Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,852
The thing about the fire monks is I can't tell when they'll go down or not. If it's in a predictable spot and I can do the exact same thing over and over I know what will happen and can open up with a move that knocks it down after some trial and error. But if I meet it in a different spot or whatever, the same attack that flattened it before now just hurts it and then it rolls into me and I die or get brought to like 100 hp + on fire. I thought it was just using a big enough attack but that seems wrong, I thought it was hitting the glowy bit behind them but that's either wrong or my attacks have weird hit detection. And I just don't remember them being an issue the first time I played. I'd just walk up after they whiff an attack and they'd fall over and die.
As for the skeleton guys...
Now, granted my stats are shit between being underlevelled from dying too often and being spread out so I can do all the stupid dojo quests and not sticking to a single weapon. But even so, I can't imagine having enough stats to drain all his stamina in one swing when this is where I am now.
What should I be doing with my stats anyways? I invested a bunch in spirit but that seems pretty crap in retrospect, and I guess I only need enough magic for maybe like 2 or 3 elemental enchants, purification and extraction, which seems OP as fuck. Should I throw everything else into one stat and get a weapon that scales off that? Spread out enough to get whatever current level armour needs?
Being rusty on all the enemy patterns is definitely a problem, I got merked by a stupid statue guy because I forgot he does a fast upswing after the slow ass attack. But even knowing their moves doesn't help much if it takes countering their whiffed attacks like 4 times to remove half their stamina and then they can just get it all back by shitting on the floor. I also wish I had a punching bag to test shit out on, because trying to figure out which attacks do more ki damage or break more guard or whatever is hard when the enemy is doing random shit and will one shot me just as I finish the combo I want to compare to another combo.
As for the skeleton guys...
Now, granted my stats are shit between being underlevelled from dying too often and being spread out so I can do all the stupid dojo quests and not sticking to a single weapon. But even so, I can't imagine having enough stats to drain all his stamina in one swing when this is where I am now.
What should I be doing with my stats anyways? I invested a bunch in spirit but that seems pretty crap in retrospect, and I guess I only need enough magic for maybe like 2 or 3 elemental enchants, purification and extraction, which seems OP as fuck. Should I throw everything else into one stat and get a weapon that scales off that? Spread out enough to get whatever current level armour needs?
Being rusty on all the enemy patterns is definitely a problem, I got merked by a stupid statue guy because I forgot he does a fast upswing after the slow ass attack. But even knowing their moves doesn't help much if it takes countering their whiffed attacks like 4 times to remove half their stamina and then they can just get it all back by shitting on the floor. I also wish I had a punching bag to test shit out on, because trying to figure out which attacks do more ki damage or break more guard or whatever is hard when the enemy is doing random shit and will one shot me just as I finish the combo I want to compare to another combo.