A Bloodlines 2 nowadays would be a SJW-cest, as people are predicting here. The latest book of NWoD's Vampire features a blatant gay couple going at it in a side-panel just because. There was also shit about "trigger words" and worse.
[...] Not every publisher would have let six years pass before making another full Crusader Kings game, out of fear that an opportunity could be missed. Instead, Paradox showed patience, and the brand has gone from strength to strength.
The same is true with the White Wolf properties Paradox acquired in October 2015, a collection that includes World of Darkness, Vampire: The Masquerade and Werewolf: The Apocalypse. In a separate conversation with the press at PDXCon, Paradox's VP of business development Shams Jorjani said that "we're making RPGs," before adding, "we bought White Wolf because we believed it had a great set of IPs that could be used for a multitude of different kinds of RPGs."
Wester confirmed as much to us, pointing to Paradox taking "a bigger stab at RPGs" as one of the growth areas for Paradox over the next few years. Whether we learn more this year or next has not been decided, he said, because the way Paradox now works means, "anything can be shutdown before it reaches alpha if it doesn't match the quality level."
"We have the White Wolf catalogue of games," he said. "There are a couple of projects that are at more than an experimental level right now. People ask us why it's taking such a long time to do anything with the White Wolf stuff. And, well, we want to do things the proper way this time.
"We've released crappy games in the past, many years ago. I know how it is to release buggy, unfinished games. I don't want to do that anymore."
A Bloodlines 2 nowadays would be a SJW-cest, as people are predicting here. The latest book of NWoD's Vampire features a blatant gay couple going at it in a side-panel just because. There was also shit about "trigger words" and worse.
Here's what vampires were like when I was a kid. Gay? Possibly, but no one ever mentioned it.
Things with "x_" prefix are likely non-work related channels. But what about that team renegade? Something to do with this from White Wolf's Wraith: The Oblivion? Or something to do with Surviving Mars?
The last original gaming line to be set in the World of Darkness, Orpheus tackles the world of the dead following the events of the Sixth Great Maelstrom. A corporation called the Orpheus Grouphas learned and perfected the art of projection, allowing people who have undergone near-death experiences to leave their bodies and enter the spirit realm. The company uses these employees, along with allied ghosts, as agents, and contracts them out to clients for investigations into hauntings, fumigating raging spirits, and other spooky tasks.
Orpheus is unique among the World of Darkness lines, as from the beginning it was planned as part of a limited run, a practice that set the basis for newer Chronicles of Darkness games such as Promethean: The Created and Changeling: The Lost. Only six gaming books (one core book and five supplements), plus a fictional anthology, Haunting the Dead, were released. The Orpheus story is specific, and completely told through the six books, via role-playing scenarios, fiction, and a set of signature characters.
While Orpheus does tie in loosely with White Wolf's previous effort at the afterlife, Wraith: The Oblivion, it is not treated as a true sequel or continuation, although players of Wraith will certainly find parts of Orpheus familiar, especially towards the end. Orpheus is also unique in that other supernatural characters, such as vampires and werewolves, have no real place in the game. The Core book states that if, in your game you want them to exist, you can, but the Orpheus characters would be heavily outmatched as they are essentially plain, run-of-the-mill humans. The book also notes that the werewolves and vampires have done a good enough job of hiding from the mortal world, and Orpheus, at the moment, does not know about them either.
Here's what vampires were like when I was a kid. Gay? Possibly, but no one ever mentioned it.
Klaus Kinski's Orlok was pussy-looking and pathetic but still beats the pants off modern takes of vampires.
Even doing something fucked up like watching someone eat and the creepy subtext is beyond so many making vampires now.