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Obsidian and inXile acquired by Microsoft

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.pcgamer.com/phil-spence...dios-and-its-commitment-to-pc-gaming-in-2019/

Phil Spencer talks Microsoft's new studios and its commitment to PC gaming in 2019
What do the Microsoft acquisitions of Obsidian, Ninja Theory and more mean for PC gamers?


Microsoft is on a video game spending spree. In the past year it’s bought six studios, including Forza Horizon studio Playground Games and Hellblade developer Ninja Theory, and founded a new one. For PC gamers, the two most striking acquisitions are Obsidian and inXile. Both are synonymous with PC gaming—Obsidian’s founders are the same developers that made classic RPGs Planescape: Torment and Fallout 2, while inXile’s CEO Brian Fargo co-designed Wasteland.

Microsoft hasn't done PC gaming well over the past decade. No one liked Games For Windows Live, its last aborted Xbox-on-PC platform, and Microsoft's own games are today all sold through the Microsoft Store, which is still a pain to use nearly four years into the life of Windows 10. But it has been getting better, and the decision to buy two leading PC developers suggests the company is taking PC gaming more seriously than ever.

With that in mind, I spoke to Phil Spencer, Microsoft’s head of gaming, about how hands-on Microsoft intends to be with its new studios, whether they’ll allow more Microsoft games to release on Steam, and what Microsoft has learned from working with other studios in the past, including the acquisition and closure of Fable developer Lionhead.

Spencer tells me via email that the Obsidian and inXile deals were in part an attempt to "create depth across platforms and genres of expertise," specifically RPGs. I ask whether he thinks the studios will adjust their focus away from PC gaming to a broader platform base, and he says he doesn’t expect so. It will be up to the studios to decide what platforms to make games for, he says.

"We want to empower game creators… to extend the reach of their games to the broadest global player base possible. That said, we…[understand] that there are certain types of games that may be best experienced within a specific context, or with a specific input method (keyboard and mouse, controller, etc)," he says.

"Obsidian, inXile and all our studios will have the resources to reach players on any device and we’ll support the decisions each studio makes regarding the platform and features that let them deliver the experience they want for gamers."

It’s worth noting that both inXile and Obsidian appear to be independently broadening their horizons. Obsidian’s most recent game, Pillars of Eternity 2, released on PC last year, and will come to consoles later this year. Its 2016 RPG Tyranny was, and remains, PC-only. Its next game, The Outer Worlds, possibly out in August, will launch on PC and consoles at the same time. Past Obsidian RPGs have come to PC and consoles simultaneously, including Fallout: New Vegas and South Park: The Stick of Truth.

It’s a similar story for inXile. Wasteland 2 came to PC in 2014, a year before consoles—but Wasteland 3 is set to launch across platforms at the end of this year. There’s no indication, however, that either studio will move away from their role-playing roots, which is good news for PC RPG fans.

Spencer says Microsoft’s main role with its new studios is to provide "tools, talent and resources" to the development teams. He doesn’t want studios to change their culture, and points to Minecraft developer Mojang, bought by Microsoft in 2014, as a good example. "We want each studio to retain their unique spirit and culture while feeling empowered by the collective resources they now have as a member of Xbox Games Studios and Microsoft. We’re here to help lift any of the distractions and challenges that have kept them from what they do best.

"The opportunity for collaboration and shared learning across our new and existing teams is potentially what’s most exciting to me. It’s been inspiring to hear stories already of how the incredible talents across these teams are reaching out to connect, share and learn from one another."

The studios themselves are saying the same thing. Ever since the deal was announced, inXile’s Brian Fargo has talked about how the studio will continue to make the same kinds of RPGs it always has, but that now they’ll have more resources to pump into development.

Following the deal, he told Eurogamer that Microsoft will not influence the kind of games inXile makes. "They've not once said 'we'd really love you to do more of this or less of that'—that's never been a conversation. Really, it's going to be up to us, and very much us talking to our fans about the things they'd like to see. We're not necessarily walking away from isometric [games] at all. There's still some great things you can do with it that haven't been done yet."

In a video released shortly after the deal was announced, Obsidian was similarly positive, and chief operating officer Chris Parker said that the team "absolutely have to keep things as they are."

It all sounds idyllic—but some of Microsoft’s past acquisitions haven’t exactly gone to plan. Microsoft bought Age of Empires developer Ensemble in 2001 and closed it after the release of Halo Wars in 2009. It shut down FASA after the development of Shadowrun in 2007. Microsoft bought Lionhead, the studio behind the Fable series, in 2006. Ten years later, it shut the studio down. How will Microsoft ensure those failures don't repeat?

"I’m very proud of the work that Microsoft and Lionhead did together on the Fable franchise," Spencer says. "It is always an incredibly difficult decision to close a studio or cancel a game. In every one of our past studio additions we’ve learned from the experience, from aligning on goals ahead of acquisition, to decisions on whether to relocate teams and/or retain existing organizational structures. That learning and planning has paid off when I think of Rare and Mojang."

It's worth noting that, in interviews, most of the staff that worked on Lionhead games have described Microsoft as helpful, and far from interfering. But inevitably, there has been friction: Former Lionhead art director John McCormack has described how he argued with Microsoft on the marketing and box art for Fable 2. Phil Tossell, a former gameplay director at Rare, has spoken about the "severe culture clash" following the Microsoft acquisition. Whether cases like these will repeat themselves with inXile, Obsidian, or any of Microsoft’s other recent acquisitions remains to be seen.

