Nope, just had a skim through the files, no heads. His screenshots have custom heads, but it must be from a separate mod, possibly CEP.I think gunner's body adds some head variations.
Thanks! Don't think TheBarbarian's is my cup of tea, the originals look better to me, though Xaltar's has a couple of nice heads. I might mix a patch hak from those and the Tessellated ones at some point.I was gonna suggest looking through TheBarbarian's custom head pack, but all his stuff is gone from the vault? Anyway there's still a version on steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2149011509
There's a couple of heads in this pack [NSFW thumbnails]: https://neverwintervault.org/project/nwn1/model/xaltars-head-underwear-packs
Not using the HD pack, but holy Jesus, did some of its heads need the facelift.I don't think there's anything that improves all the heads, at most people redid a couple. There's this one making EE heads also: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/tjureds-hd-pack-head-adjustments
... Or, is level 20/21 a little late to be making that switch? ...
I should have specified that I indeed hit "`" first and that I received the prompt that it is activated. I tried the "makesafe" and the cursor & "+", but neither worked. I will try dm_heal next.To enter Debug Mode you need to first hit the tilda key ("~") followed by typing and entering:
DebugMode 1
No idea why that would not work if you did the above correctly. In Debug Mode try using the "dm_heal" command to fix your character's condition.
Maybe wait for him to sober up next timeGentlemen, I went to reload my game and my character is in a permanent knockdown state. I tried loading an earlier save, but my character was likewise stuck flat on his back.
I tried DebugMode 1 and Debug_Mode 1, but none seem to actually enter me into debug mode.
Has anyone run across this?
Wait, what? I remember trying to get that thing to work when they first announced it and I couldn't. Imagine you're talking to someone who just downed half a pint of whiskey, can you give me the step-by-step to try it?I tested that "control party" option in NWN:EE from later patches yesterday and it at least allows you to select a henchman or two and "go here, or go there, use this or use that, or whack this Greater Giant Mole or whack that one". Better than nothing. Someone needs to integrate it into a cleaner, more streamlined mod. Pressing CTRL then SHIFT is cumbersome but at least it allows you all to attack and gang up on that Big Necomantic Baddie or Conjurer shaman throwing ferocious worgs and jaguars or undead minions at ya while they sit with a brew in hand in back. Currently playing Swordflight 2, btw. Good stuff. Keeps you on your toes. Pay attention, bros. Otherwise that goblin chieftain not much bigger than a day-after-Thanksgiving turd will make quick work of you and your 2 henchmen, like he did with me. Great AI on that sneaky little bastard by the way, the way he used invisibility and suddenly did some major whack-a-hero from behind.
I haven't tested it extensively in a big battle yet but I thought you just held CTRL while clicking on a henchman (or dragged the box onto several) until you see the blue circle under them, then held SHIFT and clicked on something. I was at least able to have them attack and destroy a chest in unison this way. It doesn't work for you? Hmmm. Yes, must be the demon rumWait, what? I remember trying to get that thing to work when they first announced it and I couldn't. Imagine you're talking to someone who just downed half a pint of whiskey, can you give me the step-by-step to try it?I tested that "control party" option in NWN:EE from later patches yesterday and it at least allows you to select a henchman or two and "go here, or go there, use this or use that, or whack this Greater Giant Mole or whack that one". Better than nothing. Someone needs to integrate it into a cleaner, more streamlined mod. Pressing CTRL then SHIFT is cumbersome but at least it allows you all to attack and gang up on that Big Necomantic Baddie or Conjurer shaman throwing ferocious worgs and jaguars or undead minions at ya while they sit with a brew in hand in back. Currently playing Swordflight 2, btw. Good stuff. Keeps you on your toes. Pay attention, bros. Otherwise that goblin chieftain not much bigger than a day-after-Thanksgiving turd will make quick work of you and your 2 henchmen, like he did with me. Great AI on that sneaky little bastard by the way, the way he used invisibility and suddenly did some major whack-a-hero from behind.
Thanks, just tried it and it works! I did have the setting enabled when I first gave it a go, but I think I was screwing up the CTRL/Shift thing and just gave up.I haven't tested it extensively in a big battle yet but I thought you just held CTRL while clicking on a henchman (or dragged the box onto several) until you see the blue circle under them, then held SHIFT and clicked on something. I was at least able to have them attack and destroy a chest in unison this way. It doesn't work for you? Hmmm. Yes, must be the demon rum
Edited: Oh, by the way, you did enable that option in settings.tml, right? Change player-party-control = false to player-party-control = true.
