- Joined
- Jan 28, 2011
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- 99,676
RPGDot weren't exactly mainstream journos - it was the predecessor site of RPGWatch.
counterpoint: if microsoft was only interested in sales numbers, they wouldn't have bought obsidianAnyway, let's see if MS forces him to brush up on his "entertainment" skills or step aside.
His boss is not his BIS bro anymore, but some faceless corporate entity that is only interested in sales numbers.
They bought it expecting something similar to new vegas,even youtube shills were lukewarm to fallout 4. Many didn't liked the dumbing down. I can see 76 being a flop to some extend,haven't seen a single shill praise the game.Fallout never had any chance reaching obsidian or inxile before the buyout. If anything, the IP reaching them becomes more conceivable after the buyout, and after the inevitable Fallout 76 disaster.
I don't dare to hope for the Fallout 76 disaster, there's so many Bethestards in the world who will buy anything from them. Fallout 4 was a success for goodness sake! I don't even
The "IWD2 shoud have been 2E" thing is dumb IMO. It's adopting the interests of game developers rather than gamers.
IWD2 was always going to be a slam dunk sequel that nobody asked for. It was never going to be a best-seller or a high reviewer. From our perspective as hardcore RPG players, it was better that it at least tried to do something interesting by becoming the only 3E Infinity Engine game. I don't care how much of a pain it was for Avellone to develop.
For a guy that always said content is king, the above is bullshit. If the game was a straight copy of BG2 engine, the game's cost would be way less, so more money to spent in actually designing more content instead of trash mob after trash mob for a huge portion of the game. If the ice temple/dragon's eye/black raven monastery/underdark areas had the same level of attention/quests as severed hand or BG2's underdark, the game would be way better, 2E notwithstandingThe "IWD2 shoud have been 2E" thing is dumb IMO. It's adopting the interests of game developers rather than gamers.
IWD2 was always going to be a slam dunk sequel that nobody asked for. It was never going to be a best-seller or a high reviewer. From our perspective as hardcore RPG players, it was better that it at least tried to do something interesting by becoming the only 3E Infinity Engine game. I don't care how much of a pain it was for Avellone to develop.
Maybe, though i don't see why interplay would be ok with an extention for changing the ruleset and not be ok with the same or an even smaller extention to flesh out the game a little more.I imagine the arguement to both had been better sales, i can't imagine the suits at interplay gave two fucks about DnD editions. Granting the extention in the first place indicated Black Isle could afford it, in the hope of a better slam dunkTouche. But I guess I'm not sure they actually would have designed significantly better content if that happened. It's also possible the game would not have gotten as long of a time extension without having the conversion to 3E as an excuse.
He was known for being arrogant and arguing with fans on the BIS boards, but he was a bit more modest back then:He is not a math buff. If anything he understands very little of why D&D pure numbers are better than fractions/percentages. What bothers me is that he started PoE mechanics with the idea to make it less obfuscating than standard D&D and managed to make it even more complicated.
OK, he's a bad math buff then.
I remember him from the old days of BIS boards when he argued with Fallout 1/2 fans about how SPECIAL was flawed and how he was the only one who can make it infinitely better.
This was coming from a guy with absolutely no background, he ran a tattoo parlor before being hired by BIS as a web page designer.
Sounds like a godsend, right?
But his ego tripping didn't stop there, because 10 years later he claimed he can improve D&D, a system older than himself.
He counted his chickens before they hatched!
Being humble is a no. 1 rule for any creators, no matter what they do.
Otherwise, the life's gonna teach them a valuable lesson.
I don't think anything that drastic is required when we have Roguey at our disposalWe need Sawyer posting in here. Anyone have a gun and lives near him?
I don't think anything that drastic is required when we have Roguey at our disposalWe need Sawyer posting in here. Anyone have a gun and lives near him?
It was hell for the programmers, not MCA. He said it was one of the most fun projects he worked on.I don't care how much of a pain it was for Avellone to develop.
The choice wasn't between spending resources implementing the ruleset or nothing. The programmers could've focused on other things, like kits, itemization, AI improvements, spells, etc. As Sawyer himself said, the content was "very uneven". He could've directed and helped the designers more instead of focusing on the ruleset, and the game's weakest areas (which are significantly worse than the good ones) could've been better as a result. Unless you believe Sawyer couldn't have done anything to improve them.But I guess I'm not sure they actually would have designed significantly better content if that happened.
They used the extension to work on the 3E implementation, but it wasn't the reason for it. The original deadline (four months) was impossible, and the game wasn't even close to being finished in that time. From the Shacknews book about BIS/Obsidian:Maybe, though i don't see why interplay would be ok with an extention for changing the ruleset and not be ok with the same or an even smaller extention to flesh out the game a little more.I imagine the arguement to both have been better sales, i can't imagine the suits at interplay gave two fucks about DnD editions. Granting the extention in the first place indicated Black Isle could afferd it, in the hope of a better slam dunk
And Feargus had the resources to give the extension:Content was coming in, but not quickly enough. The team was going to need an extension. So, Sawyer argued, why not take time to upgrade the rules while the game was being finished?
Urquhart granted his team an extension from four months to ten. Even that left just barely enough time.
Well, that was the point. He showed modesty when called out, unlike his general attitude in the last decade or so.He doesn't seem very arrogant in that post you highlighted, imo.
I want Age of Empires IV RPG
It's called Rise of Nations: Rise of Legends. You are welcome.
You have weird fetish for Austrian serial killers i take it.Is anyone going to talk about just how cute Josh is in that new Obsidian video!? (He looks like an older jughead and that cuffed sleeve tee with the tattoos is such a lewk!!!)
IWD are pretty good action rpgs with D&D system, NWN 2 is good if you take away the retarded ork part. AP is unique with great dialogue system.
Hmm, his actions speak louder than words.
If he thought he created 3 average games in a row, why did he continue making more of the same?
He has no shame.
I think most of us can agree that from his credits list below, only FNV is above average game.
- Icewind Dale (2000), designer
- Icewind Dale: Heart of Winter (2001), designer
- Icewind Dale II (2002), lead designer
- Neverwinter Nights 2 (2006), lead designer
- Alpha Protocol (2010), designer
- Fallout: New Vegas (2010), director, lead designer
- Pillars of Eternity (2015), director, lead designer, writer
- Pillars of Eternity II: Deadfire (2018), director, narrative designer
That is something that western barbarians do,they put laughter cues for their audience to know when to laugh. I assume it is there for their women,the poor things.
IWD are pretty good action rpgs with D&D system, NWN 2 is good if you take away the retarded ork part. AP is unique with great dialogue system.