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- Jan 28, 2011
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I doubt they're going to invite a Codexian to try out the game.we still haven't heard from a reliable source.
I doubt they're going to invite a Codexian to try out the game.
BTW Luzur, I wouldn't talk about piracy if I were you. Ubisoft might examine your post history to determine if you should be allowed into their private forum.
Oh man, I must have overlooked this, posted 3 weeks ago already in here:
Tags: Limbic Entertainment; Might & Magic X; Ubisoft
There's a short preview of Might and Magic X Legacy at Strategy Informer, this time by someone who actually seems to know what he's talking about. Here's the gist of it:
For one, towns are once again static pictures of people at the location which have basic dialog options. Clicking on, say, the local alchemist brings up a rumor she heard (more or less a tooltip in the game I played), while another option opened up a basic trade screen for potions.
Leaving the town places the player on what is essentially a giant square-grid map in which players move and turn step by step through the wilderness. If the player get too close to enemies, they become locked in combat.
If they explicitely mention, that by leaving the town you are on a square grid map - it means, that within the town you don't have square grid map => ergo a static screen
MM10 just took one step in the "im gonna pirate it" direction for me.
I hope that this is a demo only, because as JVC shown them in M&M1, you can create a city in 16x16 grid if you want. And I don't think that this game will have too much cities.Damn that is a shame with cities being just a static screen. They probably had to make that decision due to the budget of the game, and only do exterior art for the overland and dungeons.
Some art can be reusable if you are not part of Bioware.You need to think about all the different art they have to spend time on creating (buildings, waterfalls and other "city" art).
Oh man, I must have overlooked this, posted 3 weeks ago already in here:
Tags: Limbic Entertainment; Might & Magic X; Ubisoft
There's a short preview of Might and Magic X Legacy at Strategy Informer, this time by someone who actually seems to know what he's talking about. Here's the gist of it:
For one, towns are once again static pictures of people at the location which have basic dialog options. Clicking on, say, the local alchemist brings up a rumor she heard (more or less a tooltip in the game I played), while another option opened up a basic trade screen for potions.
Leaving the town places the player on what is essentially a giant square-grid map in which players move and turn step by step through the wilderness. If the player get too close to enemies, they become locked in combat.
Oh man, I must have overlooked this, posted 3 weeks ago already in here:
Tags: Limbic Entertainment; Might & Magic X; Ubisoft
There's a short preview of Might and Magic X Legacy at Strategy Informer, this time by someone who actually seems to know what he's talking about. Here's the gist of it:
For one, towns are once again static pictures of people at the location which have basic dialog options. Clicking on, say, the local alchemist brings up a rumor she heard (more or less a tooltip in the game I played), while another option opened up a basic trade screen for potions.
Leaving the town places the player on what is essentially a giant square-grid map in which players move and turn step by step through the wilderness. If the player get too close to enemies, they become locked in combat.
If they explicitely mention, that by leaving the town you are on a square grid map - it means, that within the town you don't have square grid map => ergo a static screen
MM10 just took one step in the "im gonna pirate it" direction for me.
Why? That's basically identical to every other MM game. It's amazing seeing people complain over and over in this thread about "decline" that is just things that are either harkening back to earlier games (every shop being a static screen which, by the way, looked very good because it was pre-rendered), or being a minor alteration of them (if literally the whole town is a static screen, which I still don't mind, since it will probably be some quite nice art).
Can you ask them to clarify it on the VIP forum Luzur?
otherwise the game still have 4 steps left before going on the TPB list.
Presumably declining ones, I think 45 degree angles are standard for staircase slopes.otherwise the game still have 4 steps left before going on the TPB list.
... which 4 steps would that be?
Can you ask them to clarify it on the VIP forum Luzur?
He's not on it yet (and at this rate I'm not sure he will be)
otherwise the game still have 4 steps left before going on the TPB list.
... which 4 steps would that be?
For one, towns are once again static pictures of people at the location
For one, towns are once again static pictures of people at the location
I'm not a native english speaker, but if I understand correctly, this means that in the towns there are shops, which are shown as static pictures. Like in every M&M game. What's so hard do comprehend?