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Arcanum Most overpowered builds in Arcanum?

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,070
Master Melee
Master Backstab
Master Prowling
Dagger of speed
Haste + Tempus fugit
Any similiar build is indeed insanely op the only problem you have to play in tb. I sometimes liked to play rt as a diablo-like game.
 
Last edited:

Snufkin

Augur
Joined
Mar 11, 2012
Messages
557
Master Melee
Master Backstab
Master Prowling
Dagger of speed
Haste + Tempus fugit
Any siomiliar build is indeed insanely op the only problem you have to play in tb. I sometimes liked to play rt as a diablo-like game.
Thats how i played my first character, Half-Ogre melee / dodge master with Illuminate and Blur Sight. Back then, before Drog patch it was possible to cheese magical amplitude with Dark Helm so i had maxed resistances out the gate with arcane set items bought from Gypsy.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
Aesthetics maybe. It just plays basic staff animation +lightning bolt. If it did to enemies what YK42 in F2 would be exciting.
after some testing I have an idea now. It might be affected by creature level. With 50 tech aptitude, when testing against zombies, for those under lvl 10 it makes little difference between cannon and tesla. However, over that it gets noticeable in favor of tesla.
 

Snufkin

Augur
Joined
Mar 11, 2012
Messages
557
Aesthetics maybe. It just plays basic staff animation +lightning bolt. If it did to enemies what YK42 in F2 would be exciting.
after some testing I have an idea now. It might be affected by creature level. With 50 tech aptitude, when testing against zombies, for those under lvl 10 it makes little difference between cannon and tesla. However, over that it gets noticeable in favor of tesla.
I would go for Tesla gun, there is free looking glass rifle in Ashbury, all you need is some manuals from tarant library.

Personally i prefer Elephant gun, because energy weapons can hit alies with its projectile.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,826
Aesthetics maybe. It just plays basic staff animation +lightning bolt. If it did to enemies what YK42 in F2 would be exciting.
after some testing I have an idea now. It might be affected by creature level. With 50 tech aptitude, when testing against zombies, for those under lvl 10 it makes little difference between cannon and tesla. However, over that it gets noticeable in favor of tesla.
I would go for Tesla gun, there is free looking glass rifle in Ashbury, all you need is some manuals from tarant library.

Personally i prefer Elephant gun, because energy weapons can hit alies with its projectile.
The Looking Glass rifle is perfect for sniping. Has the longest range out of all guns.
The Hand Cannon is also a great gun.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,070
Instead of using that, since we're talking about op stuff here it's much better to go for droch's gun early on and then to just obliterate everything up to well, end game.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,826
Instead of using that, since we're talking about op stuff here it's much better to go for droch's gun early on and then to just obliterate everything up to well, end game.
Droch is a very late game weapon.
Unless you find a way to push through to the Vendigroth Wastes, you will have to make due with other guns (which there are few quite useful ones).
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
I would go for Tesla gun, there is free looking glass rifle in Ashbury, all you need is some manuals from tarant library.
tesla gun requires 4 batteries per shot, also 11 STR. It does however improve dps by 50% over rod.

energy weapons can hit alies with its projectile.
but they illuminate your target, thus removing darkness penalties!
 

Snufkin

Augur
Joined
Mar 11, 2012
Messages
557
I would go for Tesla gun, there is free looking glass rifle in Ashbury, all you need is some manuals from tarant library.
tesla gun requires 4 batteries per shot, also 11 STR. It does however improve dps by 50% over rod.

energy weapons can hit alies with its projectile.
but they illuminate your target, thus removing darkness penalties!
Have you tried Shocking staff? Drains batteries very quickly but kills stuff like Stingy Pete in seeconds in real time mode. :D
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,826
I would go for Tesla gun, there is free looking glass rifle in Ashbury, all you need is some manuals from tarant library.
tesla gun requires 4 batteries per shot, also 11 STR. It does however improve dps by 50% over rod.

