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Microsoft buys Activision Blizzard

Hellraiser

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Some interesting leaks here about bringing titles to Gamepass and how much they estimate external partners would ask for: https://imgur.com/a/pHi74Dq

Apparently they thought Larian would only ask for $5million for Baldur's Gate 3. I suspect they might have to revise that up a bit for BG4!
It's even more insulting to Larian that they got put into the same negotiation price range as outright shovelware :lol: although not surprising as I wrote in the other thread considering the VP who sent it to Phil looks like a rather obvious diversity hire.
 

Elttharion

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Well, they did acquire Zenimax soon after that email.
I guess the WB deal was pot on hold/
It worries me more that they were talking about Valve in there.

Apparently they backed out of the WB deal because the acquisition wouldnt include the most popular IPs, it would be only the studios and some small franchises.
 

caffeine

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They already got laughed out of the park when they tried buying Nintendo during the XBOX era, and that was Nintendo's darkest hour. This just shows how deluded Spencer is, Pokemon alone has a valuation of $118 billion, imagine Nintendo as a whole.
 

Hobknobling

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Some interesting leaks here about bringing titles to Gamepass and how much they estimate external partners would ask for: https://imgur.com/a/pHi74Dq

Apparently they thought Larian would only ask for $5million for Baldur's Gate 3. I suspect they might have to revise that up a bit for BG4!
It's even more insulting to Larian that they got put into the same negotiation price range as outright shovelware :lol: although not surprising as I wrote in the other thread considering the VP who sent it to Phil looks like a rather obvious diversity hire.
Just shows how fucking dangerous the subscription model is. Random asshats at Microsoft becoming kingmakers.
 

Infinitron

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https://www.theverge.com/2023/9/20/...microsofts-activision-blizzard-deal-next-week
UK regulators likely to decide on Microsoft’s Activision Blizzard deal next week.
The UK’s Competition and Markets Authority (CMA) is expected to issue a preliminary decision on Microsoft’s Activision Blizzard deal next week, a source familiar with the situation tells The Verge. It follows Microsoft restructuring its deal — after the CMA blocked it over cloud gaming concerns — to transfer cloud gaming rights for current and new Activision Blizzard games to Ubisoft.

This preliminary decision will then be followed by a final one, due by October 18th. The UK is the final regulatory hurdle for Microsoft’s giant deal.
 

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https://www.theverge.com/2023/9/20/...microsofts-activision-blizzard-deal-next-week
UK regulators likely to decide on Microsoft’s Activision Blizzard deal next week.
The UK’s Competition and Markets Authority (CMA) is expected to issue a preliminary decision on Microsoft’s Activision Blizzard deal next week, a source familiar with the situation tells The Verge. It follows Microsoft restructuring its deal — after the CMA blocked it over cloud gaming concerns — to transfer cloud gaming rights for current and new Activision Blizzard games to Ubisoft.

This preliminary decision will then be followed by a final one, due by October 18th. The UK is the final regulatory hurdle for Microsoft’s giant deal.
It's in the bag
 

Infinitron

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https://www.rockpapershotgun.com/ph...ranchises-created-10-years-ago-in-leaked-mail

Phil Spencer argues AAA publishers are "riding the success of franchises created 10+ years ago" in leaked mail​

Ubisoft, Take-Two and co were "slow to react" to growth of game subscription services

Among the chunkier morsels from yesterday's leak of Microsoft documents is an extended email from Xbox CEO Phil Spencer, dating from 2020, in which he argues that today's largest AAA videogame publishers remain dogged by their "failure" to adapt to the shift from physical to digital videogame distribution, and especially, subscription models such as Microsoft's own Game Pass. This inability to move with the times, Spencer suggests, has created a situation whereby the largest publishers rely on sheer "production scale" to attract and retain customers.

In turn, this has meant that publishers are unwilling to bet on new IPs - it could be billions down the drain, after all. Instead, "AAA publishers are milking their top franchises but struggling to refill their portfolio of hit franchises", while relying on "rented" IPs such as Star Wars. This is an older email, of course, and there's an obvious element of self-flattery in the shape of Microsoft talking up Game Pass. Still, it's a persuasive account of recent industry history, bolstered by Spencer's notes from conversations with Assassin's Creed outfit Ubisoft and GTA publisher Take-Two Interactive in particular.

I've republished the email excerpt in full below, with a few inserts to clarify the Important Business Acronyms. Thanks to Ethan Gach for spotting.

