Crazy that this could be a post from like 2013
- Gunship 2000 in DCS or Arma3 engine or similar.
- Take an EverQuest spell caster and put that gameplay in Fallout 4, Skyrim, Oblivion, Morrowind, Witcher 3, Mordor, etc. Anything. Put it in everything.
- Or just remake EQ in UE5 and tweak the gameplay to be less evil. Fill in a few gaps in gear and quests. It would be the best game ever, all over again. And let people play it solo offline with AI mercenaries that you can control using macroquest.
- Take the gameplay from Freelancer, Space Rangers 2, etc, and put that in Elite Dangerous's engine.
- Remake Hidden & Dangerous 1 and 2 in UE 5.
- Remake Eye of the Beholder trilogy in Legend of Grimrock engine. Do away with the dumb gem casting thing.
- Make a good RTS like Tiberian Sun / Generals in an engine with procedural terrain.
- Have a mod like Antistasi for Arma3, but that's a bit better.
- Have a mode like CTI for Arma3 but that's a bit better, like how it was in Arma 2.
- Make New Vegas in Arma 3 or Fallout 4.
- SWAT 4 in Arma3 engine.
Stuff like that
There is a software that makes .exe 64-bit allowing more use of RAM mostly (allowing a lot of titty mods), but it doesn't really improve performance itself.Aren't there mods out there that do that?64bit version of Fallout New Vegas
Or just titty mods and retarded weapon mods?
Ultima Underworld with Dark Messiah's gameplay.
Sure, but also imagine playing with completely random loot. It's shit, it's the PoE/Divinity vibes, where dropped loot makes no logical sense, random bullshit.Imagine playing BG 2 without knowing the locations of any of the good equipment items.
Dogshit.Sword Coast Stratagems for Arcanum.
Deus Ex Invisible War mod where Alex D's eyes are animated the same way as the eyes of the NPCs.
Looks cool, thanks. I'll look into it to see if it adresses my issue.Deus Ex Invisible War mod where Alex D's eyes are animated the same way as the eyes of the NPCs.This is with the John P Texture Pack.
Looks pretty good.
Better than the original (which was running on the same Unreal 2 Engine as Thief: Deadly Shadows).
Configured for great shadows and lighting, but the textures not so much.
You can find it on moddb.
Glad to see another Deus Ex: Invisible War enjoyer.Looks cool, thanks. I'll look into it to see if it adresses my issue.Deus Ex Invisible War mod where Alex D's eyes are animated the same way as the eyes of the NPCs.This is with the John P Texture Pack.
Looks pretty good.
Better than the original (which was running on the same Unreal 2 Engine as Thief: Deadly Shadows).
Configured for great shadows and lighting, but the textures not so much.
You can find it on moddb.
You could probably easily do it with claude AI as it's known to be the best one in writing that you don't have to train yourself.1. Run Pillars of Eternity dialogues through a specialized LLM that removes purple prose and infuses it with a livelier style.
The difficulty is that it'd be hard to create a good synthetic data set right now, but it's not impossible in the future. This is one of the easiest mod ideas I have.
I'd say it'd be better to port it over to the BG3 engine that larian made. I think they'll release the modding kit soon if they haven't already.3. Port VTM: Redemption onto something similar to the VTMB, first-person engine. Enormous endeavor. Never researched its feasibility, just thought the idea would be cool.
What weapons would you have liked to see?All I want for VTMB is for people to be able to put in new weapons without awkwardly replacing previously existing ones. People have always tried, but you get things like the Glock turning into a Colt or the SPAS-15 turning into a M-16 and it's very noticeably off.
Just more, but I think specifically it would have been nice to see an anti-vampire gun of some sort. I know there was a reskin of the DE that turned it into a bolt gun, but it came at the expense of the DE, so it wasn't the best tradeoff.What weapons would you have liked to see?All I want for VTMB is for people to be able to put in new weapons without awkwardly replacing previously existing ones. People have always tried, but you get things like the Glock turning into a Colt or the SPAS-15 turning into a M-16 and it's very noticeably off.
First of all, instruct models are shit for this kind of job. Secondly, Claud can't spot purple prose even if you give him examples, I've tried. Thirdly, general purpose models write worse than Obsidian (!). Like I said, this needs a specialized model. Nothing fancy, 1.5B params would do.You could probably easily do it with claude AI as it's known to be the best one in writing that you don't have to train yourself.
Flamethrower is already there.Just more, but I think specifically it would have been nice to see an anti-vampire gun of some sort. I know there was a reskin of the DE that turned it into a bolt gun, but it came at the expense of the DE, so it wasn't the best tradeoff.What weapons would you have liked to see?All I want for VTMB is for people to be able to put in new weapons without awkwardly replacing previously existing ones. People have always tried, but you get things like the Glock turning into a Colt or the SPAS-15 turning into a M-16 and it's very noticeably off.
You can randomize it between a number of logical places. Should be trivial for any decent modder or dev.Sure, but also imagine playing with completely random loot. It's shit, it's the PoE/Divinity vibes, where dropped loot makes no logical sense, random bullshit.Imagine playing BG 2 without knowing the locations of any of the good equipment items.
Someone needs to make a different handplacement of loot, so you can experience it differently. But it can't be random.