I ran a few test against what my Ermor neighbour is fielding (3+ armies of 200+ heavy infantry or Hastati + archers + Elder Augur with Evocation 4/Ench 4 or 5, or lots of long deads).
3 Vanjarls with Wraithswords, armor (I already have chainmail of displacements, even though they are not super cost efficient) , dragon helmet, burning pearl and dancing trident, and they wrecked groups of 200+ supported by a commander with lifelong protection just fine.
However, it is rather costly, and won't work against undeads (also, life drain doesn't heal wounds, so my Vanjarls could end the fight with full HP and 3 wounds).
What would be a cost efficient way to deal with them without Construction 6 (I have Const 4, Enchant 4, alteration 4, Construction 4)?
My war with Ubar left me with a shortage of Helhirdings (45 or so, but 10 are protecting the besiegers in Ubar), so sending them against his large armies seem like a losing proposition.
Charcoal shields kind of work; but the lack of regen/recovery makes it much less reliable. My guys sometimes succumbed to their 1000 papercuts, and they cost a ton to make.
Vine shields are good indeed, but I would need some AoE to go with them, and frostbrands will be of little use against the hordes of undead.
I could try to bring lizard shaman communion for regeneration, and dwarves for strength of giants/legions of Steel but they lack mobility, but aren't there other spells that would make it much easier to deal with them?
Curse of stones seems good to deal with the humans, but not so great against longdead.
Dust to Dust would be a terrible waste of the potential of my Hangadrots but I guess I could mass banish with the Vanjarls. Would behemoths be any good? They are expensive, but they can probably deal with chaff quickly.
Should I focus on Construction 6 for firebrands and lanterns, Evocation 6 for wailing winds, or Enchantment 5 for elementals?