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Nintendo Switch, the only console today making games which are games

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,401
That's quite shitty behavior.
 

AndyS

Augur
Joined
Sep 11, 2013
Messages
616
Well, the controversy got me to download the last version of Ryujinx and a couple of games. It turns out it works great! I guess I'll be on the lookout for good Switch games from now on.
 
Joined
Dec 19, 2012
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If it bothers them so much. But I bet piracy doesn't make that much difference in their sales, bet making a console that can't be emulated for a long while isn't worth the cost of cutting-edge graphics.
The thing is Nintendo doesn't even need cutting-edge graphics like, say, Sony does. There are no Gran Turismo, Uncharted, or COD equivalents in Nintendo's library. All of Nintendo's in-house games have stylised, non-realistic visuals, so having a powerful system makes even less sense. Only Nintendo can get away with having a low power system.

i dunno, i actually enjoyed TOTK quite a bit but its framerate problems were a constant detriment to the experience for me. trying to fight a pack of enemies by setting all of the surrounding grass on fire made the framerate dip below OOT levels and the constant performance dips really sucked a lot of fun out of the game.

if i recall correctly, the gamecube (AKA nintendo purse) had some degree of parity with other consoles back in the day. i miss those days.
 

The Decline

Arcane
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Messages
8,220
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Everywhere
If it bothers them so much. But I bet piracy doesn't make that much difference in their sales, bet making a console that can't be emulated for a long while isn't worth the cost of cutting-edge graphics.
The thing is Nintendo doesn't even need cutting-edge graphics like, say, Sony does. There are no Gran Turismo, Uncharted, or COD equivalents in Nintendo's library. All of Nintendo's in-house games have stylised, non-realistic visuals, so having a powerful system makes even less sense. Only Nintendo can get away with having a low power system.

The art styles they use for their games still look like crap compared to what their 2D games looked like.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,944
If it bothers them so much. But I bet piracy doesn't make that much difference in their sales, bet making a console that can't be emulated for a long while isn't worth the cost of cutting-edge graphics.
The thing is Nintendo doesn't even need cutting-edge graphics like, say, Sony does. There are no Gran Turismo, Uncharted, or COD equivalents in Nintendo's library. All of Nintendo's in-house games have stylised, non-realistic visuals, so having a powerful system makes even less sense. Only Nintendo can get away with having a low power system.

The art styles they use for their games still look like crap compared to what their 2D games looked like.
Declined along with the rest of Japanese animation styles.
 

911 Jumper

Learned
Joined
Jun 12, 2023
Messages
1,560
Building the Ultimate OLED Switch Lite

The Switch Lite is overdue for a massive upgrade. In this video, we upgrade the new Hyrule Edition Switch Lite with the SUPER5 OLED kit, a 5,000 mAh battery, and hall effect joysticks.
 

911 Jumper

Learned
Joined
Jun 12, 2023
Messages
1,560

i dunno, i actually enjoyed TOTK quite a bit but its framerate problems were a constant detriment to the experience for me. trying to fight a pack of enemies by setting all of the surrounding grass on fire made the framerate dip below OOT levels and the constant performance dips really sucked a lot of fun out of the game.

if i recall correctly, the gamecube (AKA nintendo purse) had some degree of parity with other consoles back in the day. i miss those days.
I think Nintendo went too low with the spec restrictions. The CPU is downclocked to ~1020GHz, GPU runs at ~768MHz. In handheld mode, the GPU drops even further to ~300MHz. And then there's the 4GB ram. Undoubtedly the portable design and battery would have informed these technical decisions, causing Nintendo to be even more conservative, but still those numbers show how underpowered Switch is compared to Sony's and Microsoft's offerings. Again, out of the big three, only Nintendo could get away with those specs. I think GameCube was Nintendo's best console. It was Nintendo at its most PlayStation-like, you could really see it in the library, in the visual design, and in the way the GC was marketed.

The thing is Nintendo doesn't even need cutting-edge graphics like, say, Sony does. There are no Gran Turismo, Uncharted, or COD equivalents in Nintendo's library. All of Nintendo's in-house games have stylised, non-realistic visuals, so having a powerful system makes even less sense. Only Nintendo can get away with having a low power system.

The art styles they use for their games still look like crap compared to what their 2D games looked like.
I don't like the style they have used for the latest Zelda game. It looks plasticky and has that cheap mobile game look. The character designs in this new style are also awful. I think they should have gone with something Wind Waker-ish for the 2D games. I like the style they used for BotW and TotK, though.
 

mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I think GameCube was Nintendo's best console. It was Nintendo at its most PlayStation-like, you could really see it in the library, in the visual design, and in the way the GC was marketed.


