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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Litmanen

Educated
Joined
Feb 27, 2024
Messages
550
Hi guys, do you know how to remove "Cackle Fever"? I'm in the second floor of Beneath Stolen Lands and Ekundayo has got this Fever.
 
Joined
Feb 7, 2019
Messages
217
Real time with pause is superior. I spent maybe about 30-60 min last night trying to push through the corridor in Pitax Royal Palace, and 30 more today, having cleared the palace in turn based. But the Skyrim meme 9 stealth archer up on the ledge just destroyed my casters in the first turn, plus the archers in the main group. Ridicules, playing on unfair. I tried using mass teleport through Linzis Escapist's crossbow to the archers, but turn based everybody gets to shoot at me and run up before I could get anything up.

On another try I accidentally hit the button to turn off turn based, imagine my fucking surprise when all my melee guys insta gibbs all the archers before the main enemy group even starts moving about, I manage to get Linzi to throw a Cacaphouns Call mass at the main group in the frenzy of it all and it got basically everybody, only the golems and troll left which was no problem for my guys, a wrap. Whole thing was over in less than a minute. Turn based really don't give any favours when you are fighting a large enemy mass won't use it anymore unless it is against some solo boss or anything where all the quick actions and stuff actually matters. It's just so ridicules to see your party wiped first turn while standing around holding their dick, reality is not turn based.

My party: Me Two handed Cleave Glavie specialist (I got the new glavie from the bedroom), Valerie Stalward Defender (Unstoppable Khanda), Octavia arcane trickster with good punching daggers but spells vs single opponent (Feeblemind, baleful transform, dominate, Disintegrate), Ekundayo dps, Jaethal doing good damage with frost scythe +2 and self buffs, Linzi for buffs and control spells.
 
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Yosharian

Arcane
Joined
May 28, 2018
Messages
10,438
Location
Grand Chien
There's always a viable strategy, even in turn-based, you just have to find it. Using RTWP in that manner is basically exploiting the game's poor mechanics. That said, you do you, the game can be a fucking bitch at times so I don't blame you for using that.

Hell, I did it in Wrath occasionally lol

Anyway for example if archers are pissing you off, you could try using some kind of damage reduction spell such as Protection From Arrows, or Stoneskin, those tend to be quite good against archers. Alternatively giving your back row Invisibility to start the fight can work wonders
 
Joined
Feb 7, 2019
Messages
217
There's always a viable strategy, even in turn-based, you just have to find it. Using RTWP in that manner is basically exploiting the game's poor mechanics. That said, you do you, the game can be a fucking bitch at times so I don't blame you for using that.

Hell, I did it in Wrath occasionally lol

Anyway for example if archers are pissing you off, you could try using some kind of damage reduction spell such as Protection From Arrows, or Stoneskin, those tend to be quite good against archers. Alternatively giving your back row Invisibility to start the fight can work wonders
True, maybe mass stone mass and protection vs arrows would have saved me. I have used stoneskin, but not often, don't think I have used protection vs arrows, not memorized maybe I carry a scroll. I did, Linzi, Octavia and Ekundayo all had greater invisbility, that bought me, one to two turns... Tried throwing up skeleonts and the pocket dragon on the ledge among the archers, they took no chaff at all just got ignored. That is why I resorted to teleporting my whole party up to them sense nothing else was working.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,845
Insert Title Here Pathfinder: Wrath
There's always a viable strategy, even in turn-based, you just have to find it. Using RTWP in that manner is basically exploiting the game's poor mechanics. That said, you do you, the game can be a fucking bitch at times so I don't blame you for using that.

Hell, I did it in Wrath occasionally lol

Anyway for example if archers are pissing you off, you could try using some kind of damage reduction spell such as Protection From Arrows, or Stoneskin, those tend to be quite good against archers. Alternatively giving your back row Invisibility to start the fight can work wonders
True, maybe mass stone mass and protection vs arrows would have saved me. I have used stoneskin, but not often, don't think I have used protection vs arrows, not memorized maybe I carry a scroll. I did, Linzi, Octavia and Ekundayo all had greater invisbility, that bought me, one to two turns... Tried throwing up skeleonts and the pocket dragon on the ledge among the archers, they took no chaff at all just got ignored. That is why I resorted to teleporting my whole party up to them sense nothing else was working.
IIRC there’s a way in the palace to take out those archers before that fight.
 
