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Obsidian fanboys are so retarded they want Alpha Popamole 2

circ

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Why do we keep bringing endings into this. As if AP somehow had different endings? Solo boat or bitch on a boat. The discussion has shifted towards reactive C&C throughout a game, where your choices have an impact over a game and lead you to the end through different means. This is not something AP does, very well anyway.
 

Mangoose

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Divinity: Original Sin Project: Eternity
circ said:
Why do we keep bringing endings into this. As if AP somehow had different endings? Solo boat or bitch on a boat. The discussion has shifted towards reactive C&C throughout a game, where your choices have an impact over a game and lead you to the end through different means. This is not something AP does, very well anyway.
You actually get somewhat of a FO-esque ending montage during the credits. It's just a bunch of audio clips but they do change depending on your choices.
 

Dragula

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Wallace at the Customs Office will put the Den, Broken Hills and Redding on your world map. There's a number of ways in which you can enter the inner areas of Vault City:
Stroll into the Customs Office at night, pick the locker and take the Day Pass.
Stand behind the locker where Wallace can't see you, pick it and take the Day Pass.
With Speech 75% or IN 7 you can convince Wallace you must see the First Citizen (just pick the long, eloquent dialogue choices). He'll give you a Day Pass.
Offer to find the raider base. Do this (see Raiders) and return, Wallace will give you a Day Pass.
Talk to Wallace wearing only your vault suit, or the Bridgekeeper's Robes, and he'll slap a Day Pass on you faster than a gecko on Jet. This happens automatically if you talk to him with IN<4.
Tell Wallace you're a trader. If you have any (Golden) Gecko Pelts, (Refined) Uranium Ore or a Gold Nugget in your inventory you can show them to him, or if you have any humanoid party members other than Cassidy you can simply claim you're about to sell them into slavery. You can then fork out $500 for a Day Pass.
Pickpocket Wallace for a Day Pass.
If you know of the Jet problem in Redding, ask Wallace about Redding and say you know why the shipments have slowed. He'll give you a Day Pass.
Talk to Skeev and buy False Citizenship Papers off him for $200 ($150 with Barter 50%), then threaten to expose him and he'll give you $300 back! This is by far the best option. You can turn him in to Wallace, but this requires giving up your False Citizenship Papers (with Speech 75% you can ask for a Day Pass in exchange).
Talk to Skeev with an IN<4 character and you'll end up inside the vault as a "servant" (but you'll be able to leave without anyone reacting).
If you destroyed the Enclave you'll be allowed to enter, even if you were previously banned.
 

Dragula

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On NMA, so what? Does not change the fact that the Fallout 2 world is pretty absolute. The only location changing depending on your choices is Vault 15.
 

1eyedking

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commie said:
And Fallout 2 had you beating the Enclave and blowing up the rig or....beating the Enclave and blowing up the rig! Amazing ending variety! Tacked on slides for Fallout and tacked on audio for AP. At least the boat in AP could be filled by different people ;)
It's the fucking main quest you dumbass. What did you expect, to ally with the Enclave after you found they considered you mutated and thus not worthy of living? Or something more akin to what the "next" generation enjoys, to magically poison the entire water supply of western US just for the LULZ?

Whatever your response is,
commie said:
Joined: 12 May 2010
Posts: 46
bad alt is bad.
 

1eyedking

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Dragula said:
On NMA, so what? Does not change the fact that the Fallout 2 world is pretty absolute. The only location changing depending on your choices is Vault 15.
Read my post and argue against it.
 

Dragula

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1eyedking said:
Read my post and argue against it.
I've read it and agree on those things, quests changes. Locations do not. I for example can't see, in game Vault City annexing Redding. I can't see Modoc becoming a Ghost Town, the only thing I can see, is Vault 15 becoming annexed. Every consequence of those choices are played out after the game. Unlike for example Fable 2, where the location changed depending on the choices. (Haters gonna hate, but it changed the world according to choices)
What I want to see is a more flexible world, that immediately responds to your choices. If I wipe out all other families in New Reno, why wouldn't the one I sided with seize the other Casinos IN game? Why wouldn't Vault City invade Gecko IN GAME?


= ending sliders in game plz
 

dr. one

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circ said:
Solo boat or bitch on a boat.

or a smug cigar pause with Leland, no boat.


circ said:
The discussion has shifted towards reactive C&C throughout a game, where your choices have an impact over a game and lead you to the end through different means. This is not something AP does, very well anyway.

yes, that´s exactly what AP does.
also, there´s no other crpg that does it better.
 

1eyedking

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Dragula said:
I've read it and agree on those things, quests changes. Locations do not. I for example can't see, in game Vault City annexing Redding. I can't see Modoc becoming a Ghost Town, the only thing I can see, is Vault 15 becoming annexed.

