Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

New Vegas review from NMA, too good to be true???

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,860
Location
Your ignore list.
1eyedking said:
Amuse me. Describe me quests of Vault City and New Reno quality please.

OMG DUMBASS STPO NITPICKING IF YOU HAVENT PLAYED THE GAEM U AINT KNOW SHIT ABOUT IT AND ITS A WHASTE OF MINE TIEM TO XPLAIN IT TO U SINCE U DONT KNOW SHIT ABOUT IT CAUSE U HAVENT PLAYED IT YET AND U CANT CRITICISE A GAME U DIDNT PLAYED
 

KreideBein

Scholar
Joined
Sep 19, 2006
Messages
957
1eyedking said:
Amuse me. Describe me quests of Vault City and New Reno quality please.

In terms of multiple ways to resolve one, here's an example:

If you're working for the NCR, a senior officer tells you to get rid of the Great Khans. She feels that they're a threat and basically wants them all dead. Now, you can go over to their area and massacre the lot of them, report back to her, and she'll be happy. Alternatively, you can work things so that they just decide to leave the region and head north, or you can even manipulate the politics within the group to get them to ally with the NCR. Or, you can just say fuck you to the NCR and go with with Caesar, Mr. House, or do your own thing.
 

Felix

Arcane
Joined
Sep 23, 2009
Messages
3,356
I just checked the radionv folder, there are 48 songs in there (include some classical stuffs) but I only hear like 5-6 songs in-game.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,763
Location
Copenhagen
G2 is a game that knows what it is:

Don't worry guys! You can come out now, it's entirely safe: Gothic 2 knows what it is!

Tough in the sense that it relies heavily on armor and weapon progression:

New Vegas characters scale with armor and weapons. When my gun-specialist fires his stealth pistol in a casino where I can't bring my guns, she is significantly worse, approx. 1/10th of combat strength, compared to when she's wielding weapons from another tier.

Same goes for armor.

character progress is not continuous but rather delivered in quantized amounts

As in New Vegas, but I don't really understand why quantified instead of continious character development is preferable?

coherent quests

As New Vegas (except for that retarded rocket-quest).

coherent factions

As New Vegas, which actually does an even better job at this.

intelligent behavior

The art direction has intelligent behaviour?

There's nothing severely out of place anywhere.

The instances of out-of-placeness in New Vegas are few and far between. There are LOADS more of those instances in Fallout 2.

consuming potions requires you to 'use' them in the inventory,

Oh you mean that thing New Vegas UI also requires you to do and which everybody thinks sucks? Ah. It's cool when it's in Gothic 2. Get it.

attacking requires complication,

"Attacking requires complication." Gonna have to spell that out for me, babe.

Once you get used to them they feel natural.

Once you get used to anything it feels natural. That's why it's called getting "used to it." I'm not bothered by New Vegas' interface anymore, 'cause I've gotten used to it. Doesn't mean it's good.

A silly roller-coaster ride with no cohesion whatsoever.

I'll take your word for it.

NCR sets up a 'Fantastic' dude to take care of an extremely important solar power facility just for the lulz of it.

Out of extreme desperation. There are no other volunteers. Although I'll grant you that's a minor character, in a minor quest, that has minor problems. Guess it's game over now, New Vegas. Fuck that game.

An idiot scientist believes he is a Ghoul for the lulz of it. You can send a faction of religious ghouls (who believe for the lulz of it) into space for the lulz of it. Or kill them for the lulz of it. Their leader speaks with a background echo just for the lulz of it. You can wear space suits and helmets just for the lulz of it (nobody comments on such a ridicule apparel).

Yep, that entire quest-line is completely retarded. Must have been Sawyer's kid with aspergers that wrote it, I agree.

The owner of the dinosaur store sells T-Rex toys for the lulz of it.

Did you play this game? He even comments that his just trying to sell of what he has, and he happens to have a lot of fucking dinosaurs since that's what's the souvenir-shop he took over. Also says no one buys them.

The Caesar's Legion burns down towns (instead of enslaving them) for the lulz of it

...

I get what you're doing now ;)

You dislike reading so much, instead of actually investigating why they do this shit you just say: "ITZ 4 TEH LULZ!"

Most (though not all) skill checks are of the F3 quest-skip variety instead of providing a real solution.

Alternative branches, alternative rewards/punishments, different faction standings, locks/opens other quests, the list goes on... Ah, but whatever:

"ITZ 4 TEH LULZ!"

