Zombra
An iron rock in the river of blood and evil
Very good points. I didn't mean to imply that the fantasy was about COMPLETELY UNBRIDLED NAKED POWER, but overall it makes sense that the character feels far more personally powerful than a typical RPG 1st-level loser with a stick who has to run from rats, which is more or less what Kem0sabe was calling out. In a typical RPG, you are generally "just some guy", or a team of "just some guys", who must overcome limits and grow in power. A monster story is about something that already has power. (With the exceptions of stories about the littlest goblin, or whatnot, which are the equivalent of a video game about a janitor. Both of which can be great, but the expectations are different.)What about all that humanity and masquerade business? Thin-bloods? I'd argue that a theme was that being a vampire isn't (just) a power fantasy.
As to thin-bloods, I was actually kind of surprised when I first saw them in the game, because they do burst the bubble of VAMPIRES ARE AWESOME DUDE. But I still don't think this breaks the expectation of the player wanting to portray a powerful monster. The important fantasy to fulfill isn't MONSTERS ARE AWESOME, but instead YOU ARE AWESOME. On reflection, the encounter with the thin-bloods so early in the game is instructive on this level and helps support that the PC really is a "low generation" or whatever Lacrymas is talking about (I don't know the P&P game at all), with above average power even for vampires instead of starting off as a loser. But you're absolutely right that the thin-bloods shatter the mystique.
I'm not talking about player agency. You're right again about that; there is none. All I was saying (and I disagree with you here) is that Bloodlines is not a zero to hero story. You start the game as a hero in terms of physical power, and despite adding more skill points and so forth, there's no real feeling of progression in that regard. It's not a coming of age story either ... you start out a zero socially, and you pretty much stay a zero. You don't gain respect, position, or even a significant amount of trust over the course of the game. You're just a piece in someone else's game, but one with his finger on the button when the time comes for a decision. None of this is to say there is no conflict - there's plenty of story conflict, and this is what drives the game. You just don't control it.What conflict? It's not as if the game ever gave you any choice in how to deal with the vampire politics - you're forced to rat Nines out even though he was practically wearing a sign that said 'I'm mind-controlled/shape-shifted/etc.' Ditto for not being able to do anything if you found out Ming was up to all sorts of shady stuff and in cahoots with LaCroix. Bloodlines' zero to hero progression is hardly unique - it's something that plagues most RPG's.
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