My problem with multiplayer is that I come out with some strategy that worked against the AI and then I find out that humans learned how to beat it 15 years ago.
Vs AI, just dump PD everywhere and watch the AI suicide to it over and over. Then put togethr armies / supercombatants that can mow thru endless trash easily. You do need passable expansion to be succesful vs top level AI, but it's ultimately dull and not really preparing you to fight vs decent human-led armies either strategically or tactically. Playing out the expansion phase, the first 10-15 turns where you mostly fight the indies and maybe rush someone (and in a real game, get rushed), is still fun and useful to optimise vs the AI.
But who am I to speak how to start out with this game, if it's only after being spoiled by MP that you realize how braindead the AI is
You really can spam huge amounts of PD vs the AI, and you should vs the highest difficulties... 20 PD where you get the 2nd commander is still low numbers here, and if the enemy has stuff that could plausibly snipe both, just bring an extra commander with bodyguards to sit back and complement the PD. You put smth like 60 PD in a buffer province, the AI will just keep suiciding stuff there over and over again, while you can build proper armies and research back home without attrition. If your national PD troops are really crap, that would hurt this ofc.Vs AI, just dump PD everywhere and watch the AI suicide to it over and over. Then put togethr armies / supercombatants that can mow thru endless trash easily. You do need passable expansion to be succesful vs top level AI, but it's ultimately dull and not really preparing you to fight vs decent human-led armies either strategically or tactically. Playing out the expansion phase, the first 10-15 turns where you mostly fight the indies and maybe rush someone (and in a real game, get rushed), is still fun and useful to optimise vs the AI.
But who am I to speak how to start out with this game, if it's only after being spoiled by MP that you realize how braindead the AI is
Tbf it is not uncommon for the AI to beat your PD with a much smaller force, for example if your troops are a bit shit in general or when the enemy manages to snipe the commander or assassinates him with summoned wisps. Tramplers work very well too.
You really can spam huge amounts of PD vs the AI, and you should vs the highest difficulties... 20 PD where you get the 2nd commander is still low numbers here, and if the enemy has stuff that could plausibly snipe both, just bring an extra commander with bodyguards to sit back and complement the PD. You put smth like 60 PD in a buffer province, the AI will just keep suiciding stuff there over and over again, while you can build proper armies and research back home without attrition. If your national PD troops are really crap, that would hurt this ofc.
Hey guys. Sorry to attempt to hijack the thread (i'll do it quickly, don't worry ), but I've heard the phrase "Don't play Dominions against the AI".
I assume this is true because it ends up being too easy. But is there a mod that actually makes for interesting and effective AI for enemies?
Not really because the other ones are usually not as "playable" as Dom 5, unless you consider End Turn/Start turn APM challenge in civilization meaningful.The most fun I had was with human opponents (the amount of backstabbery that went on was glorious), but yeah, AI's decent enough. You can make the same argument with most 4X games anyway.
Simply bullshit. Playing against the AI can be fun LARPing since the game has so many blocks to play with."Don't play Dominions against the AI".