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New Silent Hill Announced

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,701
Get ready to control a tank turret once again. I'd settle for third person with the character in the middle of the screen, like in the good old days before RE4 gave everyone a trend to mindlessly chase and make worse and more boring, including Capcom themselves. Who knew this would be the future of action-adventure horror:

16064275-dynamite-duke-arcade-go-up.png
Canted (over the shoulder) can be cool. Cinematic (fixed) can be cool. In the center (in a shooter) sucks ass. Even Max Payne 1 didn't have Max in the center, and yes, he WAS in the way when coming around a right corner. I would have appreciated a swap button.
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,966
Location
S-pain
This Masahiro Ito guy is so annoying, all he did was doing monster design, clown acts like he was in charge of SH2 -.-

bb5VGDw.png

He may be annoying but he worked very closely in a lot of aspects of the original trilogy. Including creature/otherworld design, and even in the animation of cutscenes and characters




Not related to this, but the original director of SH2 created a twitter account just to cream over bloober team too



 
Joined
Feb 19, 2021
Messages
560
Team Silent bending the knee to Bloober Hill. Codexers BTFO
rating_lulz.gif
Or they are just not going to badmouth and affect sales of the newest game from the company they work for. Even ex-workers don't usually talk shit about their previous companies in Japan.
I’d be more inclined to agree with this if he hadn’t created a Twitter account specifically to talk about the remake. It’s a very big deal to him, clearly. He’s been actively giving the game props over the past week, whilst simultaneously talking old fans off a ledge.

I was extremely skeptical of Bloober Hill. I would blindly shit on every new trailer because I assumed it would be awful. Then I played it and was legit blown away. Feels like a modernized PS2 game. Doesn’t get much better as far as remakes go. Could have been a disaster like Dead Rising.
 

Yuber

Educated
Joined
Aug 17, 2023
Messages
204

I directed/built all of the whole cutscenes had something to do w/ creatures & some other cutscenes.

Wow! How many cutscenes with monster were there? The most important cutscenes were with the characters interacting with each other.
Guy is talking out of his ass, might even be lying who knows. It is over 20 years.

JuX2WvI.png


The question is, did he even played and finish the Remake? Or did he just see the 10/10 ratings and thinks it is a good faithful adaption.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,701
I like this post.

I couldn't disagree more with a lot of the above. It's a visual treat but that's about it. Much of the important little things and nuances are either gone or misinterpreted for the worse. Most importantly, the tacked on (and simplified) Callisto Protocol esque battle mechanic is an absolute slog to the point it drags the entire game down with it. The original had what was effectively a defense mechanic to protect the player from ambient environmental hazards which served an aesthetic and narrative purpose; the remake goes for game-ified enemy encounters as necessity. These are in no shape or form the same, and it misunderstands what's so compelling about Silent Hill 2. James is a video game character, but he's presented and is engaged with like a person. Remake James plays as a video game character.

It's a very frustrating drawn-out experience. There's nothing 'new' in the game, it is exclusively drawn out enemy encounters and otherworld sequences ripped straight out of Homecoming which were in-turn ripped straight out of the movie. They're horribly paced and entirely straight forward fetch sequences wherein player gets obvious key item for obvious door; there is no longer any player/game friction as the locales are no longer 'real human spaces' but video game stages. Enemy gauntlets run just about wild in the final third of the game. The forced battle arena shower room exemplifies this. Not only that, it's poorly balanced and the enemies play typical "stop hitting me" tactics replete with teleporting attacks and morphing hitboxes of convenience. They behave the same way, every encounter plays out the same way, and the way the game enforces it as a necessity removes all horror and tension. There is no surprise, there is nothing on the line. James will circle strafe game dodge karate-kicking mannequins and knife wielding nurses who simply go "okay, you will give me a turn to attack now, I will teleport through and shank you." At times it's actually glorious in a funny way, which is also sad. I love difficult games, I love being challenged. 2 remake is not either of these things. It is a test in patience out of necessity to provide an expected gaming experience for battle mechanic fixation.

It is fundamentally still stuck where Konami wants the series; it is everything that currently performs well in the upper echelon of the industry. It's a shame too, because the presentation is spot-on for the most part. When you aren't battling forced enemy waves or traversing fun house stages, the game is pretty well excellent and gorgeous to look at. Masahiro Ito's creature designs are fabulous as they've always been and perfectly reflected on screen. If only it wasn't an 8 hour game essentially stretched into a 20 hour slog of mirrored repeat Callisto Protocol-lite enemy encounters, and truly flat character acting and direction out of Maria, a central core aspect of the game's aesthetic and narrative. Angela is alright, and Eddie is very memorably Eddie. Laura is not only Laura but fantastically acted and her chemistry with remake James is very good. James is James until he isn't. Mixed bag of the century.

