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Paradox has bought White Wolf, plans on giving "some fresh blood" to the WoD/Vampire IPs

Andkat

Educated
Joined
Mar 5, 2010
Messages
68
The new Onyx Path books are terrible so I really hope we don't wind up with them drawing on the upcoming Vampire "4e" that's set after a Gehenna that somehow doesn't end the world (What is event the point?). They're mostly just milking clumsily recycled content. I mean, V20 is overwhelming word-for-word Vampire Revised; they didn't do anything to incorporate the incredibly useful mechanical revisions, expansions, and clarifications in the Vampire Dark Ages Revised material, often coupled to a few new totally inane bits like Vampire facebook ensorcelled so that browsing mortals can't see the Masquerade-violating bits.



The whole "X20" stuff feels largely like milking already published content*- Mage 20 and Werewolf 20 are also prominently home to additional shoveling of sentimentalist far left nonsense (i.e. Cultural Appropriation and "Trendy Hat" 'chivalry' as literal manifestations of cosmic evil, gender identity crises as facilitating Awakening) beyond the already somewhat irritating level that Mage and Werewolf were characterized by (I mean Werewolf is basically a darker, grittier Captain Planet, and Mage had its whole anti-science thing with the Technocracy as the perennial villain for a large part of its lifetime, and it "every idiotic or obsolete cultural milieu is valid" schtick at its core).

*The point was to be a compilation of Revised into one book...then they just didn't stop publishing additional books....

WoD is a setting that badly needed a real reboot, one that cut out all the godawful nonsense (such as throwing out the arbitrarily "Ethnic" clans that lock off large parts of the world from normal play for no apparent reason, etc. ) while keeping the core setting/themes/style/aesthetic (i.e. not Vampire: The Requiem- the nWoD settings were just depowered and blanderized). Instead of simply retconning White Wolf would just come up with increasingly contrived and bizarre explanations for why some stupid idea they had earlier is mostly no longer relevant anymore (I.e. the True Black Hand getting blown up by a ghost of a nuclear bomb in their ghost copy of Enoch in the underworld....).


I see a lot of concerns about Bethesda/Bioware/etc. getting licenses. The fact is that White Wolf's authors routinely descended to levels of idiocy and pandering equaling or exceeding those of the key offenders at both companies; you had plenty of clever and fun ideas, but there were an awful lot of total hacks. You often had totally bipolar presentations of the same content within or between books- it often felt like you had one author with an actual reasonable or clever idea for how a setting element ought to work battling with someone just banging out rote absurdities (i.e. presentation of how Clans actually work,). Bloodlines is miraculous for somehow pulling out a solid narrative and a fantastic atmosphere out of the incredibly uneven mess that is the setting as a whole.


Personally, I love Demon: the Fallen the most, but it's one of those systems that would be hard or impossible to GM for a group.

I keep seeing this and I have no idea where people are getting it. Fallen from Demon the Fallen are literally the weakest of the Revised splats (insofar as Wraith and Changeling didn't get Revised editions), mechanically. They're basically Vampires, but worse (except they can walk around during daytime). If you play a Malefactor and abuse artifact-crafting you can get somewhere scary, but otherwise they're pretty underpowered for what they're supposed to be.

Now, Demons from the Dark Ages Devil's Due supplement can get super broken pretty quickly due to their huge flexible frontloaded power point buy system and stronger base features, although by dint of a minor technicality they're not quite the same as the Fallen.


The super-flexible Sphere/Domain systems of Mage and Dark Ages Fae seem like the real challenge in terms of simulating in a video game or GMing for a group (so many possible things every PC can do, not to mention every NPC you have to think through).


Wraith the Oblivion could make for a fantastic, PST-esque experience in a video game, I feel like, but you'd need either a predefined protagonist or an incredibly robust way of setting your character history/motivations/personality so that you handle the Shadow/Harrowings properly.
 
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Space Satan

Arcane
Vatnik
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Messages
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Space Hell
I stopped caring about Vampire when they announced Requiem, which was like Vampire's dnd 4th edition. All I remember now is that Bloodlines and a few tie-in novels were supposed to tell the final days of the world and that Jack dies stabbed in the back like a fucking noob :negative:
What kind of final days? There were several options how world ended, including nuclear apocalypse in attempts to blast antediluvians, total enslavement of human race, extinction of vampires and others.
 

Jedi Exile

Arcanum
Patron
Joined
Oct 10, 2010
Messages
1,179
Project: Eternity Shadorwun: Hong Kong
instead you have this character who really looks and sounds like Caine but it's not really him... officially, at least.

I want to believe it's really Cain. More fun this way, when you have the forefather himself driving the taxi for you.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I am not sure if it was added by Wisp's mod but I think I saw Caine in the credits IIRC.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
Only dark skinned people think he's Caine.
19014.jpg
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
Troika hackery versus White Wolf pedantry, which one is worse and why?
 