One hanging question is whether future inXile or Obsidian games will be released on Steam, or whether they’ll be exclusive to the Microsoft Store. The company’s insistence on releasing most Xbox Games Studio games exclusively on the Microsoft Store—including Sea of Thieves, Forza Horizon 4 and Gears of War 4—has been a sore point for PC gamers, largely because the store is, in James’ words, "an abomination." Microsoft knows that it has a lot of work to do to improve it, and Spencer adds that company’s "first priority is delivering a new Store experience for games that factors in all of our learnings from past challenges on the PC."

I ask him whether we can expect future Xbox Games Studios games to release on Steam as well as the Microsoft Store, to which he’s non-committal. "It’s a good question and something we’ve spent a lot of time thinking through. I expect us to share more details on our plans here soon."

The latest on Wasteland 3 is that it will still release on Steam and GOG, and Obsidian’s The Outer Worlds is coming out on Steam, too—although that’s being published by Take Two, rather than Microsoft Studios. The true test will arrive when one of these studios starts a new game, with Microsoft involvement from the start.

Finally, I ask Spencer just how important PC gaming is to Microsoft right now, as a new gen of Xbox hardware approaches. "Delivering great gaming experience to PC players is critically important to the future of Xbox and gaming at Microsoft," he says, adding that the company has, as the creator of Windows, a "responsibility to invest in new ways we can benefit the PC player to help ensure they stay at the center of the experience."

"While we are proud of our PC gaming heritage, we’ve made some mistakes along our journey. We know we have to move forward, informed by our past, with the unique wants, needs and challenges of the PC player at the center of decisions we make. I know we’ve talked quite a bit over time about what we want to deliver for the player on PC, but at E3 this year, and throughout 2019, you’ll begin to see where we’ve been investing to deliver across Store, services, in Windows and in great games. It’s just the beginning."
 

Bigg Boss

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Joined
Sep 23, 2012
Messages
7,528
Spencer sounds like a fucking PR robot. Obsidian you poor fucks. All of these fags bought your games and YOU STILL SOLD OUT! Love you/hate you. Isometric or bust.

Sincerely, Bigg Boss's meat puppet
 

The_Mask

Just like Yves, I chase tales.
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The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
See... now everyone's singing the same tune on the same pitch because money is flowing in one direction without much care. Everyone is happy.



As soon as Fergie's shit will start floating, because you can't train a snake to be an obedient and productive dog, and as soon as Microsoft realizes that Fargo's reputation is basically close to 0 now, I can't wait for the inevitable choir of despair coming from all sides.

Feargie will start blaming Microsoft. No one will be surprised. He will get canned shouting at the corporate overlords. :argh:

Fargo will retire - not as the Geroge Miller of videogames, but more like the Uwe Boll of shovelling poop. :negative:






It's gonna be great. I can't wait.
Why did I pay for Numenera again? Could've waited a couple of years, for eventual free entertainment.




Who's the only one with zero shits given? Avellone.
I betcha he's all stocked up on popcorn. :lol:
 

hexer

Guest
We need new heroes!
Someone brave to pick up the torch cast off by the legends of old and enter the dungeon once again

:ziets:
 
Joined
Sep 7, 2013
Messages
6,319
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
We need new heroes!
Someone brave to pick up the torch cast off by the legends of old and enter the dungeon once again

:ziets:

I'd love to see the driving creative force behind Mask of the Betrayer break free of singularity of shovelware, but I don't see much of a way forward in this market.
 
Last edited:

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
This is probably the best possible outcome.
I was wrong, and I apologize.
Obsidian dissolving would have been a better fate.

Grounded would have happened either way, so blame still relies solely on Obsidian.

OFC, ObsidianSKYRIM with SOZIALMULTIPLAYERS, Pillars BATTLEROYALZ and MTX up the wahooozaz might still be coming from Obsidian.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
https://twinfinite.net/2019/11/xbox-phil-spencer-rpg/

Xbox’s Phil Spencer: “RPG Is an Area that We Should Focus”

Today Xbox UK released a new video interview with Microsoft’s Xbox Division head Phil Spencer.

While most of the questions focused on Spencer’s personal taste and history, one was quite interesting, asking the executive which genre be believes his platforms needs more of.

The answer focused on role-playing games.

“One of the things that I’m really proud of that I see now is how RPGs are stepping up for us.

Back in the day, when I think Mass Effect 1 which I worked on, Jade Empire, Fable… I remember we really staked out RPGs as something that was important.

Obviously first-person and third-person shooters have been strong, but it’s nice with Outer Worlds coming out, Wasteland… I think RPG is an area that we purposedly focused on and wanted to do more.

But it’s also, as we’re watching Xbox Game Pass grow and grow, we’re seeing more genres enter, and whether it’s genres that used to be popular and coming back or creators trying new things because they have an oudience that’s always there and they can think how to deliver stories to those people… But I do think RPG is an area that we should focus and I think X0 will be fun around that news as well.​

If you’re interested in the full interview, you can watch it below.

 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Where's my doubt button?! :argh::argh::argh:
qeCUj5B.png
That's irrelephant x 1
 

Squid

Arbiter
Joined
May 31, 2018
Messages
536
Is this DLC like a full expansion or like horse armor or some other microtransaction?
 

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