In terms of subscriptions and the impact on larger publishers I realized that I haven't really done a good job sharing our view on the disruption AAA publishers potentially see and how their role in the industry will likely change with the growth in subscription platforms like Xbox Game Pass.​
We should start with the question of why game publishers exist in the first place. And like many other forms of media the idea of a game publisher was created from an access "moat"; like movie studios locking up theater distribution, album companies locking up radio play, game publisher's scale in physical retail game sales allowed them to secure retail shelf space, in-store promotion and margin structure beyond what any individual studio could dictate when games were primary sold in retail stores. If you were a studio, you needed a AAA publisher to reach a customer at an Egghead software. [NB. Egghead Software was a brick-and-mortar retailer that went bankrupt in 2001.]​
This constriction in the access from creator to consumer stayed in place for years and in that time AAA game publishers increased their control. The creation of digital storefronts like Steam, Xbox Store and PlayStation Store eventually [democratized] access for creators breaking physical retail's lock on game distribution.​
AAA publishers were slow to react to this disruption. The AAA publishers did not find a way to leverage the moat that physical retail created in the digital realm in a way that had them continue their dominance of the game marketplace. They have not found a way to effectively cross promote, they have not found a way to build publisher brands that drive consumer affinity (the way Disney has in video), they did note create a social platform that would allow them reach beyond their aggregate IP [monthly active users].​
Without a lock on physical distribution the role of the AAA publisher has changed and become less important in today's gaming industry. Over the past 5-7 years, the AAA publishers have tried to use production scale as their new moat. Very few companies can afford to spend the $200M an Activision or Take 2 spend to put a title like Call of Duty or Red Dead Redemption on the shelf.​
These AAA publishers have, mostly, used this production scale to keep their top franchises in the top selling games each year. The issue these publishers have run into is these same production scale/cost approach hurts their ability to create new IP. The hurdle rate on new IP at these high production levels have led to risk aversion by big publishers on new IP.​
You've seen a rise of AAA publishers using rented IP to try to offset the risk (Star Wars with EA, Spiderman with Sony, Avatar with Ubisoft etc). This same dynamic has obviously played out in Hollywood as well with Netflix creating more new IP than any of the movie studios. Specifically, the AAA game publishers, starting from a position of strength driven from physical retail have failed to create any real platform effect for themselves.​
They effectively continue to build their scale through aggregated per game [profit and loss] hoping to maximize each new release of their existing IP. In the new world where a AAA publisher [doesn't] have real distribution leverage with consumers, they don't have production efficiencies and their new IP hit rate is not disproportionately higher than the industry average we see that the top franchises today were mostly not created by AAA game publishers. Games like Fortnite, Roblox, Minecraft, Candy Crush, Clash Royale, DOTA2 etc [were] all created by independent studios with full access to distribution.​
Overall this, imo, is a good thing for the industry but does put AAA publishers, in a precarious spot moving forward. AAA publishers are milking their top franchises but struggling to refill their portfolio of hit franchises, most AAA publishers are riding the success of franchises created 10+ years ago.​
With Xbox Game Pass we've created a new platform for AAA publishers to try to navigate. As we grow more sustained and predictable monetization of gameplay through our subscription platform we will have more insight, revenue stability and incentive to invest in new experiences to continue to drive the subscription momentum.​
Yves Guillemot's, CEO of Ubisoft, comment to us was with the growth of subscriptions like XGP he will double down on creating value on his existing franchises but cut back on new risk bets as he has no mechanism like XGP that helps amortize the investment risk in any piece of content across an entire subscriber base.​
UbiSoft and EA are two publishers trying to build a subscription now but kind of like their reaction to Steam 15 years ago they are not moving quickly or boldly enough to scale. They also lacked a platform like Xbox console to launch on top of launching on Xbox, as we know, gave us access to a large player base, creator base and monetization base.​
We launched our new subscription platform from the existing device platform. We've offered to help AAA publishers, and we are with EA Access carried in Xbox Game Pass Ultimate this year (very possible that Ubisoft's subscription comes to XGPU as well) but overall the AAA publishers are too reluctant to put $60 retail at risk to create a more predictable revenue stream and without an existing per user monetization platform they lack real distribution.​
On the flipside, the individual studio or smaller publishers see XGP as an incredible way for a studio to get their IP in front of millions of players, offset risk by selling us an XGP window for their title, and gain the viral exposure that gameplay on our network provides. The vast majority of XGP's early release, non [first party] games are independent studios offsetting their title risk by working with us on a window and doing so successfully.​
XGP and our ID@Xbox program are two main reasons why we've seen a 3x increase in developers on Xbox this generation compared to the 360 generation. Circling back to [Take-Two Interactive] on Friday. They have supported us with XGP, they were a launch partner and continue to participate, even with their biggest game Grand Theft Auto. They are interested in bringing their second biggest franchise, Red Dead Redemption, to XGP as well. But they are also concerned about the transition and how XGP will impact their long term economics and if they are being honest on Friday this should come up.​
Much like how Netflix disrupted video, gaming subscriptions will disrupt the AAA publishers, whether it's our subscription, Apple Arcade or Amazon's coming subscription, this change is coming. Our goal is to find a way to both grow our subscription (which is our new platform) and help the AAA publishers build towards a successful future. For publishers with 2-3 scale franchises that's a difficult transition.​
Again, taking a clue from Hollywood, it's not clear how a standalone subscale media publisher grows is this world without adapting to new paradigms or getting consolidated but we believe we can help a Take 2 by increasing monetizable [total addressable market] across more endpoints inside of a global platform like Xbox Game Pass (inclusive of xCloud).​
I'm not sure how deep the discussion with Take 2 will go on Friday but this would be a good discussion with them. They are living the disruption to their model and we are hoping this will come through. They are a good partner but also leery of these changes. Our team has these discussions with publishers all the time and we always learn from our partners as they try to navigate the moving ecosystems.​


If you missed yesterday's leak-extravaganza - which, as has now been revealed, stemmed from Microsoft themselves accidentally uploading a load of internal correspondence, presentations and pitch documents as part of legal proceedings with the FTC over the Activision-Blizzard acquisition - here are some highlights.


