Dragula said:
I've read it and agree on those things, quests changes. Locations do not. I for example can't see, in game Vault City annexing Redding. I can't see Modoc becoming a Ghost Town, the only thing I can see, is Vault 15 becoming annexed.
From Per's Walkthrough:
"If for some reason you can't or won't find out about the bodies or Karl, you can tell Jo you want out (same 700 xp as before), or tell him to attack the Slags. The latter will teleport you to the Farm, where the townsfolk make a more formidable fighting force than you might have credited them with. Basically you kill a few guards and ghosts, and then the game assumes that everyone else on the farm was killed too (if you go down the manhole, Vegeir will be there alone for you to deal with). You don't gain any quest xp for this, and it spoils your chances of saving Jonny. If you fail to inform Jo of Karl and the bodies in 31 days, the townspeople will attack on their own with basically the same results (if you go to the Ghost Farm afterwards you may find some ammo and stuff lying on the ground at the farm)."
There's an IN GAME invasion for you.
Every consequence of those choices are played out after the game. Unlike for example Fable 2, where the location changed depending on the choices. (Haters gonna hate, but it changed the world according to choices)
Cosmetic changes, or true changes? There's not a single game that has done a complete revamp of a city/location in a meaningful way - the closest was Gothic 3 with its 'Rebels occupy former Orc town' that was mostly cosmetic since the new NPCs that took over didn't handle you quests or pretty much act in a plausible way: they just stood around doing their daily wall-staring chores without even thanking you for your support, nor commenting on the battle, nor tending the wounded, nor helping you take other settlements, etc.
What I want to see is a more flexible world, that immediately responds to your choices. If I wipe out all other families in New Reno, why wouldn't the one I sided with seize the other Casinos IN game? Why wouldn't Vault City invade Gecko IN GAME?
Would have been cool, but probably just visually appealing. Unless they introduced new quests in the process, then it would just be a gimmick thing. C&C in Fallout 2 of the good, "new quests enabled/cancelled" kind happens without the need to completely restructure a town.
FO2 isn't sandbox, you know: you're given a lot of freedom on how to go about but it's a story quest-driven game, mainly.
= ending sliders in game plz
The ending sliders tell you what happens after a very long while.
Clockwork Knight said:
When cornered, mock join dates and post count. If the problem persists, mock avatar and signature as well.
From
The Clockwork Art of Dumbfuck. I know you envy my intelligence Clocky, or rather you confuse it with having a small modicum of common sense, which is lacking in the Codex lately; just try not to make it evident to the rest of the forum.