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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

aweigh

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Someone who fanboys over PoE calling Kingmaker's encounter design "banal".

bruh
 

Lawntoilet

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I'm glad you found enjoyment in such banal encounter design

PoE1&2 are both much more boring than PFK

Yet only 10% of players finished Chapter 3 of Kingmaker.
I don't think it necessarily had a big impact on completion rates but achievements were bugged for a while, I didn't get everything I should've on my first playthrough.
Also 15% have completed Chapter 3 and 11% have completed Chapter 4 so you are fake news: https://steamcommunity.com/stats/640820/achievements
 
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Safav Hamon

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Someone who fanboys over PoE calling Kingmaker's encounter design "banal".

bruh

The encounter design in Deadfire is honestly 10x better than Kingmaker. Where in Kingmaker do you get epic boss battles like these?

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Safav Hamon

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Yeah, I'm still not buying the 'muh hardcore RPG' narrative as to why 90% of players are quitting before the halfway point.

If it was actually a good game, then more than 1% of players would beat it regardless of the difficulty (and it's not remotely challenging).
 
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Safav Hamon

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And how much of the customer base are veterans of the PnP game or infinity engine? 50%? 40%? 30%? It's definitely higher than 1%.

Yet only 1% beat the game, because that's the only percentage of people with low enough standards to play the game until completion.
 
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Safav Hamon

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It's not like Deadfire's customer base were casuals either. It was only hardcore players that bought it at release.

Yet the completion rate is 20x higher than Kingmaker. Hell, even Deadfire's mid-game DLC have a higher completion rate than Kingmaker's base game. It's pathetic.
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,605
nobody here is claiming this game released bug free.
on release poe was completable and easy while kingmaker was horribly bugged and almost impossible to complete. besides the "fuck-you-berath" gimmick at start, how many fail states does poe have? kingmaker hits you with one almost every chapter.
epic boss battles make up what percentage of encounters? I cant speak for expansion ones but whats memorable about ukaizo guardian or the kraken? is it the size that makes you wet?
 

Lawntoilet

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It's not like Deadfire's customer base were casuals either. It was mostly only the hardcore players that bought it at release.

Yet the completion rate is 20x higher than Kingmaker. Hell, even Deadfire's DLC have a higher completion rate than Kingmaker's base game. It's pathetic.
Deadfire has 1/3 to 1/2 the content of Kingmaker and has been out significantly longer.
Only 1% beat the game, because that's the only percentage of people with low enough standards to play the game until completion.
Or that's the only percentage elite enough to complete such an :incline: game. The wealthiest 1% of the world has almost 50% of global wealth, standards have nothing to do with it.
that said, Chapter 6 being such a massive drop in quality probably will hurt completion rates a lot, unless they patch in fixed encounters.
on release poe was completable and easy
PoE2 on release was actually too easy for me to complete, I only recently started playing it again because I got too bored with it on PotD after about level 10 on release.
 
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Safav Hamon

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It's not like Deadfire's customer base were casuals either. It was mostly only the hardcore players that bought it at release.

Yet the completion rate is 20x higher than Kingmaker. Hell, even Deadfire's DLC have a higher completion rate than Kingmaker's base game. It's pathetic.
Deadfire has 1/3 to 1/2 the content of Kingmaker and has been out significantly longer.

Deadfire had 20% completion rate the first month after release, and has stayed in relatively the same ballpark since then.

How many months do we give Kingmaker before we declare it a failure? Should I return in several months when the completion rate is still below 2%?
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
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steam shows %0.1 for savior of humanity while that website says %10.53
that site shows %10.53 for a lot of things actually. arent they different endings? why are they exactly same? do we assume everyone kept reloading and making different choices to see diferent outcomes?
hell. it says
  • 19PLAYERS TRACKED
what glorious sample size!
 

Lawntoilet

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Deadfire had 20% completion rate the first month after release, and has stayed in relatively the same ballpark since then.
And it has 1/3 to 1/2 the content. If you rush the main story it's more like 5% to 10% of the content.
How many months do we give Kingmaker before we declare it a failure?
Based on peak players it sold at least as much as Deadfire and definitely cost less to make since it was made by Russian devs as opposed to California, so if you want to call it a failure...
Should I return in several months when the completion rate is still below 2%?
Yes, please feel free to hit the bricks for several months before you start shilling Deadfire again.
 
