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New Arc Line - Arcanum-inspired, modern Party-Based RPG - now available on Early Access

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,686
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Was I the only one who was screaming at masked soldiers that they should shoot feral elf-thing?
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,063
Location
Behind you.
We need crpgs to move out of the Forgotten Realms ghetto that they’re currently stuck in. Even baby steps like inserting Steampunk into Not!Faerun could pay off hugely in the future.
This has been the case for as long as there have been RPGs on computers. Check out Temple of Apshai, the first CRPG. It's pretty much Dungeons and Dragons, and we're talking 1979 here. D&D was barely out of the gate when that game was written with the first release of the D&D rules being 1974. Now, having said that, look at when the Gold Box games were in their height of popularity. You also had CRPGs like Star Command, Wasteland, StarQuest, Galactic Adventures, the Buck Rogers games, AutoDuel, StarFlight, and a whole host of things that weren't straight up fantasy settings that were also released by commercial publishers. Of course, the vast majority of releases at this time were fantasy settings, but many of them also toyed with fantasy settings with sci-fi surprises later in the game.
 

Vulpes

Scholar
Joined
Oct 12, 2018
Messages
416
Location
Fourth Rome
This looks and sounds fucking awful. Why are they forcing a family on us that we're supposed to care about? Even if we ignore the diversity crap like nigger elves, there is nothing Arcanum about this game except it being fantasy steampunk. Nothing shown so far indicates that technology and magic are fundamentally incompatible. There doesn't appear to be any tension between the fantasy races (which was one of the coolest things about Arcanum), but rather a black-and-white conflict between the cruel technologically-advanced colonists locals and the noble magically-oriented savages immigrants. The story isn't modelled after the Industrial Revolution, but rather by the huge immigration wave the East Coast experienced during the late 1800s. They aren't even a bit subtle about it, the city you arrive in is called New Arc (aka. Newark, New Jersey)
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,715
Location
SERPGIA
The story isn't modelled after the Industrial Revolution, but rather by the huge immigration wave the East Coast experienced during the late 1800s. They aren't even a bit subtle about it, the city you arrive in is called New Arc (aka. Newark, New Jersey)
That was perhaps original intention which was from early material more nuanced. Final product will be 1000% TURBO WOKE contemporary Europe/US metaphore and about oppresed Orc Trannies, benevolent Gnomish Orc funders and EBIL white men. GirlBossing will reach ridiculous levels. Game masses will review bombard game mainly for bad optimization and million bugs. Gameplay will be dull
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,063
Location
Behind you.
I just watched the trailer, and yeah. It looks like some serious bullshit propaganda wearing CRPG clothing. We probably should have expected this after seeing the narative designer. The whole story in that trailer isn't even subtle, but it also glosses over the fact that she claims to be a refugee, hates the place where she currently is and the people there, when she didn't have to go there and they didn't have to take her in. It's ironic this game is being made in Ukraine since the first people to line up to flee Ukraine when Russia invaded were their "diversity is our strength" refugees. But please, do go on about how refugees are the good, sympathetic types and the countries that take them in are the evil ones.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,167
It's ironic this game is being made in Ukraine since the first people to line up to flee Ukraine when Russia invaded were their "diversity is our strength" refugees. But please, do go on about how refugees are the good, sympathetic types and the countries that take them in are the evil ones.
you are swallowing too much female poles propaganda
 

Grokalibre

Augur
Joined
Apr 28, 2015
Messages
521
Location
Greater Europistan Caliphate
500.000 Ukranians died and 500.000 more will die so you can play as nigger psycho elf little girl that makes Not-Nazi SteamPunk soldiers explode just like Ukranian soldiers do under Russian artillery. Play the game, or all Russian shells were wasted for nothing. Ukranian WOKE Nazis and their Jew Lord in charge are something else, truly. Shizo is understatement

Game seems somewhat competently made, that is unless all programmers get dragged into van and sent to front 2 days before game release
Wait do we get stretchgoals every time x amount of ukrainian dies irl???
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,656
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
People so mad about politics ITT that they're missing the forest for the trees. The wild thing about that trailer isn't "muh refugees". It's the unusual choice to go in a The Thing-like body horror direction in a game that we thought was merely an Arcanum homage. That shit was horrific.
 

mediocrepoet

Philosoraptor in Residence
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Joined
Sep 30, 2009
Messages
13,578
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Yeah, that was messed up. The thing is though, the character just keeps blabbing about a bunch of shit in a monologue that is bizarre and awkwardly written and makes the setting seem less interesting than the art had. Hopefully it's just a sample character used to sketch out the context of the setting, but I went from D1P to wait and see.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,827
I think I understand now why the InXile guys were boasting about retaining the numanuma writer.

