Grunker
RPG Codex Ghost
I remember when I encoutered the flies he mentions. It forced me to either sneak or come back later, when I'd grown a pair. Incidentally chose to come back later.
Freelance Henchman said:I'm doing fine so far with Medicine/Science/Guns, but yeah you really need at least one combat skill high really because you run into resistance so often.
Science and Medicine have been fairly useful so far, quite a few dialog options that use those (and quite a lot of terminals to hack). Lockpick really should be at least at 25 too for all those doors. This game really needs a "dynamite open doors" mechanic. I'm was running around with 50 sticks of dynamite at one point and that would have been a nice extra option.
Also needs the option to force doors to be non-reliant on lockpick skillFreelance Henchman said:Science and Medicine have been fairly useful so far, quite a few dialog options that use those (and quite a lot of terminals to hack). Lockpick really should be at least at 25 too for all those doors. This game really needs a "dynamite open doors" mechanic. I'm was running around with 50 sticks of dynamite at one point and that would have been a nice extra option.
There's a perk that makes animals non-hostile...ironyuri said:Guys, a friend of mine who recently finished New Vegas told me that it is possible to finish the game without engaging in any combat whatsoever.
Is it true that there can be rat diplomacy in New Vegas?
Isn't that pretty much how you avoid combat in FO1?Tycn said:So, I guess you can play a cowardly diplomat who runs away from everything.
Silellak said:Isn't that pretty much how you avoid combat in FO1?Tycn said:So, I guess you can play a cowardly diplomat who runs away from everything.
ironyuri said:Guys, a friend of mine who recently finished New Vegas told me that it is possible to finish the game without engaging in any combat whatsoever.
Is it true that there can be rat diplomacy in New Vegas?
ironyuri said:Guys, a friend of mine who recently finished New Vegas told me that it is possible to finish the game without engaging in any combat whatsoever.
Is it true that there can be rat diplomacy in New Vegas?
That's pretty accurate. After getting Boone, most critters are of no consequence. Hell, I haven't even given him armor yet.fizzelopeguss said:
Freelance Henchman said:I left him in my house the town where you get him after a point since it's just annoying as hell when you have to look after the companion, especially in cramped quarters. I might take him along later if there's some open air mission later.
pocahaunted said:I actually got that suit so I could attempt to clear Vault 34, too bad that even with 90 resistance with buffs I get 1 rad/second and the place is completely crawling with feral ghouls. How fun, right? A timed, boring as fuck, dungeon crawl against charging melee mobs with a diplomat-type character, definitely a delight.
I guess I ought to have remembered that the only build that actually matters in this game, as in FO3, is to have a viable combat character.
MikeJahn said:Finishing the game without fighting is viable, the ghoul in the space station quest can be done without killing anyone - it's possible to convince the nightkin to leave instead of simply killing them.
Doing the game no combat with high sneaking + speech could probably be done, there doesn't really seem to be any portions where you have to fight.
Of course you'd likely not get to explore a lot either but it's definitely plausible.