The Cube was pretty great, even in how portable the design was with handle, etc. and how durable it was so it could handle a kid accidentally punting it and still work. You think it was a better competitive console than the SNES though?

Anyway, pretty sure the reason the Switch went low-powered was due to needing everything to run in handheld mode and have a good experience and some battery longevity. Really, it's pretty amazing how much they got out of it. If they were working with something more like a current handheld PC, it could be really interesting what they might be able to put out there. Assuming you still want Nintendo first party stuff anyway, if not, might as well just grab a Steam Deck or equivalent style handheld PC.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,944
I think GameCube was Nintendo's best console. It was Nintendo at its most PlayStation-like, you could really see it in the library, in the visual design, and in the way the GC was marketed.


The Cube was pretty great, even in how portable the design was with handle, etc. and how durable it was so it could handle a kid accidentally punting it and still work. You think it was a better competitive console than the SNES though?

Anyway, pretty sure the reason the Switch went low-powered was due to needing everything to run in handheld mode and have a good experience and some battery longevity. Really, it's pretty amazing how much they got out of it. If they were working with something more like a current handheld PC, it could be really interesting what they might be able to put out there. Assuming you still want Nintendo first party stuff anyway, if not, might as well just grab a Steam Deck or equivalent style handheld PC.
Gamecube survived the test of mother throwing it, as she always did with consoles when she was fuming mad and wanted to really hurt us. PS2 did not. Our first Dreamcast did not. N64 did because it's basically a brick with no moving parts except the flap.
 

mediocrepoet

Philosoraptor in Residence
Patron
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Gamecube survived the test of mother throwing it, as she always did with consoles when she was fuming mad and wanted to really hurt us. PS2 did not. Our first Dreamcast did not. N64 did because it's basically a brick with no moving parts except the flap.

This explains a lot. But also, yes, Nintendo products have traditionally been pretty sturdy things, meant to stand up to kids manhandling them. Or at least, I assumed that was it. Maybe it was a selling point for crazy parents. You can throw it at your kids' head and it'll still work later! :lol:
 

Azdul

Magister
Joined
Nov 3, 2011
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Langley, Virginia
I don't blame Nintendo for going after the emulators. These emulators essentially give people the opportunity to play enhanced PC ports of Switch games – for free. With PlayStation and Xbox PC enhanced ports, people have to buy the games from Steam, so Sony and Microsoft still get something back. But with Switch emulation, if you can get the keys and firmware without buying a Switch, which is possible from what I understand, then Nintendo gets nothing.

In other words, people can play Nintendo's multi-million dollar games for free, and Nintendo loses out on both hardware and software revenue. Why wouldn't Nintendo want to stop that? It'd be bizarre if Nintendo just sat back and ignored it. I also think Nintendo knows that Switch 2 is unlikely to top Switch 1 lifetime hardware sales, which makes every hardware and software unit sold even more important for Nintendo's next gen strategy.

Nintendo will have more portable competition this time round, too, with Steam Deck and possible portable offerings from Sony and Microsoft, which is why Nintendo will want to ensure that anything that results in a loss of hardware and software revenue is ideally eliminated. Unlike the Sony and Microsoft, Nintendo's main business is video games. Microsoft can lose its video game business and still survive. The same can't be said for Nintendo.

Nintendo's also going after YouTube accounts that post footage of Nintendo games running on emulators.

Nintendo Is Now Going After YouTube Accounts Which Show Its Games Being Emulated
They are doing shitty strategy of using legal system to intimidate smaller players on the market.

They throw together many allegations into single lawsuit and ALL of their lawsuits are settled out of court, so public in general get impression that emulation is illegal and all Nintendo allegations are valid.

Nintendo tactics would never work against larger company with resources to fight it out up to supreme court. They are trying it with Palworld - and if Palworld guys will not get the backing of bigger company, they will have to settle.

The reasonable approach is to have nothing to do with Nintendo, which most 3rd party developers had chosen in Nintendo 64 and Gamecube era.
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
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I don't like the style they have used for the latest Zelda game. It looks plasticky

Pretty sure that's the whole point. I always assumed it was meant to look like a children's toy set and it's neat. It's not something I need to ever see again but it's cool they tried it.
 

markec

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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
https://www.ign.com/articles/ninten...es-to-court-against-nintendo-without-a-lawyer
GZUQbI2X0AAGLyR
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,242
Man fucking pokemon squid is now canon according to the leaks.
APOLOGIZE TO VAPOREON NOW!
 

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