As promised, a look at NI-OH, NIOH, Nioh, whatever man.
Lets start out with all the similarities that the game shares with Souls:
-The UI
-"Bonfires"
-Souls used to level up your stats
-Leveling up in the Bonfire
-Dropping all your souls upon death; retrievable unless you die again on the way there
-The stat system itself
-The way you attune magic spells
-Summonable co-op bros
-Online invasion, I think. Right now there are summonable Revenants of other players, although they are NPCs. They have the same gear as the player and supposedly try and mimic their play style.
As I said, UI is very similar to Souls. I highlighted the most important aspects here. First off, the icon within the Yellow Box shows you which Animal Spirit you are bonded with and also acts as your "Devil Trigger" (called a Living Weapon in this game). Once the gauge fills up and you press Triangle + Circle you imbue your weapon with the elemental property of the Guardian Spirit . It's pretty sweet. The Guardian Spirit you are bonded with also grants some passive bonuses but more of that later. The Red Box is your Stances. You have 3 of them which anyone who has wached any weebshit with Samurai will be familiar with. High Stance for heavy damage but slow speed, Mid Stance for medium damage and medium speed, Low Stance for shit damage and high speed. Apparently you're supposed to switch through Stances based on the situation you are in, or even switch stances mid-combat, but from my experience Low Stance is just plain awful, High Stance drains your Stamina (Ki) really fast and Mid Stance just wrecks everything without any problems.
Blue box has your Amrita (Souls) but there's also a currency for normal money as well. The only use I've found for money is activating passive buffs at the Shrines (Bonfires) for more loot drops.
This is the Guardian Spirit menu which can be accessed when praying at a Shrine. There's 4 spirit animals in the demo that cover the basic elements: Fire, Water, Wind and Lightning. I'm sure there will be more animals to be found as there are other elements within the game. They all give various different passive upgrades to your stats. Also, when you die and drop your Amrita your Spirit Animal will be waiting at your death point.
This is the level up screen. The first stat I have highlighted is called Body. It's the generic Health stat, although Spear damage scales off Body. One thing that might catch your eye are the Skill Points stats for Samurai, Ninjutsu and Onmyo. Otherwise it's pretty familiar stuff for any Souls player.
This is the menu where you go and spend those Skill points. Samurai Points are for your martial weapons (Katana, Axe and Spear in the demo), Ninjutsu for Ninja magic (Shurikens, Exploding Shurikens, Caltrops, Poison and Paralysis Bombs) and Onmyo Magic (Elemental Weapon enchants, slow spell, antidote spell). The Samurai Skill Trees have passive buffs like increased Stance damage, decreased Ki usage when blocking or attacking as well as unlocking new moves.
When you learn magic you can attune them the same way you'd attune them in Souls games. You can see my Guardian Spirit peeking at the bottom of the screen.
And this is where you can customize your move set.
So far I think it's a pretty sweet game. The only thing I'm not wildly excited about is that loot has random stat rolls so it's going to be a Diablo-esque loot whoring experience for many people. The big question for me is if Melee is a must with all character builds or will it be possible to make characters that focus more on ranged attacks? I'll try making a Dexterity character who focuses on Ninja magic to find that out after I finish the demo with my current char (it's quite long-ish, the demo, and you get a DLC reward for beating the demo).