Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Obsidian fanboys are so retarded they want Alpha Popamole 2

Donkey Balls

Educated
Joined
May 13, 2010
Messages
430
Location
I'm spending way too much time here :(
Shit, man, even my bro Skyway agrees that even fuckin' OBLIVION is better than this POS.

Seriously, how fucking retarded can you fanboys get.

FFS.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Jimbob it doesn't relates to you but there are people in this thread who are fanboys.

"It was a good game!"
Except when you will dare to ask them why - all you'll get is baaaaww or won't come up with anything but "I liek it!!1"
It's almost like they are trying to convince themselves they didn't waste the time on something as awful.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
Skyway, it has a decent plot, good C&C, not all that bad gameplay, and the conversation system isn't that bad.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
roll-a-die said:
Skyway, it has a decent plot, good C&C, not all that bad gameplay, and the conversation system isn't that bad.

Good C&C as in fight green guys instead of red ones? Because binary choices is all that this game has.
But even disregarding that - the sum of bad and decent makes it good?
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
MetalCraze said:
roll-a-die said:
Skyway, it has a decent plot, good C&C, not all that bad gameplay, and the conversation system isn't that bad.

Good C&C as in fight green guys instead of red ones? Because binary choices is all that this game has.
But even disregarding that - the sum of bad and decent makes it good?
Decent(gameplay), decent(story), decent(dialogue) and good(C&C) makes it weighted to the side of good. The C&C wasn't all binary, you dufus, you can gain pieces of intel, that can drastically change the plot and dialogue. Not every choice was you fight these guys or you fight those guys, in consequence. And oft times, you honestly want to ally with or impress someone to get rid of them attacking you. Also I've read through the endings and there's always bar 2, something major or minor that was different than mine.
 

Fat Dragon

Arbiter
Joined
May 24, 2007
Messages
3,499
Location
local brothel
The game had potential but was brought down a lot by some bad design choices imo. If they stick with the general gameplay style of AP but improve on its weak parts, a sequel could be really good.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,054
Location
Djibouti
The most important thing for an Alpha Protocol sequel to succeed is ditching the fucking consolitis.

That is:

- Bigger, open levels, like in Thief
- Some fucking basic jumping and other stuff, so you're not stopped by chest-high walls.
 
Joined
Aug 6, 2008
Messages
7,269
Darth Roxor said:
The most important thing for an Alpha Protocol sequel to succeed is ditching the fucking consolitis.

That is:

- Bigger, open levels, like in Thief
- Some fucking basic jumping and other stuff, so you're not stopped by chest-high walls.

Also: Better stealth mechanics, better combat, better skill balance, better story, no minigames, and better general gameplay.

But the C&C was nice.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,463
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
This game was pretty boring and I haven't finished it because of that. I don't want sequel. I don't care in general if shitty games have sequels - they can even make Mass Effect 10 and I couldn't care less. The thing is: I want Obsidian to make something new again or make sequel to a good game. If they are going to spend cash on AP2 they won't on something else that could be really good. Sure, they could do crap as well - you never know quality of a game Obsidian makes - but I'd take my chances. I'd rather risk to have shitty game with chances to have good game than have shitty game for sure. That's why I DON'T want Alpha Protocol 2.
 

Felix

Arcane
Joined
Sep 23, 2009
Messages
3,356
You like Oblivion Konjad, that make your opinion irrelevant.
 

Achilles

Arcane
Joined
Sep 5, 2009
Messages
3,425
roll-a-die said:
Decent(gameplay), decent(story), decent(dialogue) and good(C&C) makes it weighted to the side of good.

Pretty much this. The game is more than the sum of it's parts and I would definately like to see a sequel. Besides, now that they have the basic framework it shouldn't be too hard to improve upon it. Bigger levels, longer campaign, combat fine-tuning and they're pretty much set.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
whoa there, for a moment i thought the old qualitatively worthwhile skyway was back...
Flying Spaghetti Monster said:
no minigames
fixing controls and rules on minigames for people without gamepads would be just fine.
 

deshields538

Scholar
Joined
Sep 19, 2008
Messages
570
Location
On a dark desert highway
Yeah, I'm gonna echo what quite a lot of people have said already. Overall it's a fine game on the C&C and story side of things while the gameplay is just ok. If they fix a couple of the gameplay issues (just copy the old splinter cell games in regards to stealh mechanics, make you hide bodies to avoid detection instead of having them disappear, etc.) and balance some of the skills (pistols and shadow operative from stealth line) then the sequel should be awesome.

