Thats why i asked how long it is without those. If its like 10hs of main missions im totally ok skipping those.Skip the optional sub-missions and twilight missions if you don't want to see same levels again. It still has plenty of content
You're scaring me, bro. I just finished Way of the Strong and all of its challenge Sub-Missions. None of them killed me, but that fucking Tea Time Nue + Tengu fight is an immeasurable pain in the goddamn fucking balls. I'm feeling stronk as fuck right now, and I'm worried WotD will crush my ego. SotC spam is definitely boring, and I only use it when predicting an enemy boss / Revenant spawn at this point. Would much rather be in mid stance and attack humans 'till they block to drain their Ki with Moon Shadow, or Cherry Blossom in High Stance on a Yokai. Damage is definitely similar to SOTC. With no buffs, against an Amrita Fiend's back in The Queen's Eyes on WotSt, SotC did ~8,500 twice. Cherry Blossom did 5,300 and 9,700, not including the 6 hits from the combo leading up to it. This is, of course, without the Master Swordsman 2kats, because I can't fucking get a pair with 7 affixes on them.Played a few missions on Way of the Demon and the 1st Dragon of the North mission on Way of the Strong. Way of the Demon is easier than Dragon of the North by far. My damage is still OK, I can kill things pretty fast still but my defenses went to shit. One mook from Bandits mission, yes one of the trash pirates you fight on the very first real mission, can kill me in 2 hits. I have 4 pieces of of heavy gear, all at over +10 and one piece medium armor with over 4000 HP and one of those fucks hits for something around 2500+ damage. I'm also growing bored of the Dual Katanas but I'm beginning to fall into a pattern where it's SOTC all the time as regular attacks tend to do shit in terms of damage and no other skill matches SOTC in damage output. I'm considering resepc'ing into a single Katana + Spear build but that would require at least partially going through Way of the Strong again to get my gear upgraded. Decisions, decisions.
When I did Nue, he looked so intimidating that I decided to stay as far the f*** away from that thing as possible so I didn't even know he had a tail grab.I hate the electro cat boss so much. Wouldn't be so bad if he didn't have that tail grab attack. I try to avoid his back, but it still happens.
Ugh, this always happens... I make a bitching post about a part of a game I'm stuck in and one or two attempts later I get past it. And I've been here for three days.
Ranged weapons are really underappreciated for boss fights, it seems.
Yeah, in that fight, the bow even auto-aims for her head if you're locked on to her. Just a matter of pulling the trigger fast enough.Ranged weapons are really underappreciated for boss fights, it seems.
I used them a lot actually. That vampire/succubs lady in second mission lost a lot of ki when I shot her hovering.
Smithing Texts are mostly random drops from bosses. Others are given as rewards for completing Sub Missions.Question: when do I get new generic (not named) weapon schematics for the smith? What determines it? E.g., needing to disassemble same weapon type X times, or something like that?
Now, we've come to expect misleading translations in this game, so I set out to identify exactly what counts as "firearms damage". I did this by identifying which attacks now did zero damage to me after having 100% reduction. Here's the lists of attacks that I saw negated:
Actually, it easier to list everything that is not negated. From what I've seen, if it does not involve an enemy physically swinging and hitting you with a weapon, it counts as firearms damage and is negated, unless it's:
- All arrows, bullets, and cannon shots, of course. This includes arrow traps and the arrow rain in Siege of Osaka (Winter)/Crimson Fortress.
- All bombs and bomb variants, such as those thrown by dwellers, ninja, Giant Toad, etc.
- All shuriken/kunai thrown by ninja, dogs, Okatsu, etc. This includes exploding shuriken (the explosion will do zero damage too).
- Everything that's spit at you, including the elemental balls spit by Onibi, fire/poison balls from Rokurokubi, Joro-gumo's webbing, etc.
- Virtually everything that's thrown at you, eg. stones, Onryoki's balls, the weapons Date Shigezane pulls out his back, etc. I have seen one exception, though: Yuki-onna's spear does damage you when she throws it.
- Flying bolts' projectile wraps. You're not protected from her projectile wrap grab, though.
- Makibishi
- Virtually all non-melee elemental attacks. This includes:
- Lightning strikes from Nue, Nobunaga, Orochi, etc.
- The sickle-shaped blasts from Raven Tengu and certain boss characters when in Living Weapon
- Yuki-onna' icicles, and the AoE that form when they hit the ground
- Yuki-onna's stomp AoE
- Nobunaga's earth mines
- Sanada Yukimura's twisters
- Trail of fire left by wheelmonks/Sanada
Note that the status buildup from these attacks is also negated, but only for the 5 elemental status ailments. You will still be afflicted by non-elemental status ailments like paralysis and slow. Hence, Hino-enma's screech will do 0 damage, but still paralyze you. Rokurokubi's poison shots will do no damage, but still poison you. Orochi's confusion ball/breath will still...well, confuse you.
- Kelley's Oroboros attacks
- The surrounding energy when characters like Date Masamune and Sanada activate Living Weapon
- Laser attacks, like the big one from Umi-bozu and the smaller ones from White tiger/Hundred eyes
- Breath attacks like Yuki-onna's ice breath, Nue's lightning breath, or the fire/poison breath from Rokurokubi. Oddly enough, Orochi's breath attacks docount as firearms, and so I took no damage from them
Edit: I completely forgot to mention how to actually get RFD 100%. There are a couple of ways to achieve it. First, the sources of RFD%:
You can combine these in any way that most convenient to you. For example, I got a decent Yasakani with RFD 9.6% on it, and I didn't want to wear Hiraishi armor. So, the way I did it was:
- Tatenashi 2pc set bonus gives 25%.
- Hiraishi 3pc set bonus gives 25%.
- Accessories can sometimes roll 9.x%
- 10.x% (13.x% at max familiarity) rolled on armor pieces
You can temper/reforge RFD on helmets and torso armor. it's a common perk too so it shouldn't be too long before you get it. To get it on the other armor pieces, you need to inherit from a helmet or torso piece. This would mean giving up the Attack+ inheritable, though.
- Tatenashi 2pc
- Yasakani Magatama with 9.6%
- 13.x% on all five armor pieces.
Edit 2: Does not affect lasers from White Tiger and Hundred Eyes.
Couple more levels with insta death pitfalls. Nothing close to that area, though.Ah, OK, thanks for the Magatama info. I did find one as a sub-mission reward, but I found it weird that I now have like 10 different options for single sword and only two forging options for dual swords. Oh well. And I'm still in the second area, so too early for me to farm unique smithing texts or whatnot.
In other news, the Umibouzu level is friggin' infuriating. Insta-death potholes you can barely see everywhere! Good job, game, I hope this is a one-off and not a trend, because the game has crap precise movement controls anyway.
I thought of this idea for my "dream game" a long time ago of allowing the player to remain stationary while attacking by holding the walk key. But I barely walk in games, so maybe it would be better to remove it. I wanna see a really good third person melee system designed for a mouse and KB.That level was actually what made me realize you can't fall off ledges by attacking, only moving. Huge improvement over Souls series in that regard.