From Per's Walkthrough:

"If for some reason you can't or won't find out about the bodies or Karl, you can tell Jo you want out (same 700 xp as before), or tell him to attack the Slags. The latter will teleport you to the Farm, where the townsfolk make a more formidable fighting force than you might have credited them with. Basically you kill a few guards and ghosts, and then the game assumes that everyone else on the farm was killed too (if you go down the manhole, Vegeir will be there alone for you to deal with). You don't gain any quest xp for this, and it spoils your chances of saving Jonny. If you fail to inform Jo of Karl and the bodies in 31 days, the townspeople will attack on their own with basically the same results (if you go to the Ghost Farm afterwards you may find some ammo and stuff lying on the ground at the farm)."

There's an IN GAME invasion for you.

Every consequence of those choices are played out after the game. Unlike for example Fable 2, where the location changed depending on the choices. (Haters gonna hate, but it changed the world according to choices)
Cosmetic changes, or true changes? There's not a single game that has done a complete revamp of a city/location in a meaningful way - the closest was Gothic 3 with its 'Rebels occupy former Orc town' that was mostly cosmetic since the new NPCs that took over didn't handle you quests or pretty much act in a plausible way: they just stood around doing their daily wall-staring chores without even thanking you for your support, nor commenting on the battle, nor tending the wounded, nor helping you take other settlements, etc.

What I want to see is a more flexible world, that immediately responds to your choices. If I wipe out all other families in New Reno, why wouldn't the one I sided with seize the other Casinos IN game? Why wouldn't Vault City invade Gecko IN GAME?
Would have been cool, but probably just visually appealing. Unless they introduced new quests in the process, then it would just be a gimmick thing. C&C in Fallout 2 of the good, "new quests enabled/cancelled" kind happens without the need to completely restructure a town.

FO2 isn't sandbox, you know: you're given a lot of freedom on how to go about but it's a story quest-driven game, mainly.

= ending sliders in game plz
The ending sliders tell you what happens after a very long while.

Clockwork Knight said:
When cornered, mock join dates and post count. If the problem persists, mock avatar and signature as well.
From The Clockwork Art of Dumbfuck. I know you envy my intelligence Clocky, or rather you confuse it with having a small modicum of common sense, which is lacking in the Codex lately; just try not to make it evident to the rest of the forum.
 

treave

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Fallout 2 had horrible setting and poorly thought out C&C that made no sense in context of the world set forth by the far superior Fallout.
 

Hamster

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Codex 2012 Grab the Codex by the pussy Codex USB, 2014
It seems to me that source of the problem is lack of a any proper world structure in AP, it just have no structure to apply C&C to, unlike Fallout.
 

treave

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Honestly, fuck an open world RPG. We have plenty of those in Oblivion and Fallout 3 and Dragon Age.

I'd be very pleased if AP had ripped off the Hitman gameplay mechanisms wholesale (particularly the 'disguise and detection' part) with well-thought out levels of high interactivity and multiple ways to approach your objective.

The missions in Hitman made me feel more like a spy, mingling in with a crowd and accomplishing my objective without arousing suspicion. The atmosphere was far superior to anything in AP so far.

Hitman gameplay coupled with the type of flavour C&C we get in AP would make for a way better game.

Hamster said:
treave said:
AP had horrible setting
Fixed.

Moscow was p. cool in AP.
 
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1eyedking said:
From The Clockwork Art of Dumbfuck. I know you envy my intelligence Clocky, or rather you confuse it with having a small modicum of common sense, which is lacking in the Codex lately; just try not to make it evident to the rest of the forum.

Your skyway-fu is impressive, but that technique is already on the book.
 

Dragula

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1eyedking said:
The ending sliders tell you what happens after a very long while.
Yes, but some changes come much sooner, even though you can't see them. And what I talk about is mainly cosmetic changes, with maybe some new doors opening up. I have never said Fallout 2 is a bad game, it really isn't. But it's a lot of wasted potential, as always with BIS.
 

yaster

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treave said:
I'd be very pleased if AP had ripped off the Hitman gameplay mechanisms wholesale (particularly the 'disguise and detection' part) with well-thought out levels of high interactivity and multiple ways to approach your objective.

The missions in Hitman made me feel more like a spy, mingling in with a crowd and accomplishing my objective without arousing suspicion. The atmosphere was far superior to anything in AP so far.

Hitman gameplay coupled with the type of flavour C&C we get in AP would make for a way better game.

This. I want my Hitman rpg fix so bad.


Fuck, I would go for any Hitman kind of game.
 

Darth Roxor

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Whoa, I just checked the voice actors on IMDB, and hell.

Would you believe if I told you that the guy who voiced Parker also voiced Raziel in Soul Reavers?
 

1eyedking

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Clockwork Knight said:
Your skyway-fu is impressive, but that technique is already on the book.
I hope one day I get to the dreaded rats chapter.

How's that going, by the way?
 

1eyedking

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Dragula said:
Yes, but some changes come much sooner, even though you can't see them. And what I talk about is mainly cosmetic changes, with maybe some new doors opening up. I have never said Fallout 2 is a bad game, it really isn't. But it's a lot of wasted potential, as always with BIS.
Yet still, sadly, it's closest thing we've got.

I've got high hopes for AoD, however.
 

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