commie said:
Limitations of an engine is an engines fault, particularly when Obsidian were contracted to use Bethesda's version of Shitbryo.
Ah so you did blame Bethesda after all.
Divinity II uses this engine too and it's quite serviceable, but that's not the tool Obsidian got to use now is it? What could they do with it, really? They had a year to rattle off a game and did the best they could. Maybe they should have used the TOEE engine, but I don't think Bethesda would have allowed this to happen.
And again it's Bethesda's fault!
Fanboys are so boring and pathetic - they will blame everything - lack of time (because that wasn't Obsidian which decided to pick a year long contract), an engine (even though it is known for being extremely flexible) and Bethesda (they specially nerfed down the gameplay aspect of an engine so poor Obsidian wouldn't make a good game) - but Obsidian.
If Obsidian had at least a little bit of talent they would've managed to do anything with Gamebryo.
But I guess Obsidian also had to work with specially nerfed Sega's version of Unreal Shitgine 3 in Alphaturd.
Fucking A
Also lol at flip flops in this thread.
Quest-compass, VATS, enemy radar, 4chan-grade lulz, ugly graphics and characters and other dumb shit were retarded when Bethesda did it, but when Beth slapped an Obsidian logo on it it suddenly became a good game.
Codex 2010 is such a pile of shit.