SpaceWizardz
Liturgist
- Joined
- Sep 28, 2018
- Messages
- 1,166
Uncle Phil has Playground (supposedly) on Open World RPG duty, I don't think MS would be gunning for Obsidian if they wanted another studio doing that.
How come you don't have half of Roguey 's tags? You are talking like a fan boy,that shit won't happen no matter what. leadership is no that important compared to the talent working beneath it. Obsidian managed to make some very good games even with shitty leadership. Kicking off Feargus won't magically make all the devs talented! We will only see decline and popamole shit from them.Yes, the most important question is this - for what purpose is Microsoft acquiring Obsidian?
To make console-centric AAA action-RPGs (something they can already do with that dev they acquired to make Fable 4), or to be what Firaxis is for Take-Two Interactive?
It could be either. Microsoft haven't proven themselves to be very smart in the past, so I wouldn't put anything past them.
Exactly. With proper leadership, they should be able to recognize that Obsidian has a steady fanbase in PC games and while making multiplatform games is given. Abandoning PC centric games would be stupid choice considering what they are buying. Getting a studio that makes certain kind of games for a certain market and then having them to do completely the opposite would be quite fucking stupid.
Problem with these bigger corporations are that the CEO might change 2 years from now and their whole direction as a company will shift.
http://www.rpgcodex.net/forums/inde...-leonard-boyarsky.119594/page-12#post-5813915do you have a sauce?
http://www.rpgcodex.net/forums/inde...-leonard-boyarsky.119594/page-13#post-5819404
The whole thing was needed so the c-level could safely drive into sunset with bags of cash. That's probably the only positive thing. The negative thing is that the new leadership will probably have nothing to lead after that (see Bioware).I don't see the owners staying long after a possible sell. Chris Jones barely works even now, after getting millions of dollars? No way. I really doubt they would even want to keep him at the company.
Feargus is the face of the company and probably the only one any buyer would want to keep for a while.
Damn I completely missed this. That's pretty sad.MCALeaks, as Infinitron calls itdo you have a sauce?Anthony Davis and Richard Taylor left recently for Blizzard.
http://www.rpgcodex.net/forums/inde...-leonard-boyarsky.119594/page-13#post-5819404
http://www.rpgcodex.net/forums/inde...-leonard-boyarsky.119594/page-12#post-5813915
Microsoft will rape it, pour a large can of gasoline on it and flick a lighter. With the money they have they could do that just for entertainment.With proper leadership, they should be able to recognize that Obsidian has a steady fanbase in PC games and while making multiplatform games is given.
Didn't know Microsoft hired Jason as their PR person.
He is so bad that he managed to keep an independent medium sized RPG developer afloat for more than a decade, while all similar studios went bankrupt. Yes, he is the worst manager ever.Feargus is, probably, the worst manager, ever, in the industry. After a dozen problems (including screwing things with Microsoft), this may be the best move he has ever made, at Obsidian.
Wonder how good the "deadfire just barely broke even" discount was for MSFT
Didn't know Microsoft hired Jason as their PR person.
All the gamejourno cunts are just glorified PR.
I don't see the similarity between Obsidian's and Telltale's case. Unless you are saying that just because a company does not go bankrupt, the manager could be terrible. Which is be true, but surviving as an cRPG developer for this long on this market must mean that Feargus was doing something right.TT1 is just being edgy, but really people shouldn't be saying stuff like that just days after the news of Telltale's closure.
How come you don't have half of Roguey 's tags? You are talking like a fan boy,that shit won't happen no matter what. leadership is no that important compared to the talent working beneath it. Obsidian managed to make some very good games even with shitty leadership. Kicking off Feargus won't magically make all the devs talented! We will only see decline and popamole shit from them.
I don't see the similarity between Obsidian's and Telltale's case. Unless you are saying that just because a company does not go bankrupt, the manager could be terrible. Which is be true, but surviving as an cRPG developer for this long on this market must mean that Feargus was doing something right.TT1 is just being edgy, but really people shouldn't be saying stuff like that just days after the news of Telltale's closure.
I doubt it. Its player count bare spiked with a 1000 players more than the last weak,when the last dlc came out. It went to around 2700-2800 players. Soo by those numbers it must have sold around 10,000-20,000 copies....on steam that is. If you take away all the season passes buys....well it would be between 8,000 and 15,000.Wonder how good the "deadfire just barely broke even" discount was for MSFT
What makes you think it's broken even yet?
I believe that this is what Infi was saying.but surviving as an cRPG developer for this long on this market must mean that Feargus was doing something right.
That is......very naive view of corporate structure mate. Most likely the new cio will be a lot worst than Feargus. As for talent....well the most talented people there didn't really cared that much about how big the pay was. They were there because it was the only studio where you could make old school rpgs. They were/are talented and passionate about RPGs. If they wanted really good salary,they wouldn't have worked in Obsidian.How come you don't have half of Roguey 's tags? You are talking like a fan boy,that shit won't happen no matter what. leadership is no that important compared to the talent working beneath it. Obsidian managed to make some very good games even with shitty leadership. Kicking off Feargus won't magically make all the devs talented! We will only see decline and popamole shit from them.
They will end up keeping Feargus for a while. "Smooth" transition and the face for the company for that phase, just like with BioWare and the Doctors.
With Feargus leaving, some of the less talented people who've had a shield (wasn't this something Avellone claimed) will lose their immunity and will be replaced. Unless of course the new Studio Director will be someone from Obsidian in which case they could still have someone looking out for them.
Current talent pool won't suddenly get more talented, but they will be able to get better hires when they can actually pay competitive salary to their new recruits (and some of their older guys they want to keep), instead of bleeding talent due to Obsidian paying less than most would get at a larger studio.
I don't see the similarity between Obsidian's and Telltale's case. Unless you are saying that just because a company does not go bankrupt, the manager could be terrible. Which is be true, but surviving as an cRPG developer for this long on this market must mean that Feargus was doing something right.TT1 is just being edgy, but really people shouldn't be saying stuff like that just days after the news of Telltale's closure.
Oh, OK. Sorry, didn't get your point at first.I don't see the similarity between Obsidian's and Telltale's case. Unless you are saying that just because a company does not go bankrupt, the manager could be terrible. Which is be true, but surviving as an cRPG developer for this long on this market must mean that Feargus was doing something right.TT1 is just being edgy, but really people shouldn't be saying stuff like that just days after the news of Telltale's closure.
No, I'm agreeing with you. It's crazy to call Feargus the worst manager ever after seeing what happened to Telltale.
That is......very naive view of corporate structure mate. Most likely the new cio will be a lot worst than Feargus. As for talent....well the most talented people there didn't really cared that much about how big the pay was. They were there because it was the only studio where you could make old school rpgs. They were/are talented and passionate about RPGs. If they wanted really good salary,they wouldn't have worked in Obsidian.