Talby
Arcane
- Joined
- Mar 15, 2008
- Messages
- 5,597
no invasions no talk pal
PvP update is coming soon dunno if it will have invasions though.
no invasions no talk pal
Does anyone fear that PvP won't be good with this style of combat? I can already see it having less variety than the souls games, then you have how long it takes to find people, the combat can be spam heavy and spear seems like the optimal weapon for this game.
The game is way more fun than anything Souls offers imo.
The game is way more fun than anything Souls offers imo.
The combat is solid, if you don't mind the weeby vibes. But it takes a lot more to be a great game. An Top10 RPG list with DS1 as the winner? Totally credible. With Nioh at the top tho? Not gonna happen, outside of some obscure fansite or some such.
Not going to argue Dark Souls is a more complete game than Nioh, because it 100% is. But at this point, the Dark Souls setting and lore has run its course. I'm not going to cum buckets because From put a statue of Velka in a hidden area. If I gave a fuck about that, I would post on the subreddit. DLC weapons in Dark Souls look cool, they add a fun special attack, but other than that, most of them function similarly to other weapons in that class. Valorheart, and Twin Greatswords are notable exceptions.
Compare that to 1 new weapon in Nioh. Whole new playstyle, new build planning, new skills, everything. Add in another difficulty, a second Guardian Spirit to further enhance the craziness, higher level equipment, and the DLC is 1/3 the price of AoA / TRC. And we still have 2 more DLC's to go.
The setting is highly overused because of Koei, and too Japanese for you, but the gameplay is second to none. Nioh's systems may be gamey as hell, but...it's fun. The biggest contention compared to Souls should have been its stage-based level selection, but they took advantage of that and created cool areas to explore with better level design than DS2 and DS3. Unfortunately, they repeated them a little too much in the side missions. In the end, what hurt them most was the lack of enemy variation outside of bosses.
Sure Dark Souls is more 'immersive' and will win more awards than Nioh in the RPG category. But at the end of the day, Nioh is just more fun to play and that's what I consider most important.
There is too much fiddling around with little things in Nioh. Constantly having to switch equipment and looking at the loot got old pretty much instantly. Obviously your mileage may vary here but I like being able to take the first goddamn weapon in the game and sticking to that or at least not having to switch every five minutes. The samurai skills are also an example of the fiddling but at least you don't have to do anything there if you don't want to. If they wanted to have combo customization then they should have gone full God Hand.
The weapons also don't have any differences in the moveset inside weapon classes. A spear is always just a spear in Nioh whereas in Dark Souls the spears will often have slightly different moves. This makes having to change weapons constantly even less interesting.
The enemy variation outside of bosses is indeed one of the other great stumbling blocks but the bosses are definitely not without fault either.
Every single boss in the game has some sort of gap closer and a ranged attack, except for maybe Joro-Gumo and the guy with the lightning spear you fight in the battlefield level (sorry I can't remember all Jap names off the top of my head). Even he has a big overhead smash with his spear that he'll jump towards you with. He's also designed to punish people who stay close as he loves to sweep your legs, and has wide arcs on his attacks.There are only a couple of bosses that can either close the distance effectively or use some sort of projectile attack of any real danger. You are pretty much safe as long as you keep backing off with most human bosses and that's just not good enough
Obviously you played this game like it's an actual Souls entry. Ki Pulsing is an absolute necessity if you want to play an aggressive, fast-paced build with lots of focus on evasion. Or cause proper destruction with an axe through its Mystic Art synergy.Some of the mechanics seem superfluous or just boring. The Ki burst or whatever where you recoup some of the spent stamina trivializes stamina management too much and you're better off not using it if you want to have fun
I never understood where this complaint came from. I had 700 in my storage by the time I hit Way of the Strong. Most Oni have a near 100% chance to drop at least 1 Elixir. A lot of them drop 2 each, particularly the One-Eyed Oni. The game lets you equip a Kodama Blessing for 25% more Elixirs. If that's not enough healing...you have a magic scroll you can learn for Healing over time. You're also given a minimum number of elixirs every time you pray at a shrine. So it's actually a combination of Estus + Demon's Souls + Bloodborne. If that's not enough healing...the game isn't at fault.Also they should have just stolen the Estus mechanic but they had to have consumable health potions. Have fun grinding that shit or giving a bunch of items to the shrine.
Played Diablo 2 for years. Still play Path of Exile on occasion. Was one of my favorite aspects of the game.
Thanks for helping me understand why I find this game so uninteresting. It doesn't make any effort to pass it's world, characters and fictional elements as minimally believable. I don't expect a Lordran or Yharnam in every game, but shit, placing fucking SHINTO SHRINES on a LONDON PRISON TOWER because "save game reasons" is punch to the guts of my immersion.OMG that's it. I was racking my brainz what's the vibe Nioh is giving off - it's basically Diablo Dark Souls. Down to things like loot showers and nondescript locations that look randomly generated.
God I hope this gets a PC release.
Posts like this (which I agree with) make me wonder if Dark Souls in the end isn't much more than an action game. I mean, I dropped Nioh halfway through because it felt too much like an action game with little else besides it, so I lost interest fast. At the same time Souls series keep pulling me back again and again even with it's inferior combat system. This makes me think the appeal of Dark Souls is a combination of factors, atmosphere, themes, lore, mechanics, etc. and calling it "action game" may be a huge mistake.Uch... Does it make sense to continue playing this, if I'm not that excited after first 6 missions? I'm currently at the one with Umi-Bozu boss, level 46. And I'm finding myself fighting very hard to not play this, not sure why. The combination of crappy loot system, repetive enemies, mediocre level design and anything that really stands out makes it a much worse experience than Dark Souls unfortunately. Is there anything that changes after first 6 missions, anything that is a little bit exciting / surprising / fresh and new? Or should I assume this stays this way for the rest of the game?
I bought this on day 1, which was February I guess. Asking those questions in September means that probably the game didn't meet the expectations, a little bit. It seems that great combat is not enough to make game a great one, after all.
Dual Swords requires the most skill to be good at so don't feel bad if it feels weak. You'll definitely want a weapon buff or a 2kat that comes with natural elem damage since applying debuffs and dishing out large amounts of elemental damage is what they excel at. The final step in mastering the 2kat is reailzing that if you can apply 2 elemental debuffs at the same time the enemy gets hit by a special debuff called Discord. To quote the wiki:
When you stack 2 elemental status effects on a foe, they are inflicted with Discord. Discord heavily slows them and breaks their guard making them stagger with every attack taken. The guard break lasts until the status disappears, far longer than a normal guard break. When the status is applied to humans they become severely slowed and recover Ki much more slowly. All enemies take more damage while the status is in effect.
Unless it was recently nerfed, Heavy Armor is INCREDIBLE. Better than it was in DS1. Grinding should be avoided at all costs on Way of the Samurai. When you get to Way of the Strong, there is (again unless it was nerfed), one Side Mission, The Isle of Bandits, that allows you to get level 150 gear with nearly perfect stats that people leave behind on their corpses. After that, your goal is just to get it to Level 150 + 10, (by forging a 150 with a 150, then a 150 +1 with a 150 +1, 150+2 with a 150 +2 etc. etc.). I never got to Way of the Demon, because I wanted to wait till all the DLC was out to go balls deep into the game and burn myself out. I do believe it gets VERY grindy after the 2nd difficulty, though. 3rd difficulty is specifically built around min/max monsters who have spent hundreds of hours in the game.Is armor as useless as it is in the Souls series? Also, just how grindy does it get?