Skills themselves have taken a turn for the worse since now Guns encompasses all of the important weapons in the game: Guns+Repair+Skill 3 is now even less of a no-brainer.

Not unless you're willing to put 8-10 points in strength. I'm maxed in guns but can't use anything that would be called "Big Guns" back in the day.

So, as an elite codex member would have put it, "NYAH!"

'Hardcore' mode is a joke since food, water, and rad-away are in an extremely ample supply

Let's look at what food & water requirements don't do: Give you penalties associated with dehydration and starvation (since, as you say, they are quite easy to acquire).

Now, let's look at what they do: Cost you caps (especially important early on), weigh a fuckton, enforce travel.

The fact that ammo has weight is also of import. I usually like to branch out a little into energy weapons late game. Can't, because of the weight problems they pose.

Character creation is pure mindfuck.

Look up what an argument is. That isn't it.

Mini-games are still in.

Don't... Really... Care...

The fugly interface+PipBoy is still in.

Gothic 2 shitty interface: Good because you get used to it.

New Vegas interface: "ITZ 4 TEH LULZ!"

Both are shit, let's be honest.

Voice acting is downright deplorable

Won't get any arguments there.

Writing is mediocre and at times even bad

This must be the 10th time you've posted a statement without an argument and just expected me to go along with it.

1eyedking thinks I'm too stupid too notice :(

It's a game with no semblance of intelligence anywhere.

See above plox.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
1eyedking said:
Leveling up gets you only a scant amount of learning points and you spend them on teachers that almost always require a favor in exchange. Talk about atmosphere.
Not really. Most trainers teach you for free. For example, Torlof will train STR and DEX up to 90 for free. Carl will train your STR for 50 gold. Lares will train your Dex for free.

Wulfgar will train everyone for free. Buster will train you if you beat him. Same goes for Rod. Bosper will teach you skinning for free. Grom will teach you tons of hunting skills if you bring him some food. Grimbald and Gestat will train you for free.

It has good art direction (good voice acting, solid town design, coherent quests, coherent factions, intelligent behavior).
Not really. The factions aren't very coherent (they had a LOT more sense in G1) and the quest design is, well...

The mercenaries' quest:

- to join you need to beat a lot of mercenaries or talk to them (which is a clicking exercise in a game without dialogue skills)
- drive away the militia - read as kill two militia dudes
- collect the rent - beat a farmer until he agrees to pay
- Thekla's quest 1 - she doesn't like that Sylvio and Bullco are hanging in her kitchen, since the game has no dialogue skills, you have to fight Bullco
- Thekla's quest 2 - go to the witch and bring her some herbs
- The forbidden pasture - farmer A wants to take his sheep to farmer B's land. Talk to farmer B and select "cause I said so" option to earn 100 xp
- the witch needs some sun aloe - go fetch

Like I said, while the exploration (including the proper challenge to skill ratio) is a strong aspect, quests are nothing to write home about. Some quests are well done, like getting into the town, but they are very, very rare and most quests are "kill it, fetch it, deliver it" crap.

F3:NV is F3. A silly roller-coaster ride with no cohesion whatsoever. NCR sets up a 'Fantastic' dude to take care of an extremely important solar power facility just for the lulz of it.
That kinda makes sense. They took the facility from the Brotherhood, didn't really know what it was, asked around if someone can make it work, one guy saw an opportunity and stepped in. For the record, he DID manage to get the facility working, so he does knows some shit, and NCR is unhappy with his progress and wants to replace him with someone else.

An idiot scientist believes he is a Ghoul for the lulz of it. You can send a faction of religious ghouls (who believe for the lulz of it) into space for the lulz of it. Or kill them for the lulz of it.
Not the best quest, but not the worst either. If we ignore "he thinks he's a ghoul", which is weird but not that weird as many people believe all kinda crap, the quest is about religious nuts trying to get the fuck out using pre-war rockets. You can either help them or sabotage the rocket out of spite. What's awful about it?

A sniper sets himself up on top of a dinosaur mouth that gives him no peripheral vision for the lulz of it.
It's the highest structure and it gives him 180 degrees vision.

The owner of the dinosaur store sells T-Rex toys for the lulz of it.
He sells all kinda shit, including the pre-war souvenirs.

