Dexter
Arcane
- Joined
- Mar 31, 2011
- Messages
- 15,655
I'm not really interested in discussing the previous topic any more but I wanted to pick up on some of what you said, let's start with this, since there's an interview that states "souls" are pretty much the main theme of the game so far: http://penny-arcade.com/report/edit...bsidian-entertainment-on-project-eternity-and-No they don't, the idea of souls is there, but it is also said that in PE setting, gods spread lies about souls and keep people in the dark, so we don't know that.
Brennecke told the Penny Arcade Report there isn’t even a story yet, just an abstract collection of topics the team would like to discuss and lore into which they’d like to dig. Brennecke said that at its core, Project Eternity is about the soul and the state of life vs. the state of death.
...
Brennecke talked about Project Eternity exploring mature themes, though the studio’s definition of “mature” doesn’t necessarily mean sex and gore. Brennecke’s example was racism. Reading through the Kickstarter updates, there’s some hints of how that could play out on reincarnated souls. “...souls are subject to “fracturing” over generations, transforming in myriad ways, and not quite… working right. Some cultures and individuals place a high value on “strong” souls, souls with a “pure” lineage, “awakened” souls that remember past lives, “traveled” souls that have drifted through the divine realms, or those that co-exist with other souls in one body. However, the opposite is also true, resulting in negative discrimination and sometimes outright violence.”
http://www.forbes.com/sites/danieln...roject-eternity-chris-avellone-kickstarter/2/
The concept of souls, for example, is not treated lightly in this world. They persist from person to person, some fracturing, some maintaining their integrity over time, and they are a source of power in the world that players can draw upon – and their enemies can as well. We want to examine how such a fundamental world mechanic can change the shape of a people, a culture, a nation, and a world… as well as the individual. What would such a world be like with this kind of underlying mechanic? That’s one of the many questions that interest us, and they’re the ones we want to explore.
That might be true, only in the rarest instances would someone think of something completely new and unknown to our culture, although I would say that Planescape does have quite a few "fresh" concepts and factions, but if not something completely fresh and exciting there are at least ways of combining the old in new and creative ways instead of trying to recreate it over and over again. Anyway, with other visual mediums like film we are usually bound by what can be filmed and displayed at one time and nowadays special effects, but people are usually expecting humans to run around the screen and talk to each other, while videogames are pretty much just bound by imagination in what they can be or what they can be about, there was an interesting point being made here: http://poisonedsponge.wordpress.com/2011/02/22/impossible-architecture/Imagination draws from real world. The reason while Planescape is cool is not because it was made out of nothing. It did't just pop out with it's philosophy and amazing environments. It has factions which mimic real philosophical schools. It has worlds in which greek gods are effortlessly fit into D&D alighment system and exist with elves. It has Hercules as a cleric-proxy of his father, and Dante's Nine Hells.They basically and practically have every possibility to follow their imagination
Real, living myth reborn by author in his own fashion - this is what resonates within the audience.
One thing that’s so often frustrating with games is the refusal to play up to the strengths of the medium. We’re bogged down with trying to replicate reality down to the smallest, infinitesimal detail that we forget that we have this huge power to play with. We can create anything, and yet, for the most part, this is ignored. It’s all about getting the grime of an assault rifle right, or making sure that that burned out chassis of a car is rusted in the right parts. That has its place, but it seems that things have gone too far, that there isn’t enough people really pushing things. Look at that image above; it’s concept art, sure, but look at not only the size of that castle, but the complex nature of it. Imagine that in a game. Imagine having to scale its towers, explore the vast halls, its gargantuan throne rooms. Exciting, yeah?
And obviously there seem to be people with quite a bit more imagination than others, for instance: http://nnm.ru/blogs/flimmern/daniel_dociu/
That's also why I like me some Anime every now and then and at least dabble in some Asiatic games, been watching some more Studio Ghibli animations lately. They in general don't seem so afraid to explore and show outlandish concepts and magical worlds where not every law of physics is fact and the most important thing on peoples minds is to get that armor or gun model *just right* looking to be "realistic" to people.