Xathrodox86

Arbiter
Joined
Oct 27, 2014
Messages
760
Location
Nuln's labyrinth
I dunno men, the only way to make a valid WoD (or at least Vampire) show would be making it some sort of esoteric gorefest, because you already have True Blood and Twilight and all that shit, without counting all those fantasy romance novels made for women. But you won't be able to do that, considering the manuals are a SJW wankfest with special pronouns and all that shit. And I'd rather not have anyone touch Bloodlines ever again.

It's weird. They insist in allowing sjw roleplay but iirc the lore says very clearly that vampires don't have the same lusts of living people. They don't feel actual hunger, they don't "sleep" like humans do, they don't feel horny, nothing. They are only motivated by blood. I think there's an ability that allows vampires to emulate the "pink" tint of living human skin, I dread the day some fucker uses that to excuse some sort of sappy bullshit like vampires ~in love~ AGAIN.

Like in the "Vampire Diaries"? That shit was vile.

Also VtM tv show should simply revolve around Camarilla's inner politics. It would work that way. No romance, no epic fightan. Just politics, shadow games, assassinations and stuff like that.
 

Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
I dunno men, the only way to make a valid WoD (or at least Vampire) show would be making it some sort of esoteric gorefest, because you already have True Blood and Twilight and all that shit, without counting all those fantasy romance novels made for women. But you won't be able to do that, considering the manuals are a SJW wankfest with special pronouns and all that shit. And I'd rather not have anyone touch Bloodlines ever again.

It's weird. They insist in allowing sjw roleplay but iirc the lore says very clearly that vampires don't have the same lusts of living people. They don't feel actual hunger, they don't "sleep" like humans do, they don't feel horny, nothing. They are only motivated by blood. I think there's an ability that allows vampires to emulate the "pink" tint of living human skin, I dread the day some fucker uses that to excuse some sort of sappy bullshit like vampires ~in love~ AGAIN.

Like in the "Vampire Diaries"? That shit was vile.

Also VtM tv show should simply revolve around Camarilla's inner politics. It would work that way. No romance, no epic fightan. Just politics, shadow games, assassinations and stuff like that.

You're making me think of Yes, Minister but with vampires.

Hacker: Sir Humphrey, I need help.
Sir Humphrey: You do. You do?
Hacker: I've got to make a speech. It could be very embarrassing.
Sir Humphrey: Oh my Prince, your speeches are nothing like as embarrassing as they used to be!
Hacker: I didn't say the speech would be embarrassing, Sir Humphrey. I said the occassion could be.
Sir Humphrey: Ah, yes, yes, indeed. Why?
Hacker: It's to be to a hostile audience of posturing, self-righteous, theatrical buffoons.
Sir Humphrey: The Council of Primogen, you mean?
 
Joined
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Messages
1,181
Location
yer mum
Also VtM tv show should simply revolve around Camarilla's inner politics. It would work that way. No romance, no epic fightan. Just politics, shadow games, assassinations and stuff like that.
inb4 with Sabbat as a bunch of blacks raping and screaming "he a gud vamp he din du nuffin, gib blud!"
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,244
Location
São Paulo - Brasil
Also VtM tv show should simply revolve around Camarilla's inner politics. It would work that way. No romance, no epic fightan. Just politics, shadow games, assassinations and stuff like that.
inb4 with Sabbat as a bunch of blacks raping and screaming "he a gud vamp he din du nuffin, gib blud!"

I doubt they would bring back the first edition sabbat.
 

Xathrodox86

Arbiter
Joined
Oct 27, 2014
Messages
760
Location
Nuln's labyrinth
Also VtM tv show should simply revolve around Camarilla's inner politics. It would work that way. No romance, no epic fightan. Just politics, shadow games, assassinations and stuff like that.
inb4 with Sabbat as a bunch of blacks raping and screaming "he a gud vamp he din du nuffin, gib blud!"

They were really like that in 1st edition? Kinda step back from the awesomness of Tal'mahe'Ra.
 

Xathrodox86

Arbiter
Joined
Oct 27, 2014
Messages
760
Location
Nuln's labyrinth
I dunno men, the only way to make a valid WoD (or at least Vampire) show would be making it some sort of esoteric gorefest, because you already have True Blood and Twilight and all that shit, without counting all those fantasy romance novels made for women. But you won't be able to do that, considering the manuals are a SJW wankfest with special pronouns and all that shit. And I'd rather not have anyone touch Bloodlines ever again.

It's weird. They insist in allowing sjw roleplay but iirc the lore says very clearly that vampires don't have the same lusts of living people. They don't feel actual hunger, they don't "sleep" like humans do, they don't feel horny, nothing. They are only motivated by blood. I think there's an ability that allows vampires to emulate the "pink" tint of living human skin, I dread the day some fucker uses that to excuse some sort of sappy bullshit like vampires ~in love~ AGAIN.

Like in the "Vampire Diaries"? That shit was vile.

Also VtM tv show should simply revolve around Camarilla's inner politics. It would work that way. No romance, no epic fightan. Just politics, shadow games, assassinations and stuff like that.

You're making me think of Yes, Minister but with vampires.