This re-interpretation, as much as it gets right, Konami unfortunately sat in the background pulling their strings and filing teeth down to the halfway point. I will say, however, it is much better than The Short Message. Travesty of the century. I can live with 2 remake being the former rather than latter. That's it, that's all.

https://forum.blu-ray.com/showpost.php?p=22530527&postcount=256
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,297
I like this post.

I couldn't disagree more with a lot of the above. It's a visual treat but that's about it. Much of the important little things and nuances are either gone or misinterpreted for the worse. Most importantly, the tacked on (and simplified) Callisto Protocol esque battle mechanic is an absolute slog to the point it drags the entire game down with it. The original had what was effectively a defense mechanic to protect the player from ambient environmental hazards which served an aesthetic and narrative purpose; the remake goes for game-ified enemy encounters as necessity. These are in no shape or form the same, and it misunderstands what's so compelling about Silent Hill 2. James is a video game character, but he's presented and is engaged with like a person. Remake James plays as a video game character.

It's a very frustrating drawn-out experience. There's nothing 'new' in the game, it is exclusively drawn out enemy encounters and otherworld sequences ripped straight out of Homecoming which were in-turn ripped straight out of the movie. They're horribly paced and entirely straight forward fetch sequences wherein player gets obvious key item for obvious door; there is no longer any player/game friction as the locales are no longer 'real human spaces' but video game stages. Enemy gauntlets run just about wild in the final third of the game. The forced battle arena shower room exemplifies this. Not only that, it's poorly balanced and the enemies play typical "stop hitting me" tactics replete with teleporting attacks and morphing hitboxes of convenience. They behave the same way, every encounter plays out the same way, and the way the game enforces it as a necessity removes all horror and tension. There is no surprise, there is nothing on the line. James will circle strafe game dodge karate-kicking mannequins and knife wielding nurses who simply go "okay, you will give me a turn to attack now, I will teleport through and shank you." At times it's actually glorious in a funny way, which is also sad. I love difficult games, I love being challenged. 2 remake is not either of these things. It is a test in patience out of necessity to provide an expected gaming experience for battle mechanic fixation.

It is fundamentally still stuck where Konami wants the series; it is everything that currently performs well in the upper echelon of the industry. It's a shame too, because the presentation is spot-on for the most part. When you aren't battling forced enemy waves or traversing fun house stages, the game is pretty well excellent and gorgeous to look at. Masahiro Ito's creature designs are fabulous as they've always been and perfectly reflected on screen. If only it wasn't an 8 hour game essentially stretched into a 20 hour slog of mirrored repeat Callisto Protocol-lite enemy encounters, and truly flat character acting and direction out of Maria, a central core aspect of the game's aesthetic and narrative. Angela is alright, and Eddie is very memorably Eddie. Laura is not only Laura but fantastically acted and her chemistry with remake James is very good. James is James until he isn't. Mixed bag of the century.

This re-interpretation, as much as it gets right, Konami unfortunately sat in the background pulling their strings and filing teeth down to the halfway point. I will say, however, it is much better than The Short Message. Travesty of the century. I can live with 2 remake being the former rather than latter. That's it, that's all.

https://forum.blu-ray.com/showpost.php?p=22530527&postcount=256
"The original had what was effectively a defense mechanic to protect the player from ambient environmental hazards which served an aesthetic and narrative purpose; the remake goes for game-ified enemy encounters as necessity. These are in no shape or form the same, and it misunderstands what's so compelling about Silent Hill 2. James is a video game character, but he's presented and is engaged with like a person. Remake James plays as a video game character."

:nocountryforshitposters:
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,519
Location
Hyperborea
Canted (over the shoulder) can be cool
It was cool back when RE4 did it, it was novel and stylish, it's not anymore. In the center isn't a problem now since every modern game has you aim in zoomed-in OTS anyway, but you are right about MP.

But who looks at AitD '24 or Callisto Protocol and thinks that a floating torso taking up a quarter of the screen is visually interesting or good for combat? I also think having the character model dwarf the environment, instead of the other way around, is completely wrong for horror. These people are just mindlessly going with the current thing, imo.

So I'll amend and say rather that it's not being left-of-center is the problem (see State of Decay 2 or Lost Planet 2 for examples of it done better), but the cramped fov(?) all these remakes and "survival horrors" have nowadays.
 
Joined
Feb 19, 2021
Messages
560
I like this post.