I'm just concerned right now that sega will look at the reviews from the dumbfuck game sites and pull the plug on any sequel
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
It doesn't matter how much C&C it has. You have to wade through a gigantic bowl of chocolade pudding (to borrow a joke from AP) to get to it and that's unbearable.
As for
The C&C wasn't all binary, you dufus, you can gain pieces of intel, that can drastically change the plot and dialogue.

care to provide at least one of these awesome C&C examples? I mean that ones that lead to DRASTIC changes of the plot and not merely to a bit of flavour dialogue.

Here, I will provide examples and I think they give a pretty good impression of what AP C&C are like.

1) shoot Al-Ibri, next you meet with Marburg and he says: Why did you shoot Al-Ibri, that wasn't necessary. You: I do what I have to do, dude. +1 reputation with Marburg
2) don't shoot Al-Ibri, next you meet with Marburg and he says: You didn't shoot Al-Ibri BUT Al-Ibri is dead, I shot him, lololol xD. You: I don't care. +1 rep with Marburg

Wooah the C&C, it boggles the mind.

Or what about that one: you go to the embassy in Moscow and Albatross contacts you and wants to be your handler. Here you have (the binary) choice: choose Albatross or SIE as you handler. What are the consequences? Well if you choose Albatross to speak out the 5-6 insignificant lines you typically exchange with your handler during a mission you will have to fight VCI goons in the embassy. But what if you chose SIE? Hold your breath here it comes: you're fighting G22 goons instead!!!111!! Awesome! Everything else is identical. They're standing at the same places, doing the same things etc.

But C&C aside, meanwhile you're going to spend 99% of your time on the shooting maps. Constantly enjoying the twitchy shooter combat, the fight with the controls, the fight with the camera, a minigame every 20 meters.
The maps are fairly linear without presenting you many ways to achieve goals, or any other way of achieve goals other than dispatching everyone, and you can go from cursor to cursor each one indicating *click here to jump/use rope/whatever*.
You know when I read *Espionage RPG* i had something else in mind. The best parts - and with best I mean shittiest - are when you truely try to play as a spy, someone who infiltrates and not someone who massacres everyone, how idiotic shoot outs are enforced on you. Not only boss fights but also situation like in the ruins in Rome, where you *have to protect* the computer against waves of enemies that spawn out of nowhere. Interestingly no one of them tried to do anything with the comp but anyway, the game wouldn't progress until you disposed of everyone.
All to often not killing anyone means shooting them the regular way except with tranq bullets! Someone shot by tranq bullets will behave like a regular dead, ie drop ammo, disappearing body etc. They will be even recognized as having been killed. Example: the triade boss who thanks you that you killed his disobedient goons while you did in fact not kill a single one of them.

All in all the game is pretty lame and doesn't deserve more than 6/10. Worst Obsidian game so far.
Of course if you liked it there's nothing wrong with wanting a sequel.
Imo the game - much like ME2 - doesn't qualify for an RPG but lacks the entertainment value of ME2.
 

1eyedking

Erudite
Joined
Dec 10, 2007
Messages
3,606
Location
Argentina
MetalCraze said:
Good C&C as in fight green guys instead of red ones? Because binary choices is all that this game has.
Don't bother Skyway: Obsidian fanboys' maxim seems to be "See no evil, hear no evil, speak no evil"...
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
roll-a-die said:
Decent(gameplay), decent(story), decent(dialogue)
No sorry. Gameplay is very bad, it has not a single redeeming quality - we already discussed it and all you managed to reply was "it's a hybrid!"/"jumping isn't technically possible yet", characters are terrible anime kids and even if the story is decent it still makes it all sound bad.
Avellone should've watched 24 or something to at least learn how bad guys should look and act and how conspiracies must be written.

and good(C&C) makes it weighted to the side of good. The C&C wasn't all binary, you dufus, you can gain pieces of intel, that can drastically change the plot and dialogue. Not every choice was you fight these guys or you fight those guys, in consequence. And oft times, you honestly want to ally with or impress someone to get rid of them attacking you. Also I've read through the endings and there's always bar 2, something major or minor that was different than mine.
So do you disagree with me or agree on terrible "red-green guys" thing?

As for the other - yes you get some flavour dialogue and a different character in the exactly same place and that's all. Characters are being forced on you - so you are killing this guy huh? Well ok have this guy instead.
And chicks - you basically choose which one you want to fuck.
If you can't kill everyone in the game with the world reacting to it or at least can't choose the "fuck you all I'll do it all on my own" option - it has no C&C. It's a game forcing its way on you. 12 years old Fallout makes AP laughable on this and on every other front. We had hundred times better games 12 years ago that didn't suck. That alone makes AP shit.
 

