- Joined
- Jan 28, 2011
- Messages
- 99,628
Wtf are they trying to hide?
- 5 man deployment limit
- Only 3 of the 6 main houses playable on release
- Health bars rather than 'wounds' mechanic
- No bottle test mechanic
- No mention of whether things like pinning mechanic are present (AFAIK)
- Basically it doesn't seem like the TT game, which IMO is a strange design choice for something so niche
Wtf are they trying to hide?
- 5 man deployment limit
- Only 3 of the 6 main houses playable on release
- Health bars rather than 'wounds' mechanic
- No bottle test mechanic
- No mention of whether things like pinning mechanic are present (AFAIK)
- Basically it doesn't seem like the TT game, which IMO is a strange design choice for something so niche
Goliaths have always been the face of the game, ripped super muscular giants are photogenic for the cover art.House Goliath and Escher are the lamest, one-note Necromunda houses, yet somehow the face of the franchise apparently. I would much rather have house Van Saar.
Goliaths have always been the face of the game, ripped super muscular giants are photogenic for the cover art.House Goliath and Escher are the lamest, one-note Necromunda houses, yet somehow the face of the franchise apparently. I would much rather have house Van Saar.
And even Goliath and Escher are more interesting than the new no-note Orlocks.
I like Van Saar too, they have an interesting hook (and in the original game at least, an exclusive skill tree no one else could use!) No one is better than my beloved Delaque though.
Some of my men from about 25 years ago. I just found my old figures cleaning out old closets. Note the custom hat on El Mystico.
I was always quite partial to the Cawdor and Escher, but I've long since lost my gangs (must have thrown them out 20 years ago+).
Just had a look at the nu school models GW have released, and I have to say the OG models are way better IMO. Maybe rose tinted nostalgia, who knows.
No one is better than my beloved Delaque though.
Back in the day, Orlocks were Hispanic arms dealers with headbands. OK OK, real world nationalities aren't a thing in 40K, but they had a distinctive look and that's the "vibe" they had. It was cool and they stood out. Nowadays they look like shrimpy Goliath wannabes on a budget. Even their fucking mohawks are small and inoffensive. That stupid baby blue armor in this game doesn't help them look cool either.Aren't Orlocks just generic underhive gangers?
You sure these aren't orks?I don't mind the new designs too much, and I do like the fact that they have stick grenades that double as melee weapons
You sure these aren't orks?I don't mind the new designs too much, and I do like the fact that they have stick grenades that double as melee weapons