Hacker: Sir Humphrey, I need help.
Sir Humphrey: You do. You do?
Hacker: I've got to make a speech. It could be very embarrassing.
Sir Humphrey: Oh my Prince, your speeches are nothing like as embarrassing as they used to be!
Hacker: I didn't say the speech would be embarrassing, Sir Humphrey. I said the occassion could be.
Sir Humphrey: Ah, yes, yes, indeed. Why?
Hacker: It's to be to a hostile audience of posturing, self-righteous, theatrical buffoons.
Sir Humphrey: The Council of Primogen, you mean?

The best thing is that I can totally see an interaction like that in the actual game, especially if the Prince is a Malkavian.
 
Joined
Sep 7, 2013
Messages
6,319
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Interests of core role playing game enthusiasts aside, Paradox has shown a lot of balls spending tens of millions of dollars to acquire the rights to a franchise that's hit game flopped with like 70,000 sales.
 

Mangoose

Arcane
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I'm a Banana
Divinity: Original Sin Project: Eternity
I find it hard to believe the ending wasn't truncated in some way. It happens to almost every RPG, and Bloodlines is one of the more notorious cases of a troubled development cycle Obsidian Entertainment.
Lol.

---

Joking aside, though, I think the game development/management philosophy of linearly going from the start of the game to the end is not working. Completely excusing who is at fault, there is always going to be trouble at the end of development. What do they call it - the grind? One example of trouble could be just some random, extraneous wrench that gets thrown in the gear at the end of development. Another example of trouble is simply underestimating how long it would take to finish the game. To be honest this happens when you're a kid in grade school... you know, that rush at the last minute to get things done? (And I don't mean procrastination).

One key concept is the "safety factor." This is a term I know from mech. engineering, and maybe a synonym would be "padding." When designing something, you first decide at what amount of stress and/or at what duration of use your intended product will fail. Then you multiply those required values by a "safety factor" of, say, 3. This is for decreasing risk as much as possible/feasible. While a design based on a the original values theoretically should work as you planned... Well, theory != just as planned. So if you don't have some padding, some safety factor, for your development time - that your milestones are exactly based on when things are due, then you take a massive risk. And if you did have padding... it probably wasn't enough. Cost effectiveness, I don't think is decreased. You spend more time and resources at the beginning, then you can (hopefully) tone things down as you near the end. Moreover, you'll likely end up with a better product which will sell better.

Shit, when I managed some team projects, I would lie to my team about when the my uppers wanted things due LOL.

Now, I actually mentioned first that developing in a linear fashion may not be the best method. At least, it's not the only method. Sure, a novel writer may have more flexibility in time, depending on how much ramen he can afford. But game developers have a time limit. Obviously, if you design the endgame last, your endgame is going to run into the time limit instead of your introduction. Almost every gamer can all see that the endgame is very important. But it's not just about gaming. The "stages" of a game are not that different from simple literary elements. You have an introduction/exposition where it is very important to "hook" the audience. You then you have a series of escalating problems that eventually lead to the climax. Then you have a resolution and some events that lead to the resolution.

Well, in a game, several of these are more important than the others, and the pacing is a bit different than a book. (A) The introduction is clearly important as fuck, no need to explain. (B) The climax of a game is typically the most important experience to the gamer, and in a game it typically is just before the ending of the game. I would say that while the escalation to the climax is important, the climax is more important. The only bottom line is that you don't want the escalation to bore, annoy, or other-wise turn off the gamer. (C) The resolution/ending itself is less important than the climax, but only to a moderate degree. The stuff between the climax and the resolution typically are short or almost don't exist in a game. Because it's not really gameplay.

The above leads to the conclusion: The most important parts of the game are the beginning, the very-near-the-end climax, and the ending. (Again I say most important, not at all that the rest of the game is unimportant). Now, this is what happens in a linear philosophy: beginning -> mid-beginning -> mid-game -> unexpected shit happens/development is slower than expected -> less time available for mid-end game -> climax suffers & ending suffers.

So why not a priority system instead? Rough example: develop beginning & begin preliminary design of climax -> finish design of beginning and "insert the alpha" into game, design most of the middish-game, design climax further -> finish design and and "insert the alpha" of the mid- and climax/endgame simultaneously (in a perfect world).

In that example, you still up implementing the endgame near the end of development... but you begin the design of the end early and you heavily work on the design of the end throughout the process. My perception could be wrong, but I perceive developers not emphasizing the game development of the climax and the ending enough. The gamer has a great time when he plays the game, true that experience slowly gets worse...





And then you have a sewers level.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,735
Pathfinder: Wrath
While I am hoping for Bloodlines 2, I'm also thinking they are going to go with something with mass appeal so they can recoup the cost. If they bought it just because they are massive fans of the World of Darkness and just want to make a game *they themselves want to play*, great, but given the context of the history of this medium, I'm sure they are going to disappoint us in some way :p
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,216
Location
Azores Islands
While I am hoping for Bloodlines 2, I'm also thinking they are going to go with something with mass appeal so they can recoup the cost. If they bought it just because they are massive fans of the World of Darkness and just want to make a game *they themselves want to play*, great, but given the context of the history of this medium, I'm sure they are going to disappoint us in some way
It's paradox, of course they are doing it for the money
 

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