide more details? After ch 5 in my games KM didn't matter at all which was a huge letdown - and really all the bldgs and whatnot didn't effect ch 5 much either.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
In conventional RPG design wisdom, the end-game kingdom management should have gotten easier (so the player can feel some satisfaction and reward for all the effort they put in, or at least get a little relief), but for some inexplicable reason, it actually went into OVERDRIVE. Then the final part of the game started, and the kingdom management was ELECTRIFIED even further so I couldn't finish the quests and projects I had going on.

With the adventure in BGII, I could at least focus on what was going on and enjoy the adventure.

Can you provide more details? After ch 5 in my games KM didn't matter at all which was a huge letdown - and really all the bldgs and whatnot didn't effect ch 5 much either.

? "Overdrive" means that there is a sudden spike in the challenge threshold for completing Problems and Opportunities so you need to constantly be training your advisors to Level 9 and beyond so you can have a 35-50% chance at solving them per the D20 + Skill rating system.

"Electrified" is when Nyrissa attacks and even when you solve a Problem is still results a massive losses to your kingdom stats, so you have to rush to the final area of the game and complete it as soon as possible.

I would have accepted things suddenly getting really bad when Nyrissa attacks, but not after I had to devote all of my last year (or so) to being stuck at the capital training advisors so I could have a low-medium chance at continuing to solve problems.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Yeah, this is my advisors at that point:

current ranks.jpg


Ended up having to hit Skip Day 237 times in a row to get to House.

Game should have had a better tutorial. Ranking up your kingdom is the point. Whole game is way harder if you're not all along.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
A better tutorial would have helped, but you also never know what kind of upgrades or opportunities the game is going to give you (like training an Advisor can go from 14 to 7 with the appropriate upgrade). It's not like a skill tree or a character creation guide where you can see what you are developing into and make a plan. The entire kingdom management part is opaque and involves guesses more often than decisions.

Not that it matters. The big problem that holds me back from saying PF:KM is on the same level as BGII is that it is busy, there is too much going on, and it is firing off in all cylinders in every direction all the time. Even without kingdom management, there are also sorts of clocks and triggers you need to hit to achieve all of your role-playing objectives.

You have to play the game once just to figure out how to play the game correctly.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
A better tutorial would have helped, but you also never know what kind of upgrades or opportunities the game is going to give you (like training an Advisor can go from 14 to 7 with the appropriate upgrade). It's not like a skill tree or a character creation guide where you can see what you are developing into and make a plan. The entire kingdom management part is opaque and involves guesses more often than decisions.

Not that it matters. The big problem that holds me back from saying PF:KM is on the same level as BGII is that it is busy, there is too much going on, and it is firing off in all cylinders in every direction all the time. Even without kingdom management, there are also sorts of clocks and triggers you need to hit to achieve all of your role-playing objectives.

You have to play the game once just to figure out how to play the game correctly.

I can mostly agree with this. Game is definitely designed to be replayed.

Turns out there’s only one clock though and it’s easily handled once you figure out how it works. Opaque absolutely, though not always needlessly.
 

Saravan

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Jesus christ how triggered are you? After already addressing the contents of this post twice you come back 30 minutes later with a double post and write once more. Is it too difficult to understand not everyone perceives PF:KM with what you experienced? Get a life dude.

Just because you're treating me like Jesus Christ doesn't make it true, ma'am. I figure I've probably got a good three or four more if you keep begging for it but you're probably right that your appetite is more insatiable than my staying power.

The problem isn't perception, it's reality. We perceive it, you're not.

You being unable to reconcile that other people do not share your high opinions in every aspect of a game due to massive autism isn't a difference in reality.

The mountain part was just an example of my experienced gaming fatigue and I'm sure the 15 novels with screenshots you have provided thus far have solutions to that particular example. On your own account you have played this game at least six times, I however having a family and a demanding job (like a normal person) could afford the time for one run. In said run there were numerous examples of gaming fatigue occurring due to unnecessary (in my opinion before you enter another nerdrage) game design.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I don’t have a high opinion of every aspect of the game as everyone else can see by reading my comments. Your struggles to come to terms with either the game in question or my comments thereon really aren’t our problem.

Pls try to stay on topic.

In general if your (or anyone else’s) opinion of a game takes the form “I suck therefore game sux” you’re not playing the wrong game you’re playing the wrong genre. The whole point of this genre is the joy of sucking less.

Now if the game in question doesn’t provide the tools for that then it truly does suck. That’s not this game, not close. It is remarkable the extent to which complaints regarding this game (other than my own!) take the form of the former over the latter.

Git gud.
 

Generic-Giant-Spider

Guest
That's cool and all Desiderius but we'll need more screenshots to know what you mean.
 

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