:shredder:
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,167
It's the unusual choice to go in a The Thing-like body horror direction in a game that we thought was merely an Arcanum homage. That shit was horrific.
i think you are out of touch infi. This was created by people much younger than movies/books you are quoting and they got no time to catch up.
If anything id expect them being influenced by latest guardians of the galaxy
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,170
Location
Eastern block
This looks and sounds fucking awful. Why are they forcing a family on us that we're supposed to care about? Even if we ignore the diversity crap like nigger elves, there is nothing Arcanum about this game except it being fantasy steampunk. Nothing shown so far indicates that technology and magic are fundamentally incompatible. There doesn't appear to be any tension between the fantasy races (which was one of the coolest things about Arcanum), but rather a black-and-white conflict between the cruel technologically-advanced colonists locals and the noble magically-oriented savages immigrants. The story isn't modelled after the Industrial Revolution, but rather by the huge immigration wave the East Coast experienced during the late 1800s. They aren't even a bit subtle about it, the city you arrive in is called New Arc (aka. Newark, New Jersey)

Whoever made that trailer believed people would care if you make it 'emotional'. Of course, the opposite happened. Only village shills such as Infinitron believe in this, purely capitalistic, approach. That is why he made that "emotional engagement" thread.

This a common leitmotif among misguided post-modern gamedevs, who are not thinking as artists anymore at all. Nor are they making something they personally enjoy. They are thinking like crack dealers, and are only making something they think others would enjoy, which is idiotic when you think about it.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,945
Location
Wandering the world randomly in search of maps
This a common leitmotif among misguided post-modern gamedevs, who are not thinking as artists anymore at all. Nor are they making something they personally enjoy. They are thinking like crack dealers, and are only making something they think others would enjoy, which is idiotic when you think about it.
Modern writing is cringe shit cynically attempting to program your brain. They don't care if you enjoy it, they only view it as a vehicle for The Message. This has been obvious for some time even while certain persons stubbornly tell you to ignore your lying eyes.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,170
Location
Eastern block
This a common leitmotif among misguided post-modern gamedevs, who are not thinking as artists anymore at all. Nor are they making something they personally enjoy. They are thinking like crack dealers, and are only making something they think others would enjoy, which is idiotic when you think about it.
Modern writing is cringe shit cynically attempting to program your brain. They don't care if you enjoy it, they only view it as a vehicle for The Message. This has been obvious for some time even while certain persons stubbornly tell you to ignore your lying eyes.

Not disputing what you wrote but that is not what I meant.

I meant that *creating emotional engagement* (e.g. "poor family", "romances", "persecuted immigrants", etc.) performs WORSE than just making good gameplay

We didn't enjoy Diablo, Morrowind, Fallout because of some sad story or other emotional BS.
 

RaggleFraggle

Ask me about VTM
Joined
Mar 23, 2022
Messages
1,445
We need crpgs to move out of the Forgotten Realms ghetto that they’re currently stuck in. Even baby steps like inserting Steampunk into Not!Faerun could pay off hugely in the future.
This has been the case for as long as there have been RPGs on computers. Check out Temple of Apshai, the first CRPG. It's pretty much Dungeons and Dragons, and we're talking 1979 here. D&D was barely out of the gate when that game was written with the first release of the D&D rules being 1974. Now, having said that, look at when the Gold Box games were in their height of popularity. You also had CRPGs like Star Command, Wasteland, StarQuest, Galactic Adventures, the Buck Rogers games, AutoDuel, StarFlight, and a whole host of things that weren't straight up fantasy settings that were also released by commercial publishers. Of course, the vast majority of releases at this time were fantasy settings, but many of them also toyed with fantasy settings with sci-fi surprises later in the game.
They’re a niche then, and still now. That’s the problem.
 

n0denz

Novice
Joined
Apr 3, 2024
Messages
61
Location
Present Day, Present Time
I'm surprised anyone would even pick up steampunk today. After all, it's super problematic to enjoy an art style based off a period of exploitative capitalism, colonialist racism against BIPOCs, sexism, and environmental destruction that directly started ciswhitehetmale-created climate change! It's so problematic that I'm sweating the green dye out of my hair!
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,063
Location
Behind you.
They’re a niche then, and still now. That’s the problem.
Agreed, but it feels different now than it did then. Back then, it was almost like anyone that developed something because there were so few developers and publishers, it got "published". There really wasn't a AAA studio/publisher versus indie. There were bugs and such, but nothing like Cyberpunk 2077's release. The quality back then seemed more uniform.
 

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