Gangrelrumbler
Arcane
- Joined
- Mar 28, 2014
- Messages
- 4,234
Yeah watching all the shuffling with 1 goblin was painful, but sticking 2 systems in 1 game is not a way to go. Larian game with its 3d mechanics and granularity like los measurment needs tb only.
(I also found it kinda painful how you go into UNDERDARK with some low level party by just jumping into it from what literally looks like tutorial areas.)
If you want to speed it up, make a petition about removing retarded prep-animations all characters make all the time like to dash you need to wait until character screams like a maniac and glows in grey light. A simple way to prevent player make silly mistakes could be ability to partially cancel characters last action ie rewind it (movement only.)
Japanese people already solved the issue. In fact they've solved many issues that plague western games, but unfortunately their solutions are sometimes presented in games which have issues on their own.
Just add a button that skips the animation. It works in newer Neptunia games. You hit a button and time skips to the end of the animation. It's a godsend since like many JRPGs the game features overly long special attack animations. It works like a charm. It's much better then your usual turning-up the animation speed because you don't feel that everyone just zips around for no reason. Unlike the "remove animation" toggle it doesn't prevent you from seeing new animations added later in the game. Once you decide that animation bores you, you just hit a button and skip it. If you are in the middle of fighting some trash you can just math button a bit to skip everything.