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Safav Hamon

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Based on peak players it sold at least as much as Deadfire and definitely cost less to make since it was made by Russian devs as opposed to California, so if you want to call it a failure...


It's a failure because their next game is DoA.

If they can only retain 10% of players halfway through the game, then how do you think a sequel will fare?
 

Deleted Member 16721

Guest
Damn man, you are turning more Codexian by the day :D
Next you are going to start posting Sawyer memes and start talking about niggers and jews :P

No racism, not my thing, but Sawyer memes are a possibility. I just find it laughable that this guy is going on about completion rates when PoE is a cakewalk compared to Kingmaker. Most of the reviews on Steam of Kingmaker that are negative have over 100 hours and bitch about difficulty. Of course an Easy Street game will be finished more, Kingmaker is fucking hardcore, anyone who's played it knows that. Want people to complete your game? Make it easy. Don't give a fuck and make your dream game as hardcore as you want? You have Kingmaker. Simple.
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
Did you buy also haste scrolls?
Just go play PoeII.
lol go suck your russian dicks. Apparently having a criticism of a game is not allowed now.
There are definitely valid criticisms of this game, a lot of them even. But a lack of healing options and/or scrolls is not at all an issue, in my experience.
The fact that Chapter 7 actually makes you rely on a lot of your hoarded consumables was the best part of the endgame.
the potions was error on my part, i used it too much, and like other said, it is viable without potions.

My main gripe really is the encounters, at least some of them just throws you enemies in hordes. Some encounters are kinda fun that you have to prepare, but in lamasthu's womb, it is just frustrating.

The combat ui is less intuitive than deadfire. For example, you cannot see the debuff put on enemies unless you click on the damage / hit roll calculator, and in a comnat with dozens of enemies, scrolls VERY fast. It is hard to pinpoint which specific moment you wanna know the rolls.

Other than that, area design mostly pale in comparison, but deadfire clearly have bigger budget so it is a pass.
 
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Safav Hamon

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No racism, not my thing, but Sawyer memes are a possibility. I just find it laughable that this guy is going on about completion rates when PoE is a cakewalk compared to Kingmake

You're one of those fools that thinks stat bloat and effect stacking counts as good difficulty. Applying 15 buffs and reloading until you get perfect rolls isn't considered skill.

Nor have you played Deadfire to be able to comment on how the difficulty is now with rebalanced PoTD, late game mega-bosses, and extra challenge modes. Beleranga alone is harder than any fight in Kingmaker.
 

Efe

Erudite
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Messages
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pathfinders character system where i can stack, exploit and mash together a multitude of feats, systems and abilities versus deadfires sterile, impotent system where your character is primarily defined by their gear.
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
the story in kingmaker btw, is unexpectedly good. way better than deadfire's.

from the structure alone:
deadfire suffers from urgency issue. yeah, there is a god rampaging, and logically, there is no reason to sail around naming random islands and such. you really just need to play the main quest it would make more sense.

in kingmaker, you lollygagging around the map makes sense, because the structure don't really have a final sense of urgency, unless when a main plot crisis is rolling. basically because the plot is to defend your kingdom from any threat. it does a good job telling us : "oh yeah, shit is fucked up, you better hurry!" and the transition to "yeah, explore, find more resource to build your kingdom, visit this random place, do lesser quests/task".

and the story itself is surprisingly compelling
like how the threat to your kingdom all have connections, or are foreshadowed in the beginning of chapter 2. like the invasion from the first world appear first in the bald hilltop, and suddenly season of bloom happened, it's hard not to think there is a connection. the dryad from earlier, and the fallen godess looks familiar, etc. there is also political threat from pitax.
so far, what i feel is each "crisis" story moment don't just appear as they made up shit, but there is a sense of underlying connection between them, and what the stolen lands is.
 
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Safav Hamon

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Deadfire actually has four times as many spells, abilities, and passive feats than Kingmaker. That's in addition to over several hundred special item abilities, unique grimoire spells, and unique subclass abilities.

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Deadfire also has 4-5 archetypes for every base class. Kingmaker only has three.
 
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Safav Hamon

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I'm just bringing facts & logics to the conversation.

Deadfire is, in raw numbers, a deeper and more complex system than Pathfinder.
 

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