energy weapons can hit alies with its projectile.
but they illuminate your target, thus removing darkness penalties!
Have you tried Shocking staff? Drains batteries very quickly but kills stuff like Stingy Pete in seeconds in real time mode. :D
Real time mode is insane.
Game was made to be played in turn based.
If you have enough bullets (and are comfortable having and making a lot of bullets), the Mechanized Gun is also pretty good.
During the Donn Throgg quest, captain Wheeler has a unique Levered Machine Gun. Quite powerful. You have to either pickpocket it from him, or simply just kill him for it.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,167
Location
Eastern block
Summoner who buffs Dog
Half Ogre fighter or battlemage
Mage who spams Harm

Generally magick and melee are OP. And so are companions/summons. Tech is harder but more fun. Idk about stealth or ranged (bows), never tried it.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I would go for Tesla gun, there is free looking glass rifle in Ashbury, all you need is some manuals from tarant library.
tesla gun requires 4 batteries per shot, also 11 STR. It does however improve dps by 50% over rod.

energy weapons can hit alies with its projectile.
but they illuminate your target, thus removing darkness penalties!
You can give companions light bulbs and miner helmets. Play a dwarf genius, recruit all dwarves and create dwarf digger army.
I'm telling you doctorate in electricity means superiority. :discohitler:
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,826
I would go for Tesla gun, there is free looking glass rifle in Ashbury, all you need is some manuals from tarant library.
tesla gun requires 4 batteries per shot, also 11 STR. It does however improve dps by 50% over rod.

energy weapons can hit alies with its projectile.
but they illuminate your target, thus removing darkness penalties!
You can give companions light bulbs and miner helmets. Play a dwarf genius, recruit all dwarves and create dwarf digger army.
I'm telling you doctorate in electricity means superiority. :discohitler:
Doctorate in gnome genocide.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
companions
suck-my-unit-robert-downey-jr.gif
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,070
Instead of using that, since we're talking about op stuff here it's much better to go for droch's gun early on and then to just obliterate everything up to well, end game.
Droch is a very late game weapon.
Unless you find a way to push through to the Vendigroth Wastes, you will have to make due with other guns (which there are few quite useful ones).
Look here
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
Instead of using that, since we're talking about op stuff here it's much better to go for droch's gun early on and then to just obliterate everything up to well, end game.
Droch is a very late game weapon.
Unless you find a way to push through to the Vendigroth Wastes, you will have to make due with other guns (which there are few quite useful ones).
Look here
how did you enter ruins though? Did you glitch through tulla walls?
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,070
Instead of using that, since we're talking about op stuff here it's much better to go for droch's gun early on and then to just obliterate everything up to well, end game.
Droch is a very late game weapon.
Unless you find a way to push through to the Vendigroth Wastes, you will have to make due with other guns (which there are few quite useful ones).
Look here
how did you enter ruins though? Did you glitch through tulla walls?
You don't need tulla for that at all (on the dark branch you won't even visit it). Just go by the coordinates and manually run into the entrance (few mins tops).
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
Instead of using that, since we're talking about op stuff here it's much better to go for droch's gun early on and then to just obliterate everything up to well, end game.
Droch is a very late game weapon.
Unless you find a way to push through to the Vendigroth Wastes, you will have to make due with other guns (which there are few quite useful ones).
Look here
how did you enter ruins though? Did you glitch through tulla walls?
You don't need tulla for that at all (on the dark branch you won't even visit it). Just go by the coordinates and manually run into the entrance (few mins tops).
Did some tests. With latest version, I was manually able to find entrance only with 20 PER
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,070
Instead of using that, since we're talking about op stuff here it's much better to go for droch's gun early on and then to just obliterate everything up to well, end game.
Droch is a very late game weapon.
Unless you find a way to push through to the Vendigroth Wastes, you will have to make due with other guns (which there are few quite useful ones).
Look here
how did you enter ruins though? Did you glitch through tulla walls?
You don't need tulla for that at all (on the dark branch you won't even visit it). Just go by the coordinates and manually run into the entrance (few mins tops).
Did some tests. With latest version, I was manually able to find entrance only with 20 PER
You mean mods gonna mod? Jesus.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,826
So 20 PER does something, good to know. Xd
yup, spent few in game days roaming around ruins with 18 PER -> nothing. Boosted to 20PER, ruins were spotted immediately.
Really?
Are you sure you didn't just click on the right spot on the map and discovered the ruins as a result?
I remember Per 20 only allowed you to see through invisibility.
 

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