Crazy invisible mutants kill brahmin for the lulz of it. The Caesar's Legion burns down towns (instead of enslaving them) for the lulz of it. NCR builds gigantic metal statues for the lulz of it. And so on, and on...
I'm getting tired replying line by line, so I'll just say that saying that everything you disagree with is done for the lulz is silly. You can apply it to any game, including Fallout and Gothic 2.
 
Joined
Nov 1, 2008
Messages
7,953
Location
Cuntington Manor
Do any of the 'must deal with' bosses force you into combat? and if yes, are there ways to tilt the battle in your favour (reprogram turrets, convince soldiers to join you, etc)?

How long is the game for those that have completed it?
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,763
Location
Copenhagen
Blackadder said:
Do any of the 'must deal with' bosses force you into combat? and if yes, are there ways to tilt the battle in your favour (reprogram turrets, convince soldiers to join you, etc)?

I haven't been forced into combat with any bosses at all. I haven't fully completed the game though. On most every "boss-encounter" I've gone a with diplomatic and/or covert approach.
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
Others already commented on G2's weak (and strong) points so I don't think it's necessary for me to go there but I feel like reacting to this: while I haven't touched NV at all and thus can not know if all the "for the lulz" claims are true, that would debunk you own claim that NV lacks cohesion since then the whole thing would be coherent within its setting's own reality.
 

Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,702
Location
Agen
Gragt said:
if all the "for the lulz" claims are true, that would debunk you own claim that NV lacks cohesion since then the whole thing would be coherent within its setting's own reality.
:lol:
 

Lockkaliber

Magister
Patron
Joined
Apr 27, 2009
Messages
2,542
Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
1EK is trying to outdo himself in dumbfuckery. Sad really, he used to be a good poster.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
1eyedking said:
F3:NV is F3. A silly roller-coaster ride with no cohesion whatsoever. NCR sets up a 'Fantastic' dude to take care of an extremely important solar power facility just for the lulz of it. An idiot scientist believes he is a Ghoul for the lulz of it. You can send a faction of religious ghouls (who believe for the lulz of it) into space for the lulz of it. Or kill them for the lulz of it. Their leader speaks with a background echo just for the lulz of it. You can wear space suits and helmets just for the lulz of it (nobody comments on such a ridicule apparel).

A sniper sets himself up on top of a dinosaur mouth that gives him no peripheral vision for the lulz of it. The owner of the dinosaur store sells T-Rex toys for the lulz of it. Crazy invisible mutants kill brahmin for the lulz of it. The Caesar's Legion burns down towns (instead of enslaving them) for the lulz of it. NCR builds gigantic metal statues for the lulz of it. And so on, and on...

Fallout 2 set us on that path for the series years and years ago though, let's be honest.

My feelings on New Vegas currently, after about 20 hours, are that it is Fallout 3 with a lot better writing and quest design. That's good enough for me, my main issue with Fallout 3 was the retarded dialogue and story structure. It's not as immersive as a more realistic game would be, or as the first game was, but it'll do.
 
Joined
Sep 4, 2009
Messages
3,520
Weapon modding is really pretty lame. Why couldn't they just take the awesome FO3 mod and use that? From what I can tell they have it coded so that you need to manually remake a weapon model for each possible upgrade combination. Really cuts down on the weapon mods available, a great many guns have no mods at all and most energy weapons have at most 1. In FO3 you could a scope/laser sight/extended magazine + 1 other thing to almost all weapons. Also you can't mod unique weapons any more in FNV, which sucks as you will probably be using them for 80% of the game.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
Overweight Manatee said:
Weapon modding is really pretty lame. Why couldn't they just take the awesome FO3 mod and use that? From what I can tell they have it coded so that you need to manually remake a weapon model for each possible upgrade combination. Really cuts down on the weapon mods available, a great many guns have no mods at all and most energy weapons have at most 1. In FO3 you could a scope/laser sight/extended magazine + 1 other thing to almost all weapons. Also you can't mod unique weapons any more in FNV, which sucks as you will probably be using them for 80% of the game.
FO3 Weapon Modkits had to make new models for every modded weapon as well.
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
Felix said:
I just checked the radionv folder, there are 48 songs in there (include some classical stuffs) but I only hear like 5-6 songs in-game.

This. You can only hear about some poor schmuck bandit getting blown away a couple times before it gets tiresome. It's why I downloaded Conelrad Civil Defense Radio and R.A.C.E. (which I already had assembled with commercials, songs and dramas from FO3's version), and started listening to them and occasionally Black Mountain. Mr. New Vegas will have to wait until his channel works right. Conelrad is far more entertaining anyway, filled with the best jingoism from the Cold War and some awesome songs.
 