Joined
Feb 7, 2019
Messages
217
There's always a viable strategy, even in turn-based, you just have to find it. Using RTWP in that manner is basically exploiting the game's poor mechanics. That said, you do you, the game can be a fucking bitch at times so I don't blame you for using that.

Hell, I did it in Wrath occasionally lol

Anyway for example if archers are pissing you off, you could try using some kind of damage reduction spell such as Protection From Arrows, or Stoneskin, those tend to be quite good against archers. Alternatively giving your back row Invisibility to start the fight can work wonders
True, maybe mass stone mass and protection vs arrows would have saved me. I have used stoneskin, but not often, don't think I have used protection vs arrows, not memorized maybe I carry a scroll. I did, Linzi, Octavia and Ekundayo all had greater invisbility, that bought me, one to two turns... Tried throwing up skeleonts and the pocket dragon on the ledge among the archers, they took no chaff at all just got ignored. That is why I resorted to teleporting my whole party up to them sense nothing else was working.
IIRC there’s a way in the palace to take out those archers before that fight.
Oh, would have loved to have had that opportunity.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,559
Pillars of Eternity 2: Deadfire
If those archers in Kingmaker are giving you such trouble, you'd love a certain secret, hidden area in Wrath Alushinyrra.
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
550
Ehi girlZ,

I'm level 12 and in the Vordakai's Tomb (just arrived at the second level).
How far am I in the main quest?

I've seen that, generally speaking, the side quests are rarefied now and also easier to complete; that speeds my game a lot.
But on the other side, I see that main-quest's related quest become more and more and more long dungeon crawlers. And I have never preferred long dungeons to humanly acceptable ones.
 

dutchwench

Novice
Joined
May 21, 2024
Messages
87
Ehi girlZ,

I'm level 12 and in the Vordakai's Tomb (just arrived at the second level).
How far am I in the main quest?

I've seen that, generally speaking, the side quests are rarefied now and also easier to complete; that speeds my game a lot.
But on the other side, I see that main-quest's related quest become more and more and more long dungeon crawlers. And I have never preferred long dungeons to humanly acceptable ones.
You're about halfway through the Varnhold quest, but, as for your general progress, I think you're firmly in the second half. There's still a bunch of content, even more if you bother with stuff like artisan's quests, but the game becomes fairly straightforward at this point. If it's been feeling like a slog so far, despair not, the game most certainly has an ending screen that an average human can get to see within a natural human lifespan.
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
550
Ehi girlZ,

I'm level 12 and in the Vordakai's Tomb (just arrived at the second level).
How far am I in the main quest?

I've seen that, generally speaking, the side quests are rarefied now and also easier to complete; that speeds my game a lot.
But on the other side, I see that main-quest's related quest become more and more and more long dungeon crawlers. And I have never preferred long dungeons to humanly acceptable ones.
You're about halfway through the Varnhold quest, but, as for your general progress, I think you're firmly in the second half. There's still a bunch of content, even more if you bother with stuff like artisan's quests, but the game becomes fairly straightforward at this point. If it's been feeling like a slog so far, despair not, the game most certainly has an ending screen that an average human can get to see within a natural human lifespan.
Thank you for your answer. I'm not in despair, generally speaking, but I'm surely more than 100h in it and it starts to feel too long for my standards, especially because, as I said, the dungeon are getting bigger and I don't love very long dungeons.

But it's not a bad game, I would be fool to depict it as a bad game. I'm loving it so far.

I detest time constraints, but I understand the reasons behind them.

P.s. After I clean Vordakai's Tomb, the timer for Varnhold's Vanishing "resets"? Because I have only 13 days left...
 

dutchwench

Novice
Joined
May 21, 2024
Messages
87
Ehi girlZ,

I'm level 12 and in the Vordakai's Tomb (just arrived at the second level).
How far am I in the main quest?

I've seen that, generally speaking, the side quests are rarefied now and also easier to complete; that speeds my game a lot.
But on the other side, I see that main-quest's related quest become more and more and more long dungeon crawlers. And I have never preferred long dungeons to humanly acceptable ones.
You're about halfway through the Varnhold quest, but, as for your general progress, I think you're firmly in the second half. There's still a bunch of content, even more if you bother with stuff like artisan's quests, but the game becomes fairly straightforward at this point. If it's been feeling like a slog so far, despair not, the game most certainly has an ending screen that an average human can get to see within a natural human lifespan.
Thank you for your answer. I'm not in despair, generally speaking, but I'm surely more than 100h in it and it starts to feel too long for my standards, especially because, as I said, the dungeon are getting bigger and I don't love very long dungeons.

But it's not a bad game, I would be fool to depict it as a bad game. I'm loving it so far.

I detest time constraints, but I understand the reasons behind them.

P.s. After I clean Vordakai's Tomb, the timer for Varnhold's Vanishing "resets"? Because I have only 13 days left...
Unfortunately I can't remember how my experience with the timers went, but I think it's safe to assume potential bugs have been fixed. Which is to say, you're unlikely to trigger a failstate if you got the quest done. I think it keeps going even after the dungeon is cleared because there's a pseudo-objective at the end, aka mandatory downtime. It also might be related to the potentially more ominous Relic quest you should have in your journal.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,559
Pillars of Eternity 2: Deadfire
I don't remember any timers "resetting" TBH.

If you dislike long dungeons, you might hate the semi-final one...
 
Joined
Jan 7, 2012
Messages
15,257
The plot is strictly controlled by the in-game timer, which starts as soon as Chapter 1 starts I believe.

Chapter after Varnhold isn't really a dungeon-focused one, but the semi-final dungeon is... divisive.
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
550
Unfortunately I can't remember how my experience with the timers went, but I think it's safe to assume potential bugs have been fixed. Which is to say, you're unlikely to trigger a failstate if you got the quest done. I think it keeps going even after the dungeon is cleared because there's a pseudo-objective at the end, aka mandatory downtime. It also might be related to the potentially more ominous Relic quest you should have in your journal.

I don't remember any timers "resetting" TBH.

If you dislike long dungeons, you might hate the semi-final one...

The plot is strictly controlled by the in-game timer, which starts as soon as Chapter 1 starts I believe.

Chapter after Varnhold isn't really a dungeon-focused one, but the semi-final dungeon is... divisive.
Thank you for your answers.

So, I must expect another very big, enormous, infinite dungeon soon...

P.s. Vordakai was the easieast fight in the whole tomb.
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
550
Hi guys, I'm in the Armag's Tomb and I'm fighting (againg) those spectres. They are not that hell of a fight - they go down easily - but that level draining ability is kinda annoying. What can I do to avoid/minimize the problem?

p.s. anyway, I think there is a bug in the acts 4 and 5, because the events linked to the main quest (like "Kellid's Scout") always come in couple and usually with the "should be attended before..." and it's usually in 2 months. And that is also "quite" normal. The problem is that, even if just one of the two months passes, I got the "mission failed" and the debuffs for the kingdom.

I have to put someone to solve them as soon as I got them, even if I still have 60 days before I NEED to attend them. And after I solve them, anyway, another 1 (or 2) pops out
 
Joined
May 31, 2018
Messages
2,863
Location
The Present
Death ward, undead summons, and Jaethal. I prefer not to use Jaethal. I had an abundance of scrolls by that point, which really helped with attrition. This was both with restoration scrolls and animate dead. Alchemist force bombs are also great here, so use them for DPS if you don't have holy bombs. I can't remember if there was a bug that also caused the prone effect from the force bombs to work on the incorporeal undead. The reality is that Death Ward is really the only practical solution. If you have extended deathward on your tanks, ghosts become a non-issue.
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
550
In the end, I did it. Armag (with a couple of buffs and some people making him busy) went down quite easily in two rounds (and two attempts).
But the tomb is bugged (I cannot open the door on the first floor, even if I have passed without any mistake the two puzzle (Strength and pain).
 

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