The_Good_Doctor
Novice
- Joined
- Sep 11, 2005
- Messages
- 54
Edit: Double Post
Psilon said:Speaking of revamped...
Given that lycanthropy has been cut (again), are they keeping vampirism?
angler said:Twinfalls said:Right. So you admit that you sacrifice basic role-playing mechanics for graphics. Why's that then? The loss of development time and resources transferred to the extra flash?
Is role playing really a priority at Bethesda's RPG studio?
He said that it's harder to model and animate a 3D horse instead of a 2D one.
Section8 said:I don't know about you guys, but I find novels more immersive than photo albums. I don't really understand how that is, because words aren't as realistic as photos. Anyone want to explain it to my stupid fucking self?
I'm in the older demographic (U6,7 and Underworld as well as Arena and Daggerfall), but I've turned into a graphics whore. I tried to replay Daggerfall, and I swear it hurt my eyes. So a suggestion, rerelease Daggerfall with open resolution, files (like the CS) and let us continue making it the game it could have been. I don't need Bloom, parallax modelling or specular lighting, but running windows at 1280x1024 and trying to play a game on my 19in monitor with 85Hz refresh rate at 320x200 is just painful. I don't think we're ever going to get an expansive and open game like Daggerfall again, so why not give the fans permission to fix it. It shouldn't be allowed to die.Twinfalls said:Section8 said:I don't know about you guys, but I find novels more immersive than photo albums. I don't really understand how that is, because words aren't as realistic as photos. Anyone want to explain it to my stupid fucking self?
My guess: A novel engages your imagination more than pictures. Your imagination is more active, you have to do all the filling in, and ultimately nothing can be as 'immersive'.
It's why I fear for the new generation of kids growing up with ultra high-fidelity 3d gaming. If the games lack any conceptual challenge to the kids imagination, they will grow up robbed of the kind of growth in imagination which previous generations had when they had to rely on books.
Twinfalls said:Section8 said:I don't know about you guys, but I find novels more immersive than photo albums. I don't really understand how that is, because words aren't as realistic as photos. Anyone want to explain it to my stupid fucking self?
My guess: A novel engages your imagination more than pictures. Your imagination is more active, you have to do all the filling in, and ultimately nothing can be as 'immersive'.
It's why I fear for the new generation of kids growing up with ultra high-fidelity 3d gaming. If the games lack any conceptual challenge to the kids imagination, they will grow up robbed of the kind of growth in imagination which previous generations had when they had to rely on books.
You could as well argue that "having a driver's licence won't guarantee that you won't have an accident" in a debate about whether or not they (driver licenses) make sense.kathode said:But that doesn't automatically win me more features fully formed. It is a long road from design doc to working feature in the game, no matter how many people you have.
It sounded to me like the point was that they didn't choose between improving one feature or implementing another, they did both. That naturally means more work, which is either done by more people or by making the people you have work more, which tends to be detrimental to quality. That is a problem money can solve.I agree. However, I see no direct evidence that money solved any particular Sims developement problem.
The_Good_Doctor said:10-4 on Vampirism. Also lycanthropy was cut from Morrowind but they came back and made a whole expansion almost completely devoted to it. I wouldn't lose hope on becomming a werewolf.
And he said that in response to a question about skills being taken out. What's the logical inference to be drawn here? Obviously, that Bethesda is focusing on presentation over RPG mechanics.
Yeah, it's so hard that 2 amateur developers did that without making much fuss about it. The reference is to Mount & Blade, in case some noobs are wondering.Tintin said:Did you guys pass grade 1 reading comprehension? He said it's harder to implement something in a game nowadays than it was in Daggerfall, because in Daggerfall what you needed for a feature was much simpler than it is now.
So, what exactly does the amazing 3D horse do in Oblivion?As in, would you be satisfied in horses being just 2d images that make noise in today's game.
Is that really all that less impressive than just having a 3d image that makes noises like in Oblivion?Tintin said:As in, would you be satisfied in horses being just 2d images that make noise in today's game.
Sarkile said:Is that really all that less impressive than just having a 3d image that makes noises like in Oblivion?Tintin said:As in, would you be satisfied in horses being just 2d images that make noise in today's game.
Yeah, it's so hard that 2 amateur developers did that without making much fuss about it. The reference is to Mount & Blade, in case some noobs are wondering.
And the difference in regard to the topic of mounted combat is...? My point was that if two people can make it in their free time as a pet project, the almighty Bethesda could have made it too instead of trying to explain how complicated that whole mounted business is.Tintin said:Did what? Make Oblivion with mounted combat? Or make a game different from Oblivion with horse combat?
Vault Dweller said:And the difference in regard to the topic of mounted combat is...? My point was that if two people can make it in their free time as a pet project, the almighty Bethesda could have made it too instead of trying to explain how complicated that whole mounted business is.Tintin said:Did what? Make Oblivion with mounted combat? Or make a game different from Oblivion with horse combat?
Every game shouldn't, but a game that was supposed to be all about "a knight on horseback running around and killing things" (Todd's quote) should, especially since the developers stated that they wanted to implement that, but couldn't for various reasons.Roger P said:Geez, a game called "Mount & Blade" has mounted combat? I mean if that game has mounted combat, then I guess every game should, huh?
Well, if two people could pull it off it's not really a limitation, is it now?Vault Dweller is a amateur game developer who enjoys being incredulous about any limitaions other game developers may have, mainly professionals
Riiight, because Beth only got 1 programmers and 1 artist *rolls eyes*Tintin said:Are you serious? Right, cause "Mount and Blade" has exactly the same features, the same factors involved in balancing it properly, the same world, the same programming, the same other gameplay aspects, the same...