Joined
Sep 4, 2009
Messages
3,520
roll-a-die said:
Overweight Manatee said:
Weapon modding is really pretty lame. Why couldn't they just take the awesome FO3 mod and use that? From what I can tell they have it coded so that you need to manually remake a weapon model for each possible upgrade combination. Really cuts down on the weapon mods available, a great many guns have no mods at all and most energy weapons have at most 1. In FO3 you could a scope/laser sight/extended magazine + 1 other thing to almost all weapons. Also you can't mod unique weapons any more in FNV, which sucks as you will probably be using them for 80% of the game.
FO3 Weapon Modkits had to make new models for every modded weapon as well.

Don't think so, I have the mod open and a standard 10mm pistol that has 4 possible mods only has 2 meshes (and I think one of them is for the unique version of the weapon). In FNV a 10mm pistol with 3 possible mods requires a grand total of 7 individual weapon meshes, and thats not even including the unique versions of each weapon. If they wanted 4 possible mods they would have to include 13 meshes. My guess is that the FO3 mod simply has a hardpoint for each mod specified and its a simple on/off switch that determines whether to draw the mod at that location or not.

Genma:TheDestroyer said:
Felix said:
I just checked the radionv folder, there are 48 songs in there (include some classical stuffs) but I only hear like 5-6 songs in-game.

This. You can only hear about some poor schmuck bandit getting blown away a couple times before it gets tiresome. It's why I downloaded Conelrad Civil Defense Radio and R.A.C.E. (which I already had assembled with commercials, songs and dramas from FO3's version), and started listening to them and occasionally Black Mountain. Mr. New Vegas will have to wait until his channel works right. Conelrad is far more entertaining anyway, filled with the best jingoism from the Cold War and some awesome songs.

Link pls?

This is pissing me off too. There are like 3 songs it cycles through. I'm tired of hearing about that damn ranger with a big iron on his dick. :x
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,260
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Yeah I've been thinking that poor Obsidian could only afford 3 songs myself. As for the Handsome Texas Ranger well that damn thing is now permanently etched on my fucking brain. Have an involuntary spasm to hum it every free minute!
 

Felix

Arcane
Joined
Sep 23, 2009
Messages
3,356
Yeah I've been thinking that poor Obsidian could only afford 3 songs myself.

songsp.png


but why the fuck don't they play all ? Popping head while listening to Bach's concerto for 2 v in d minor is inappropriate? :M
 

Reject_666_6

Arcane
Joined
Oct 30, 2008
Messages
2,465
Location
Transylvania
Maybe they need internal ID tags, like some of them do in your folder. Those songs seem to have worse formatting than random Limewire downloads.
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
Overweight Manatee said:
Link pls?

This is pissing me off too. There are like 3 songs it cycles through. I'm tired of hearing about that damn ranger with a big iron on his dick. :x

http://www.newvegasnexus.com/downloads/ ... p?id=35061

Conelrad Civil Defense Radio


http://www.newvegasnexus.com/downloads/ ... p?id=34999

R.A.C.E.

With R.A.C.E. you'll have to find your own tunes and stuff (though a sample pack is included by default). Just look through the Fallout 3 Nexus 'Sounds and Music' category. Along with the mods that make Mr. Burke sound like a chipmunk, there are people who upload whole packs of free songs, radio dramas and commercials to use with custom radio channels.




Here's a couple packs.

http://www.fallout3nexus.com/downloads/ ... p?id=10390

http://www.fallout3nexus.com/downloads/file.php?id=9855

http://www.fallout3nexus.com/downloads/ ... p?id=10745

http://www.fallout3nexus.com/downloads/file.php?id=9933

http://www.fallout3nexus.com/downloads/file.php?id=9996

http://www.fallout3nexus.com/downloads/ ... p?id=10899

http://www.fallout3nexus.com/downloads/ ... p?id=12689

http://www.fallout3nexus.com/downloads/file.php?id=9927

http://www.fallout3nexus.com/downloads/file.php?id=9963
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,040
Location
Djibouti
Oi, bros, too much is too much, stop saying this is better than Gothic 2 or there will be blood.
 

Felix

Arcane
Joined
Sep 23, 2009
Messages
3,356
It's better than Gothic 2, I want to see blood :M
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom