Sure but not everyone will rank those issues by order of importance in the same way. Others aren't as inimical to the recently showcased artwork for example so this petition is an opportunity to prove that Larian responds to fan feedback, which could have a knock-on effect on other issues. We already have the data that indicates it would be a mistake not to reach out to the other half of the community that prefers a different combat mode. Can you quantify the amount/percentage of support or opposition to these other problems you speak of?They're barking up the wrong tree. The turn-based combat system is the least of the many problems BG 3 is grappling with.
Where is this data? Does it take into account the development effort necessary to support an entirely different game mode?[...]They're barking up the wrong tree. The turn-based combat system is the least of the many problems BG 3 is grappling with.
We already have the data that indicates it would be a mistake not to reach out to the other half of the community that prefers a different combat mode.
[...]
Yeah... so? VR as a medium can too, should we go for a VR BG3?1) RTwP as a combat mode can evolve and cater to modern gamers' preferences just as much as turn-based combat.
2) From an economic standpoint there is a market big enough to warrant the addition of RTwP that would lead to extra sales as well as offset costs of development.
Although the attempt to hold true to the latter's mechanics and rule set is laudable, developers should not be burdened with having to translate tabletop games onto the computer screen with precision accuracy.
The fans should cut Larian some slack for the combat system it made its name with in the DOS series, which lead to critical and commercial success for the studio. The points that should be mercilessly hammered home pertain to the cartoonish aesthetics, cutesy writing and pre-ordained 'Origins' characterization that make a mockery of Baldurs Gate. Those are the 'DOS reskin' aspects that make the majority of the BG fandom ill from what I've ascertained. I think combat is one area where Larian should put their spin on things- but they need a serious course correction everywhere else.Sure but not everyone will rank those issues by order of importance in the same way. Others aren't as inimical to the recently showcased artwork for example so this petition is an opportunity to prove that Larian responds to fan feedback, which could have a knock-on effect on other issues. We already have the data that indicates it would be a mistake not to reach out to the other half of the community that prefers a different combat mode. Can you quantify the amount/percentage of support or opposition to these other problems you speak of?They're barking up the wrong tree. The turn-based combat system is the least of the many problems BG 3 is grappling with.
That only ever applied to DOS1 that tried to ape WOW style for some reason. DOS2 departed from that style (and good fucking riddance), if anything a lot of stuff about its aesthetics tries to replicate (quite successfully) aesthetics of some old fantasy art (dem gratuitous cabochons).cartoonish aesthetics
Like Minsc (and Boo)?cutesy writing
Like being a bhaalspawn ward of Gorion who was raised in Candlekeep?and pre-ordained 'Origins' characterization that make a mockery of Baldurs Gate.
Presumably it also doesn't take into account that large percentage of almost any community consists of complete morons.Where is this data? Does it take into account the development effort necessary to support an entirely different game mode?
Can you quantify the amount/percentage of support or opposition to the problem that you speak of?
Yeah, let's not burden fairly successful TB RPG developers with translating TB ruleset into TB mechanics.Burdened? We are talking about Larian and this petition presents the development of a turn based system as a BURDEN. You know that Larian has been working exclusively on turn based games for the last seven years, right?
You know what this petition reminds *me* of?You know what this petition reminds me of?
Of course critics will focus on the trap argument of the turn based and others problems will be ignored.They're barking up the wrong tree. The turn-based combat system is the least of the many problems BG 3 is grappling with.
I'm shocked. Shocked, I say.It still hasn't reached even 500 upboats.
Gaylord Fucker, I presume. Exactly the kind of person who would enjoy RTwP combat.Gaylord, lol.
That only ever applied to DOS1 that tried to ape WOW style for some reason. DOS2 departed from that style (and good fucking riddance), if anything a lot of stuff about its aesthetics tries to replicate (quite successfully) aesthetics of some old fantasy art (dem gratuitous cabochons).cartoonish aesthetics
Like Minsc (and Boo)?cutesy writing
Imoen?
etc.?
Like being a bhaalspawn ward of Gorion who was raised in Candlekeep?and pre-ordained 'Origins' characterization that make a mockery of Baldurs Gate.
Gaylord III
Were you born this way or is it an acquired mental deficiency?
Presumably it also doesn't take into account that large percentage of almost any community consists of complete morons.Where is this data? Does it take into account the development effort necessary to support an entirely different game mode?
Can you quantify the amount/percentage of support or opposition to the problem that you speak of?
Yeah, let's not burden fairly successful TB RPG developers with translating TB ruleset into TB mechanics.Burdened? We are talking about Larian and this petition presents the development of a turn based system as a BURDEN. You know that Larian has been working exclusively on turn based games for the last seven years, right?
Let's just make them do the easy job of trying to map TB onto RTWP without creating a total clusterfuck (and that's conveniently forgetting that being a clusterfuck is pretty much baked into RTWP in RPG context).
GENIUS!
In other news:
Writing assembler is too hard, let's write a C++ compiler instead!
Jesus Fucking Christ, you'll probably find average IQ to be higher in Oblivion (or FO3) section of Bethesda's forums than on modern day 'Dex.
Yeah.. No. Turn-based is a system. So is RTwP. There are no retrograde systems - only bandwagon fads, there are just ones we haven't thought of yet, and those are systems to add to the choice of systems.As I've said in my thread turn based is retrograde and rtwp is stagnation, therefore they should add advanced limb based real time combat system.
No, I have "discovered" them plenty on my I dunno, 2-3 runthroughs of BG (last time my Wild Mage protagonist became a squirrel lol), the milionth times of PST, just never bothered with IWD because I wasn't look for an action-focused game.Lol.
So many tards who’ve never discovered autopause settings on their mouths, let alone the games designed around them.
No, I have "discovered" them plenty on my I dunno, 2-3 runthroughs of BG (last time my Wild Mage protagonist became a squirrel lol), the milionth times of PST, just never bothered with IWD because I wasn't look for an action-focused game.Lol.
So many tards who’ve never discovered autopause settings on their mouths, let alone the games designed around them.
But, hell, I haven't played those games in years, and I could probably list some of those autopause settings (triggers) from the back of my head right now. So, please. It's because I know how those settings were set up that I see how flawed the manner of autopause in said existing games. In fact, IE engine autopause was terrible because it did not cover sufficient actions. In other words, you still had to manually pause every now and then... but because that requires voluntary action, it means I be carefully watching what's going on the whole damn time in case autopause doesn't cover a certain context.
An autopause system would be acceptable if manually pause is made impossible. This is not about balance, or complexity - this is about playability.
Secondly, games designed around anything has no bearing on the quality of the final product. I already mentioned several other games that have "more" micromanagement, but done in a way where things can be taken care of on the macro level every so often. I didn't say Pause is bad in several RTS. But in the RPGs that have actually existed, Pause has always manifested as a crutch, no matter how it was designed or what was the intent.
Thirdly, fucking tactics/strategy genre have made squad games that are real time WITHOUT pause, those being rather hardcore and reliant on covert operation. See: Commandos series.
"I want my RPG to be all actiony, like Diablo, but also I want to pause everything to think it out" is the mindset with which RTwP was born.