belowmecoldhands
Savant
- Joined
- Jan 4, 2014
- Messages
- 795
Here's another good example of the incrasing pace/ease of levelling in aging MMORPGs:
http://forums.anarchy-online.com/sh...move-lockout-timers-from-Pande-APF-and-12-man
This one might be more subtle, though. Its effect would translate as "My level 220 org mate(s) can more easily run me through pande to get me some obscure but nice gear." It's kind of like twinking in EQ. It's a sort of powerlevelling.
Xenich, you say these things happen because of mainstreamers. I say it happens probably for a variety of reasons. Firstly, aging games use mudflation to heal "stain development" which would otherwise kill the community (in varying ways and amounts). Mudflation usually takes the form of faster levelling and/or faster travel and/or simpler progression schemes (like we saw recently with the auto-aa granting in EQ). Second, companies with aging games get desperate and try to appeal to more players. This has the effect of their game(s) becoming more mainstream. Third, aging games typically have outdated graphics/sound/etc and they compromise by giving more handouts.
I am not sure how much of the effect comes from the mainstreamers.
I'm still 100% convinced Pantheon will mudflate and you'll mistake it for mainstreamers ruining the game.
I come to expect these things. When the map was introduced in Wurm ONline, for example, I was like "I got mad about that a year ago. So over that." I know it'll just keep going from here forward. They might not add a GPS, but something ackin to it.
Like you, I want to blame casuals/mainsteramers. But my knowledge won't let me blame exclusively. I know other things are going on which can cause these things to enter the game. My frustration is spread out. Sometimes it becomes so blury I feel I can't really blame anything. Maybe it's just the nature of things to happen this way. Maybe it can't be avoided. But I hope game designers do try other answers.
http://forums.anarchy-online.com/sh...move-lockout-timers-from-Pande-APF-and-12-man
This one might be more subtle, though. Its effect would translate as "My level 220 org mate(s) can more easily run me through pande to get me some obscure but nice gear." It's kind of like twinking in EQ. It's a sort of powerlevelling.
Xenich, you say these things happen because of mainstreamers. I say it happens probably for a variety of reasons. Firstly, aging games use mudflation to heal "stain development" which would otherwise kill the community (in varying ways and amounts). Mudflation usually takes the form of faster levelling and/or faster travel and/or simpler progression schemes (like we saw recently with the auto-aa granting in EQ). Second, companies with aging games get desperate and try to appeal to more players. This has the effect of their game(s) becoming more mainstream. Third, aging games typically have outdated graphics/sound/etc and they compromise by giving more handouts.
I am not sure how much of the effect comes from the mainstreamers.
I'm still 100% convinced Pantheon will mudflate and you'll mistake it for mainstreamers ruining the game.
I come to expect these things. When the map was introduced in Wurm ONline, for example, I was like "I got mad about that a year ago. So over that." I know it'll just keep going from here forward. They might not add a GPS, but something ackin to it.
Like you, I want to blame casuals/mainsteramers. But my knowledge won't let me blame exclusively. I know other things are going on which can cause these things to enter the game. My frustration is spread out. Sometimes it becomes so blury I feel I can't really blame anything. Maybe it's just the nature of things to happen this way. Maybe it can't be avoided. But I hope game designers do try other answers.
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