I couldn't disagree more with a lot of the above. It's a visual treat but that's about it. Much of the important little things and nuances are either gone or misinterpreted for the worse. Most importantly, the tacked on (and simplified) Callisto Protocol esque battle mechanic is an absolute slog to the point it drags the entire game down with it. The original had what was effectively a defense mechanic to protect the player from ambient environmental hazards which served an aesthetic and narrative purpose; the remake goes for game-ified enemy encounters as necessity. These are in no shape or form the same, and it misunderstands what's so compelling about Silent Hill 2. James is a video game character, but he's presented and is engaged with like a person. Remake James plays as a video game character.

It's a very frustrating drawn-out experience. There's nothing 'new' in the game, it is exclusively drawn out enemy encounters and otherworld sequences ripped straight out of Homecoming which were in-turn ripped straight out of the movie. They're horribly paced and entirely straight forward fetch sequences wherein player gets obvious key item for obvious door; there is no longer any player/game friction as the locales are no longer 'real human spaces' but video game stages. Enemy gauntlets run just about wild in the final third of the game. The forced battle arena shower room exemplifies this. Not only that, it's poorly balanced and the enemies play typical "stop hitting me" tactics replete with teleporting attacks and morphing hitboxes of convenience. They behave the same way, every encounter plays out the same way, and the way the game enforces it as a necessity removes all horror and tension. There is no surprise, there is nothing on the line. James will circle strafe game dodge karate-kicking mannequins and knife wielding nurses who simply go "okay, you will give me a turn to attack now, I will teleport through and shank you." At times it's actually glorious in a funny way, which is also sad. I love difficult games, I love being challenged. 2 remake is not either of these things. It is a test in patience out of necessity to provide an expected gaming experience for battle mechanic fixation.

It is fundamentally still stuck where Konami wants the series; it is everything that currently performs well in the upper echelon of the industry. It's a shame too, because the presentation is spot-on for the most part. When you aren't battling forced enemy waves or traversing fun house stages, the game is pretty well excellent and gorgeous to look at. Masahiro Ito's creature designs are fabulous as they've always been and perfectly reflected on screen. If only it wasn't an 8 hour game essentially stretched into a 20 hour slog of mirrored repeat Callisto Protocol-lite enemy encounters, and truly flat character acting and direction out of Maria, a central core aspect of the game's aesthetic and narrative. Angela is alright, and Eddie is very memorably Eddie. Laura is not only Laura but fantastically acted and her chemistry with remake James is very good. James is James until he isn't. Mixed bag of the century.

This re-interpretation, as much as it gets right, Konami unfortunately sat in the background pulling their strings and filing teeth down to the halfway point. I will say, however, it is much better than The Short Message. Travesty of the century. I can live with 2 remake being the former rather than latter. That's it, that's all.

https://forum.blu-ray.com/showpost.php?p=22530527&postcount=256
"The original had what was effectively a defense mechanic to protect the player from ambient environmental hazards which served an aesthetic and narrative purpose; the remake goes for game-ified enemy encounters as necessity. These are in no shape or form the same, and it misunderstands what's so compelling about Silent Hill 2. James is a video game character, but he's presented and is engaged with like a person. Remake James plays as a video game character."

:nocountryforshitposters:
It’s like the people who over analyze TOOL songs and Maynard calls them morons lol
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,701
It was cool back when RE4 did it, it was novel and stylish, it's not anymore.

With a controller, I shoot way better in RE4 than in all over-the-shoulder shooters that came later, because I only have to deal with the one crappy analog stick instead of also having to move my character with the other. Something about how the brain works with two sticks. I always play third-person shooters with a mouse and keyboard when I can, but never felt I needed to for RE4. The lack of movement, really just the tank controls from prior games with a different camera, also limited you in a way that really worked for that kind of experience.

In the center isn't a problem now since every modern game has you aim in zoomed-in OTS anyway, but you are right about MP.

In a game that's heavily about shooting and the player has full control over the camera, R1/R2 and the left mouse button should always be shoot. Well, when the gun is selected. If the character is holding some melee weapon or other tool, it doesn't have to be shoot. It bothered me that MGS4 and 5 also moved CQC (close-quarters combat) to the shoot button, since it meant that Snake's upper back had to take up a huge portion of the screen whenever you used a gun, and those later MGS games, sadly, had so many guns and so much ammunition available. What I'm saying is that if CQC wasn't placed there then the player could shoot with the camera here:

maxresdefault.jpg


Which would be closer to the old games, despite those having cinematic ("fixed") cams. Depending on the area, Snake would have blocked the target, though. So, we would need to move him slightly to the side still. Square didn't even do anything important in MGS4. Just let you switch auto-aim off and on. Could have placed CQC there instead. Could have even had Snake perform John Wick-style (but not so dumb, where they all run right up to Wick from outside the shot, making it look so scripted -- overrated movies) head shots when right next to an enemy with the default cam and R1 pressed.