Felix

Arcane
Joined
Sep 23, 2009
Messages
3,356
ME2? Entertainment value? Really? All I see is the very definition of popeamole filled with boxes and bloom.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,463
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
VentilatorOfDoom said:
It doesn't matter how much C&C it has. You have to wade through a gigantic bowl of chocolade pudding (to borrow a joke from AP) to get to it and that's unbearable.
As for
The C&C wasn't all binary, you dufus, you can gain pieces of intel, that can drastically change the plot and dialogue.

care to provide at least one of these awesome C&C examples? I mean that ones that lead to DRASTIC changes of the plot and not merely to a bit of flavour dialogue.

Here, I will provide examples and I think they give a pretty good impression of what AP C&C are like.

1) shoot Al-Ibri, next you meet with Marburg and he says: Why did you shoot Al-Ibri, that wasn't necessary. You: I do what I have to do, dude. +1 reputation with Marburg
2) don't shoot Al-Ibri, next you meet with Marburg and he says: You didn't shoot Al-Ibri BUT Al-Ibri is dead, I shot him, lololol xD. You: I don't care. +1 rep with Marburg

Wooah the C&C, it boggles the mind.

Or what about that one: you go to the embassy in Moscow and Albatross contacts you and wants to be your handler. Here you have (the binary) choice: choose Albatross or SIE as you handler. What are the consequences? Well if you choose Albatross to speak out the 5-6 insignificant lines you typically exchange with your handler during a mission you will have to fight VCI goons in the embassy. But what if you chose SIE? Hold your breath here it comes: you're fighting G22 goons instead!!!111!! Awesome! Everything else is identical. They're standing at the same places, doing the same things etc.

But C&C aside, meanwhile you're going to spend 99% of your time on the shooting maps. Constantly enjoying the twitchy shooter combat, the fight with the controls, the fight with the camera, a minigame every 20 meters.
The maps are fairly linear without presenting you many ways to achieve goals, or any other way of achieve goals other than dispatching everyone, and you can go from cursor to cursor each one indicating *click here to jump/use rope/whatever*.
You know when I read *Espionage RPG* i had something else in mind. The best parts - and with best I mean shittiest - are when you truely try to play as a spy, someone who infiltrates and not someone who massacres everyone, how idiotic shoot outs are enforced on you. Not only boss fights but also situation like in the ruins in Rome, where you *have to protect* the computer against waves of enemies that spawn out of nowhere. Interestingly no one of them tried to do anything with the comp but anyway, the game wouldn't progress until you disposed of everyone.
All to often not killing anyone means shooting them the regular way except with tranq bullets! Someone shot by tranq bullets will behave like a regular dead, ie drop ammo, disappearing body etc. They will be even recognized as having been killed. Example: the triade boss who thanks you that you killed his disobedient goons while you did in fact not kill a single one of them.

All in all the game is pretty lame and doesn't deserve more than 6/10. Worst Obsidian game so far.
Of course if you liked it there's nothing wrong with wanting a sequel.
Imo the game - much like ME2 - doesn't qualify for an RPG but lacks the entertainment value of ME2.

QFA and I can't think of anything else to add when it comes to C&C. Everyone were talking about C&C but I truly couldn't find out what they're talking about (except +1/-1/+2/-2 reputation). I just thought I'm doin' it wrong or I'm blind. Well, I finally stopped to play it due to other things (shitty mechanics, annoying linearity, fucking minigames etc). But I guess I was right seeing lack of C&C at all, since others say the same. I didn't finish the game though. What is strange to me is that some claim that this game has awesome C&C, while others it doesn't have C&C at all (well, nearly). So far no one who said there are good C&C gave any examples...
 

ricolikesrice

Arcane
Joined
May 11, 2007
Messages
1,231
if Mass Effect 2 and Alpha Protocol (and the Witcher) are RPGs, why isnt Infamous considered a RPG too ?

-you get xp that you can use to upgrade your powers = dumbed down "RPG system" similar to the 3 mentioned above.

-you get plenty of "choices", i.e. do you play the good guy or the evil villain and the world arguably reacts more on your choices then it does in all 3 games mentioned above. Different looks, different powers, NPC reactions, quests, story etc. !

-most of the game is 3rd person console combat (like all 3 above mentioned games), except that at least in infamous you can climb alot (most of the time, not always) and use the terrain to your advantage rather than being forced into linear as fuck corridors.

-there s basic stealth, of the 3 above mentioned only AP has it and unlike AP it doesnt work like an invis spell but you have to actually stay out of sight of your enemies.

-as already mentioned the game plays mostly in a huge sandbox city with a lot to explore and graphics/art design that beats the fuck out of all 3 above mentioned games.

-no minigames !

Infamous for codex RPG of the year ! An underrated C&C masterpiece.
:lol:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom