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Incline Path of Exile 2 - now available on Early Access

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,765
yeah its shit fight, either deal enough dmg to skip mechanics or have blink on swap
but im in demon form, my dash goes faaar.

blink would be dangerous, even with demon form its easy to dash past safe zone
Blink should let you control the precise spot you arrive at unless it is further than blink range.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,906
Also I think it should be this hard. It should not be for every character and every player to be able to do.
It just forces people even more into uber-dps / skip mechanic mindset as failing costs you money and time.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,765
Also I think it should be this hard. It should not be for every character and every player to be able to do.
It just forces people even more into uber-dps / skip mechanic mindset as failing costs you money and time.
Well they will kill those builds eventually. Also as I said, you do not need to do it. Just like when I played D4 last I killed all bosses except Uber Lilith. I went to the fight, got instantly one shot and just decided to let that one for more sweaty players

EDIT: I've been doing homebrewed characters in PoE1 for years now and never reaching pinnacle bosses, there is no need for everyone to kill every boss.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,783
yeah its shit fight, either deal enough dmg to skip mechanics or have blink on swap
Also I think it should be this hard. It should not be for every character and every player to be able to do.
difficulty is not the problem but getting combos you can't survive unless you have specific movement tech is retarded

one shot mechanic is fine imo if you can avoid it by playing well
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,765
yeah its shit fight, either deal enough dmg to skip mechanics or have blink on swap
Also I think it should be this hard. It should not be for every character and every player to be able to do.
difficulty is not the problem but getting combos you can't survive unless you have specific movement tech is retarded

one shot mechanic is fine imo if you can avoid it by playing well
That specific movement tech is available to everyone and only costs 60 spirit.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,906
EDIT: I've been doing homebrewed characters in PoE1 for years now and never reaching pinnacle bosses, there is no need for everyone to kill every boss.
You can do whatever you want ( I don't play trade, for example, and never use dodge roll or wasd), but in trade environment the builds that can guarantee loot will naturally take over the ones that don't, as they provide more currency generation. Not sure what's so hard to understand, although you said you only just now did Merc Lab and that it was a challenge (and I've done 4 floor Sanctum in one try on both spark and pconc chars)
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,765
EDIT: I've been doing homebrewed characters in PoE1 for years now and never reaching pinnacle bosses, there is no need for everyone to kill every boss.
You can do whatever you want ( I don't play trade, for example, and never use dodge roll or wasd), but in trade environment the builds that can guarantee loot will naturally take over the ones that don't, as they provide more currency generation. Not sure what's so hard to understand, although you said you only just now did Merc Lab and that it was a challenge (and I've done 4 floor Sanctum in one try on both spark and pconc chars)
It was an unfair challenge on all the non meta characters I tried. Last character is close to OPness as Deadeye lightning arrow builds so 3rd floor Sanctum was easy.

But GGG said they will buff bad builds and nerf too good ones. My opinion is based on such future version of the game, no point in trying to adjust pinnacle bosses for current version of the game.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,906
But GGG said they will buff bad builds and nerf too good ones. My opinion is based on such future version of the game, no point in trying to adjust pinnacle bosses for current version of the game.
Regardless of what GGG does, there always will be meta builds that provide the best ROI (as in they farm content as fast as possible) and the others which no one plays. The only way to fix this is either to add unskippable mechanics phases (and that can probably still be glitched out etc - yesterday I've electricuted Zarokh at some specific point after which he literally froze and stopped doing anything so I could just spam spark at my leisure and do nothing else), put a hard limit on players' ability to generate loot (which is a first step to p2w or mobile games philosophy) via some sort of real-time based mechanic, or just remove trade alltogether. Apart from the first one, nothing of this is even considered by GGG
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,322
yeah its shit fight, either deal enough dmg to skip mechanics or have blink on swap
but im in demon form, my dash goes faaar.

blink would be dangerous, even with demon form its easy to dash past safe zone
Blink should let you control the precise spot you arrive at unless it is further than blink range.
how exactly? If I hit dodge it always goes full range for me, unless there is an obstacle that is.
No movement, it goes to mouse pointer, or past it if its lower than max range.
With wsad it follows the movement, but again goes max.

Demon form got similar dash range, is very fast but at least I can follow the path and make adjustments. For example I can dash in circle. If I overshoot safe zone, I can try going backwards
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,765
yeah its shit fight, either deal enough dmg to skip mechanics or have blink on swap
but im in demon form, my dash goes faaar.

blink would be dangerous, even with demon form its easy to dash past safe zone
Blink should let you control the precise spot you arrive at unless it is further than blink range.
how exactly? If I hit dodge it always goes full range for me, unless there is an obstacle that is.
No movement, it goes to mouse pointer, or past it if its lower than max range.
With wsad it follows the movement, but again goes max.

Demon form got similar dash range, is very fast but at least I can follow the path and make adjustments. For example I can dash in circle. If I overshoot safe zone, I can try going backwards
Have you tried blink? I play on a controller so for me it is also always going to go full distance but from what I have watched on twitch, it should blink to mouse cursor
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,906
what I have watched on twitch, it should blink to mouse cursor
Are you sure you've watched poe2 and not poe1? Flame dash teleports you to the mouse point (within certain distance), while frostblink and poe2 blink are fixed distance movement abilities
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,765
naw its always max distance
hmm, in that case I agree that arbiter fight might be stupid. I just assumed if forces blink use and that should be OK since blink is easily available to everyone and you can turn off all your defensive auras anyways for that fight so getting extra 60 spirit should not be a problem.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,783
int requirement should not be too bad since you can allocate 24 skill points for different weapon swaps (just pick int nodes and you get around 100 int, rest can be from shield and/or weapon)

spirit then is easy just some shitty scepter for example
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,576
Location
Kelethin
Sounds very much like a pay to win corposlop eh
What can you buy?

I am put off by the balance aspect. I thought the first game was boring because it was just running around non descript areas mashing a few buttons and hoards of enemies exploded. The talent tree was cool but ultimately worthless because I just picked obvious stuff and the game was still mindlessly easy. There's no point in having builds or talents if you can't make something unconventional and preferably with different actual gameplay as a result. Even shit like Skyrim allows for that to some degree. You can make a full cliche daggers rogue, or a ranger rogue, or a magic rogue that uses traps, or a tanky rogue, or whatever. Maybe you can do that in POE too but who cares when all enemies die instantly anyway?

I heard later on there are challenging bosses and then geeking out over builds becomes important. But I got a zillion levels and it was still the same "button ---> awesome" mashing silliness.

I hoped POE2 might go a different way, seems like it is the same. And maybe sometime they will nerf a bunch of things and it will become a slightly more limited version of the same thing which wont impress me and will annoy people who liked blowing shit up.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,783
1737646056726.png
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,322
Do you need max level skill gem?
we are discussing how you cant cover the distance so... yes. It grows with gem lvls, although my verious testings showed that movement speed might affect it too.

However, 19gem with +9spell still ownt be enough if you are unlucky.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,322
1737647467343.png


physical decent enough to switch from ed? could use some variance and clearly that chaos wand is not happening any time soon...
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,765
View attachment 60586

physical decent enough to switch from ed? could use some variance and clearly that chaos wand is not happening any time soon...
Try it, it only costs you some gold to respec. All your damage comes from Demon Form anyways.
Also Physical = BoneStorm.
 

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