Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Paradox has bought White Wolf, plans on giving "some fresh blood" to the WoD/Vampire IPs

Stompa

Arcane
Joined
Dec 3, 2013
Messages
531
Please not Vampire again. Other lines don't get enough love.
 

getter77

Augur
Joined
Oct 12, 2008
Messages
871
Location
GA, USA
Vampire, Exalted---there are no wrong options they are likely to take all things considered.

I mean, imagine if somebody competent made a deal with the devil and somehow managed to get the rights to D&D comparable to this? Now is the greatest age yet to adapt P&P Tabletop properties for cRPGs and the like---period. The tech is there, the audience is there, KS is a thing, the deals just need to get made.
 

Stompa

Arcane
Joined
Dec 3, 2013
Messages
531
Yeah enough with the TWO whole games about WW Vampires in the last 30 years, we need mages and werewolves :roll:

More like 15 years. Vamps aren't even the best line in WoD, regardless of whether we're talking about old or new. Old Mages, both Changelings, Geist, Prometheans - that's where it's at. I'd rather they not go for the vanilla ice cream of WoD again.
 

pippin

Guest
Sadly I don't think we'd get another game as edgy and or sexy as Bloodlines was back in the day. This is fucking important because half of the atmosphere was based on that.
Bloodlines, however, wasn't really a sequel to Redemption. They might work their own stuff in this new game. Who knows. I'm just wary at best.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
More like 15 years. Vamps aren't even the best line in WoD, regardless of whether we're talking about old or new. Old Mages, both Changelings, Geist, Prometheans - that's where it's at. I'd rather they not go for the vanilla ice cream of WoD again.
I'm not saying youre wrong I'm just saying that anything from WW is welcome, I won't become picky....yet :P
 

Havoc

Cheerful Magician
Patron
Joined
Nov 1, 2009
Messages
5,538
Location
Poland
Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
Yeah enough with the TWO whole games about WW Vampires in the last 30 years, we need mages and werewolves :roll:

And mage is undoable, unless you go only premade spells, which kills the soul of the game.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
This is probably the best thing that could've happened to the WoD license as far as video games go. And it means I might actually get to see that Mage the Ascension RPG I've always wanted.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
One of the best things that could have happened to RPG's...

...even though historically, most video games based on the White Wolf franchise have not been RPG's. Or particularly good, for that matter.:M
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
More comments from Sjögren, the new CEO:

http://www.gamesindustry.biz/articles/2015-10-29-paradox-interactive-buys-white-wolf-publishing

In a note to GamesIndustry.biz he added, "We believe that part of being a good steward of these IPs is to pursue the opportunities that are the best fit for the brands themselves and not shoehorn them into video games. Setting up White Wolf Publishing to operate as its own entity makes that a lot easier for us."

http://venturebeat.com/2015/10/29/p...the-masquerade-publisher-white-wolf-from-ccp/

With this push into pen-and-paper role-playing games, Paradox and the new White Wolf first plan to provide support to the communities around World ofDarkness,which includes Vampire: The Masquerade and Werewolf: The Apocalypse. Sjögren is even off to a Vampire party in New Orleans this week to help celebrate and build ties with some of the game’s biggest fans.

“We’ve been negotiating with CCP for the last year on acquiring White Wolf Publishing and the underlying brands,” Paradox chief executive Fredrik Wester told GamesBeat. “They have sold 5.5 million books, and it’s still the second-best-selling RPG of all time behind Dungeons & Dragons. It adds a lot to Paradox portfolio.”

And this is something different for Paradox. The company typically works in history with its strategy releases that re-create ancient Europe or World War II. But with White Wolf’s properties, Paradox could reach an entirely new audience.

“We’re going to start licensing out the brand again from the beginning,” said Wester. “We’ll start with one World of Darkness. We’ll start, basically, from day one to unite the community under one flag.”

Bringing that community together was one of the things that attracted Paradox to White Wolf. Paradox very explicitly doesn’t make games “for kids,” and the audience for Vampire is now much older, and Wester’s company is used to building experiences for that more mature audience.

“We’re targeting people who are 35 or older, typically,” said Wester. “That’s what we have with World of Darkness. People who are at least 25 and older who are looking for something more gritty.”

Moving forward, the new White Wolf will begin analyzing its current deals and licensing agreements to see which ones make sense. If something is working, Sjögren said he plans to keep it around.

“But of course we’ll now be working with Paradox on this,” Sjögren told GamesBeat.

Naturally, that means new games are in the early stages of production — although Paradox was sharing many details about what those look like. But this also means that White Wolf will get help reaching out to the fans — like the ones throwing parties in New Orleans.

“Our aim is to work — just as Paradox works — close to the community,” said Wester. “We’re going to start communicating with the community. We’ll start asking questions. We feel that no one has really been paying attention to what the community has been up to in the last few years. That’s going to be an immediate change.”
 
Unwanted

Irenaeus II

Unwanted
Dumbfuck Repressed Homosexual The Real Fanboy
Joined
Jun 9, 2015
Messages
3,251
Location
Rio de Janeiro, Cidade Desespero
most video games based on the White Wolf franchise have not been RPG's. Or particularly good, for that matter.:M

enhanced-buzz-19258-1360702630-3.jpg
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,625
I could be interested on another game based on one of these licences, particularly if it's not a FPS with guns.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom