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Mount & Blade II: Bannerlord

Absalom

Guest
WOW sheek is retarded. I don't think I've ever played M&B MP and I've been playing it since version .3. Also as long as they remove the tedium, update the political and city management system + better tacticool control of troops M&B 2 is gunna be good
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
I'm kinda wondering how this is going to turn out. The fact that so much time has passed since the announcement teaser suggests that they've hit some significant development snags along the way.
I loved the original so I hope this turn out well and adds more depth to the single player.
 

Codexlurker

Savant
Joined
Dec 15, 2010
Messages
366
I really want to play Bannerlord as a gamer, but I dread modding it.

Were M&B and WB really that bad?
Well, messing with vertex animations in WB was pretty bad. The main reason I dread Bannerlord is because we will have to stop modding on the current WB mod I am working on and learn about Bannerlord's modding system. WB was pretty cool to play, but I mostly played mods like Brytenwalda and Vikingr on it.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
10,004
Well, that's animations for ya. They're almost always a pain in the ass to mod, no matter what the game.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
10,004
Screenshots, took them only a year!

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Edit: Better quality.

Concept art:

v6cBrzD.png


w6krbiA.jpg


Vb08NON.jpg
 
Last edited:

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
Looks great, and by great I mean "they really didn't bother updating the Graphics at all, did they?"

This is a good thing. M&B was about dozens of individual warriors duking it out on a battlefield and setting the graphical bar too high is only likely to dumb Down the awesome battles of the original.

Still don't expect this to be particularly good, or at least that they manage to improve on the very high standard set by the original particularly.
 

RedScum

Arbiter
Patron
Joined
Aug 20, 2011
Messages
846
Location
The prestigious north.
Divinity: Original Sin Project: Eternity
Looks good enough, never cared about the graphics in the earlier titles anyways. Just want to see what they are going to do with the campaign and the game mechanics. There was alot of potential with the skills etc.
 

Multi-headed Cow

Guest
Looks good enough, never cared about the graphics in the earlier titles anyways. Just want to see what they are going to do with the campaign and the game mechanics. There was alot of potential with the skills etc.
This. The screenshots are a slight improvement over Warband but the real meat will be if they expand the sandbox RPG and kingdom management/building.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
10,004
From the main page:

The once-mighty Calradic Empire is in a state of decline. Warlike tribes have seized swaths of its territory. Client kingdoms have declared their independence. The Emperor has died without leaving an heir, leaving three jealous factions to scramble for power. Mercenary companies, bandit lords and nomads hover on the sidelines like vultures waiting for a meal.

A hero who can master the art of single combat, of leading armies in battle, of plotting ambushes and raids, and of exploiting the rivalries of noble houses and tribal clans may be able to unite this Empire -- or, alternately, to deal it the final blow that sends it crashing down. Will Calradia experience one final sunset e of imperial glory, or slip into a night of chaos before a new age dawns?”

So it sounds like we'll only get 4 main factions, but OTOH the smaller, regional factions have been fleshed out more. Probably not a bad trade-off, but we'll see. At least since it seems to be a prequel, we can bring forth the incline by restoring the Glorious Roman Calradic Empire and crush those bastard usurpers. :smug:
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
From the main page:

The once-mighty Calradic Empire is in a state of decline. Warlike tribes have seized swaths of its territory. Client kingdoms have declared their independence. The Emperor has died without leaving an heir, leaving three jealous factions to scramble for power. Mercenary companies, bandit lords and nomads hover on the sidelines like vultures waiting for a meal.

A hero who can master the art of single combat, of leading armies in battle, of plotting ambushes and raids, and of exploiting the rivalries of noble houses and tribal clans may be able to unite this Empire -- or, alternately, to deal it the final blow that sends it crashing down. Will Calradia experience one final sunset e of imperial glory, or slip into a night of chaos before a new age dawns?”

So it sounds like we'll only get 4 main factions, but OTOH the smaller, regional factions have been fleshed out more. Probably not a bad trade-off, but we'll see. At least since it seems to be a prequel, we can bring forth the incline by restoring the Glorious Roman Calradic Empire and crush those bastard usurpers. :smug:
that seems great less factions but more fleshed out.
Especially if they improve kingdom simulation with unique characters troops, castles and above all else TITLES!.
 

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