NWN and good modules are closest to a true PnP DnD experience with a good DM as I've come. I think. I was soloing and struggling in Swordflight 1 until I found a dwarf petrified into stone by some basilisks in the deep caverns of Dark Calimport. I used a stone into flesh potion on him, and though cranky, he was grateful enough to help me get out of that terrible place that seemed to have no exit but plenty of overpowering monsters and become my henchman (tbh can't say I enjoyed that mechanic of going through one exit only to be randomly popped into a different area of the cave because your character was "lost"; there should have been a Simon memory game or something to help you out instead of it being random with absolutely no control... DIRE SPIDERS!.... OMFG!). We were doing great until we ran into a hoard of Eyes (that look like mini-beholders the size of soccer balls) and my poor dwarf got swarmed and killed while I high tailed it the fuck out of there. To me that's a GREAT RPG adventure, even if it ended poorly for my little dwarf friend but at least I felt bad that I left him behind so that I could live.Jack Of Owls, dunno about TVs, but on my screen I've found that forcing V-sync in the nVidia Control Panel is an absolute must. Letting the EE run uncapped will have the GPU tilt at full RPM to churn out 400+ pointless FPS, whereas using the in-game frame limiter will generate significant stutter on camera zoom and rotation as well as outright impossible stutter when launching from the Toolset. Force V-sync, though, and everything's butter-smooth. And since we're talking nVidia Control Panel, you can also force Antialiasing in there, it'll generate a weird white outline around objects overlapping water if you have the Shiny shader enabled, but it works. Though I imagine you probably don't need it on some fancy 4K TV.
As for the HD Art Pack, I also noticed the game struggling with the high-resolution textures, momentarily choking when it had to load many of them at once in a scene. If you wanna use it, you should check out the Vault edition which features a bunch of fixes and also an optional "Low quality PLT" pack meant to reduce load. For my part, I'm sticking with the old assets, I kinda feel like the HD pack has a mix of ups and downs, artistically and also technically, it really bugs me that they scrambled some of the tint maps.
But yeah, I'm with you, I've still got a huge childhood fondness for NWN, it was my first real RPG, and objectively there's still nothing else even close in terms of tools and community content. The EE itself may have started out meekly, but it's come a long way since. I still have the DE on my hard drive, but I play exclusively on the EE now, it's got more than enough added value to recommend it.
I'm playing SF2 with a pure Paladine at lvl 10 about a third of the way through the module and he seems a bit squishy tbh not to mention his spell options are truly pathetic (used to playing a wizard, druid or sorcerer). Is it too late to multi-class and add some Harper Scout or Sorcerer? I plan to take him all the way through your 6 part saga. I just want a fun build instead of some weak pale paladin with the pope's staff up his ass.
... (tbh can't say I enjoyed that mechanic of going through one exit only to be randomly popped into a different area of the cave because your character was "lost"; there should have been a Simon memory game or something to help you out instead of it being random with absolutely no control... DIRE SPIDERS!.... OMFG!). We were doing great until we ran into a hoard of Eyes (that look like mini-beholders the size of soccer balls) and my poor dwarf got swarmed and killed while I high tailed it the fuck out of there. To me that's a GREAT RPG adventure, even if it ended poorly for my little dwarf friend but at least I felt bad that I left him behind so that I could live.
Never crafted before in NWN so maybe I'll continue with the pure paladine and just start crafting some wands. It burns me up to see all those magic scrolls I find in the module that I can't use so making my own magic devices could be fun. Yeah, I thought about going back for the dwarf but I assumed through conversation that he'd leave me just as soon as we got out of the dungeon but you seem to be implying that he'll still be around after that. Always could use another henchman seeing that it was so difficult to find them in the first part of the module. Thanks for telling me about that Wisdom and/or Intelligence check. I assumed it was just random getting lost in those caves and not an actual skill check. Maybe I can just be sure to pop a potion or two or wear an enchanted item to get those skills up before passing through a door.I'm playing SF2 with a pure Paladine at lvl 10 about a third of the way through the module and he seems a bit squishy tbh not to mention his spell options are truly pathetic (used to playing a wizard, druid or sorcerer). Is it too late to multi-class and add some Harper Scout or Sorcerer? I plan to take him all the way through your 6 part saga. I just want a fun build instead of some weak pale paladin with the pope's staff up his ass.
Multi-classing is certainly still possible, though as a rule it is better to plan a multi-class out from the start. This would be especially true with regard to Harper Scout, given the rather onerous pre-requisites. Multi-classing into something that allows Tumble skill dumps is recommended for warrior types. Paladins do have a few useful spells but suffer from a lack of slots, so if playing a dedicated Paladin I find that Craft Wand is often a useful feat.
... (tbh can't say I enjoyed that mechanic of going through one exit only to be randomly popped into a different area of the cave because your character was "lost"; there should have been a Simon memory game or something to help you out instead of it being random with absolutely no control... DIRE SPIDERS!.... OMFG!). We were doing great until we ran into a hoard of Eyes (that look like mini-beholders the size of soccer balls) and my poor dwarf got swarmed and killed while I high tailed it the fuck out of there. To me that's a GREAT RPG adventure, even if it ended poorly for my little dwarf friend but at least I felt bad that I left him behind so that I could live.
You can find your way back without randomness by succeeding at either a Wisdom or Intelligence check. In other words, your character is too stupid to succeed at a memory game. You might want to try finding your way back to wherever the dwarf went down when better prepared (and with a Raise scroll) as he can be useful later on in the module as well.
... Yeah, I thought about going back for the dwarf but I assumed through conversation that he'd leave me just as soon as we got out of the dungeon but you seem to be implying that he'll still be around after that...