Yes, all third person games now make you hold RMB or L1/L2 before you can shoot. I'm sick of it. You mentioned Callisto Protocol in the part of the post I cut off. I never found the original Dead Space (same director) scary or very gratifying either, maybe in part because of the camera and full movement. But the "horror" was also too in your face. I think Zero Punctuation at the time described the game more as startling, which is so accurate. "I'm not scared. I'm startled."
 
Last edited:

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,519
Location
Hyperborea

With a controller, I shoot way better in RE4 than in all over-the-shoulder shooters that came later, because I only have to deal with the one crappy analog stick instead of also having to move my character with the other. Something about how the brain works with two sticks. I always play third-person shooters with a mouse and keyboard when I can, but never felt I needed to for RE4. The lack of movement, really just the tank controls from prior games with a different camera, also limited you in a way that really worked for that kind of experience.
The issue of not being able to move in RE4 was always a non-starter to me. Even in games that allow it, I prioritize a stable shooting platform, i.e. accuracy, over movement, since that movement almost never gives you that much safety in these kinds games anyway (like enemies can out-advance the speed you are moving away from them at). It also adds the element of having to consider your shooting position constantly, like a real-time analog to choosing the proper hex/square to move to in a turn-based game.
Yes, all third person games now make you hold RMB or L1/L2 before you can shoot. I'm sick of it.
I think I know the practical reasons they do so, but I'm also tired of it. At least let me hip-fire without having to engage an aim mode. Again it feels like no more than trend chasing to me. No need to reinvent the wheel with every game, but I don't see many developers even trying to come up with custom solutions first.

You mentioned Callisto Protocol in the part of the post I cut off. I never found the original Dead Space (same director) scary or very gratifying either, maybe in part because of the camera and full movement. But the "horror" was also too in your face. I think Zero Punctuation at the time described the game more as startling, which is so accurate. "I'm not scared. I'm startled."
It's 'monsters in a haunted place' yet again, it's never going to be scary, to me. Even less so, making your monsters in a haunted house game ostensibly an action game with 'so sick, bro' dismemberment. I mean that's fine, just don't try to sell it as being something other than the creature-feature shlock brand of horror, like all the other Thing/Alien derivatives
 
Joined
Feb 19, 2021
Messages
560
I'm a casual Silent Hill enjoyer so excuse my ignorance here.

Is Silent Hill 3 considered bad in the HD Collection, or was that only Silent Hill 2? I'm playing on the Series X and it's pretty freaking great. All I remember is people losing their collective shit over this HD Collection and I'm not seeing anything offensive about it.
 

Necrensha

Educated
Joined
Aug 31, 2024
Messages
450
Location
Deep underground
I'm a casual Silent Hill enjoyer so excuse my ignorance here.

Is Silent Hill 3 considered bad in the HD Collection, or was that only Silent Hill 2? I'm playing on the Series X and it's pretty freaking great. All I remember is people losing their collective shit over this HD Collection and I'm not seeing anything offensive about it.
They lost their shit over graphics. Replacing signs with comic sans fonts, the water looked like oil, and so on. It's still better to upscale the ps2 version.
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,966
Location
S-pain
In the original you can hold L1 or R1 and the run button to strafe to the sides while circling the enemy, this allows you to dodge everything they do. Also you can block the attacks if you hold the Square button during the wind up in the attack animations. It works in Silent hill 3 too and is easier to do, where the little Alessa Cheryl Heather Cheryl can also block incoming attacks from the enemies that are twice the size of her (Closers).

https://packaged-media.redd.it/nrf2...00&s=28435e598563288530bda2adcf682f75586d83e9
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,778
"The original had what was effectively a defense mechanic to protect the player from ambient environmental hazards which served an aesthetic and narrative purpose; the remake goes for game-ified enemy encounters as necessity. These are in no shape or form the same, and it misunderstands what's so compelling about Silent Hill 2. James is a video game character, but he's presented and is engaged with like a person. Remake James plays as a video game character."

:nocountryforshitposters:
I mean, aside from desperately trying to sound loquacious and deep on a relatively simple topic in a way not dissimilar to what many users are doing on these forums, he isn't exactly wrong?
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,778
What's with the levitating hair btw.
 

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