So much for muh based non-degenerate Slavs.
It's full with promoting of faggotry, race-mixing and similar degenerate stuff. Of course I can't say if Paizo enforced this (quite likely imo) or if it's the doing of those Russians. The good thing is, it's mostly just 1 or 2 sentences here and there and then you'll never have to talk to them again, whereas in a kwanzoonian game they would shove that shit down your throat 24/7.
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besides: I finished the game with my first char (on challenging) eldritch archer 14/ vivi 4
(jaethal f1/inq17 - harrim cl1/dr17 - Octavia r1/at10/w7 - ekun rng15/vivi3 - nok-nok r8/viv 10)
The difficulty during ch6 and 7 has been greatly exaggerated on Steam as well as here. Yes the house felt like it took ages and was a bit annoying at times but at the very least there were a few encounters where I had to reload. The only encounter where I had to reload more than once though, incl. the lantern king, was the one against 4 mandragora swarms. Given that from chapter 2 on pretty much 99% of the game could be defeated by (long duration buffs up)->haste->select all->left click the game did at least try to be a bit less roflstompy. Still, generally the encounter design is pretty bad and has nothing on old stuff like the Icewind Dales.
Most named boss monsters are alone and can't really put up any resistance against a party of 6 even if some Steam noobs claim they're "impossible to defeat even on story mode" - lel. Just take the boss fight with Naryssa - how long will that single mob stand against the might of your party? Two combat rounds? Three? Remember Sablic Taan? Tyrannar Brutai Mar? Lost followers? Remember Isair (Rogue10/Sorc20) and Madae (F10/CLeric20), buffed with everything the spell system had in store, spamming blasphemy and attacking you with black blade of disaster? And they had minions, lots of them, including high level casters. I remember an IWD2 fight in the Dragon Eye, after the party had freed some prisoners (incl. a drow wizard) they rested and woke up (now unbuffed) when that drow wizard returned improved invisible and attacked out of nowhere with... Wail of the Banshee. Then proceeded to summon pit fiends and spam FoD and Disintegrate. Everybody died except a single Pally/Monk/Sorcerer with impenetrable saves who finished the encounter (liek a boss), an encounter more difficult and more memorable than anything PK has to offer. Seriously, there are chapter bosses here that literally die from the first full attack, wtf?
The Lantern king went down first try - which tells you everything you need to know about the general combat difficulty. Similar to how serializing everything into json format is the laziest and dumbest way to handle savegames, using stat bloat to increase difficulty is also the laziest and dumbest way. No improved AI, not more enemy casters, not spawning more powerful types of mobs - just +8 STATS men! It makes the beginning of the game literal AIDS while at the end you won't be able to tell the difference.
So yes, the difficulty has been greatly overstated and I guess if some of these nu-gamers were to play some 20-30 year old classics the stream of tears would be endless and drown everything this side of the Caucasus.
PS: After seeing the Pathfinder ruleset in action I think it's significantly worse than 3.5. The feat bloat is real, everybody is so friggin powerful and gets so much stuff, it's uncanny. The damage that comes in or goes out is completely off the charts, so often it's just: fuck them in seconds or get fucked in seconds.
PPS: the RtwP clusterfuck is also worse than usual, you can't even queue actions - something ~20yo games offered. Yes, not being able to queue actions significantly hinders your ability to micromanage a party in RtwP.
PPPS: Still, despite the shortcomings, it was a fun ride and generally an oldschool experience, something rare these days. This game was from before 1.1 but the only bugs I ran into were:
- a bunch of stuck advisor cards
- artisans not working (no big deal)
- tristan quest not firing (no big deal either, so I could keep undead tank)
That was it, significantly more bug-free experience than my post 1.1 run on hard, during which I had way more bugs. In that hard run I'm just after killing Irovetti. (Monk1/KM4/Vivi11 ~60 buffed AC, greater twf, 70-100 dmg strikes 24/7 while under legendary proportions, another ~10 ac incoming from endgame gear...lulz)