2house2fly
Magister
- Joined
- Apr 10, 2013
- Messages
- 1,877
It's interesting that there are two camps with regards to Pillars Of Eternity:
1) They did what they wanted, instead of refining a commercial product with a specific audience in mind
2) They just checked off features and there was no passion put into it
I wonder if these apparently-irreconcilable positions are a result of blind men touching an elephant, or if they can both be true and thus speak to division within the development team
1) They did what they wanted, instead of refining a commercial product with a specific audience in mind
2) They just checked off features and there was no passion put into it
I wonder if these apparently-irreconcilable positions are a result of blind men touching an elephant, or if they can both be true and thus speak to division within the development team