Er, I thought I said that. But my point was that even with that 4GB memory patch, Oblivion used to crash when it hit that 4GB limit with mods, especially with texture packs, so extensively modding it with all the major mods was fucking useless, at least back then it was. But it's been years since I last played modded Elder Scrolls IV and now funposter claims above modders are finally taking into account memory management (like Viva New Vegas does) so I guess there's hope for modern players that want to play a homegrown "remastered" version. In fact, it's the only way I'd ever recommend playing it, to answer the question put to this topic.
Note: I had to correct a typo above where I said "overmastered" instead of "remastered" but likely it was more of a freudian slip.
It's worth noting that the limit isn't even 4GB, but actually 3.3GB. Playing with ORE3 I have seen little evidence that crashes are a result of memory issues and not just...Oblivion being Oblivion, and there's pretty much no performance impact from everything being 2K. The only problem now with visually overhauling the game is that there aren't high quality replacers for all architectural styles which is where I find them most noticeable. The upscaled textures are good, but can only do so much. Currently the big things which need proper texture overhauls are:
- Chorrol
- Bravil
- Cheydinhal
- Fort/ruin exteriors
- Priories
The first three have 1K replacers of middling quality from 2011. Fort exteriors have a couple of 2K replacers but they don't actually cover everything, although the author of Arboretum is preparing to go back and revamp Ruined Ruins, so that may not be far away. The Priory folder has no dedicated texture overhaul.
If anyone ever gets around to those (likely VKVII) then all architecture will be covered. Weapons will just never happen, but honestly they look fine with the upscaled textures apart from a few weird meshes. It's too bad that Insanitysorrow's Weapon Improvement Project didn't meet its full potential.