Firstly, Microsoft are still very keen on buying Nintendo (and Valve). Secondly, ZeniMax may be working on remasters of Fallout 3 and Elder Scrolls IV: Oblivion, together with Dishonored 3. Thirdly, Microsoft may launch a "hybrid" cloud and AI-based gaming platform in 2028. And fourthly, there appears to be a new Xbox controller in the works.

Do you have any thoughts on Spencer's thoughts?
 

Roguey

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https://wccftech.com/microsoft-may-...ers-off-console-dont-increase-enough-by-2027/

Microsoft May Exit Gaming Business If Game Pass Subscribers off Console Don’t Increase Enough by 2027

FTC lawyer James Weingarten put the following internal Xbox Game Pass slide in front of Spencer, asking him whether he agreed with the projections that show the subscription service surpassing 100 million users between FY29 and FY30, largely due to an increase in the PC and cloud market.

Spencer said in no uncertain terms that Microsoft could exit the gaming business if this projection became reality. Microsoft needs the light green and blue segments (PC and cloud) to get much larger and much faster by fiscal year 2027, or it could opt out of the business altogether.

I do not believe that that is what the future Xbox business would look like. This is a presentation from our devices organization to the gaming leadership team, so this is the view from the team that is chartered with building our hardware on what the future business would look like.

I can fairly safely say that if we do not make more progress than this off of console, we would exit the gaming business. If this were the outcome, we would -- I don't believe we'd still be in the business.

A majority of our customers are found off of our own hardware, I would hope by earlier than 2030. So, when you asked me if I agreed with this chart that the light green and blue depending on what colors you see there would have to be much larger much earlier. I would say by FY26, '27 that we should be in that position, or we'd have to make a different decision with the business.


Now, there is reason to believe Spencer may have exaggerated a bit. Microsoft stressed throughout the whole FTC investigation and later in federal court that the acquisition of Activision Blizzard was critical to its plan to grow in mobile and cloud markets. Otherwise, it might as well exit the gaming business.

Imagine if we saw the death of Bethesda, Obsidian, and inXile in just four years.
 

Caim

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Obvious problem is that the market for gamepass is not infinite, and will eventually reach everyone who is interested in such a thing. Then growth will stop and the shareholders will get uppity.

Better start a fund now so that once they crash, the Codex can buy Obsidian.
 

Atlantico

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https://wccftech.com/microsoft-may-...ers-off-console-dont-increase-enough-by-2027/

Microsoft May Exit Gaming Business If Game Pass Subscribers off Console Don’t Increase Enough by 2027

FTC lawyer James Weingarten put the following internal Xbox Game Pass slide in front of Spencer, asking him whether he agreed with the projections that show the subscription service surpassing 100 million users between FY29 and FY30, largely due to an increase in the PC and cloud market.

Spencer said in no uncertain terms that Microsoft could exit the gaming business if this projection became reality. Microsoft needs the light green and blue segments (PC and cloud) to get much larger and much faster by fiscal year 2027, or it could opt out of the business altogether.

I do not believe that that is what the future Xbox business would look like. This is a presentation from our devices organization to the gaming leadership team, so this is the view from the team that is chartered with building our hardware on what the future business would look like.

I can fairly safely say that if we do not make more progress than this off of console, we would exit the gaming business. If this were the outcome, we would -- I don't believe we'd still be in the business.

A majority of our customers are found off of our own hardware, I would hope by earlier than 2030. So, when you asked me if I agreed with this chart that the light green and blue depending on what colors you see there would have to be much larger much earlier. I would say by FY26, '27 that we should be in that position, or we'd have to make a different decision with the business.


Now, there is reason to believe Spencer may have exaggerated a bit. Microsoft stressed throughout the whole FTC investigation and later in federal court that the acquisition of Activision Blizzard was critical to its plan to grow in mobile and cloud markets. Otherwise, it might as well exit the gaming business.

Imagine if we saw the death of Bethesda, Obsidian, and inXile in just four years.
We'd get over it.
 

Elttharion

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https://wccftech.com/microsoft-may-...ers-off-console-dont-increase-enough-by-2027/

Microsoft May Exit Gaming Business If Game Pass Subscribers off Console Don’t Increase Enough by 2027

FTC lawyer James Weingarten put the following internal Xbox Game Pass slide in front of Spencer, asking him whether he agreed with the projections that show the subscription service surpassing 100 million users between FY29 and FY30, largely due to an increase in the PC and cloud market.

Spencer said in no uncertain terms that Microsoft could exit the gaming business if this projection became reality. Microsoft needs the light green and blue segments (PC and cloud) to get much larger and much faster by fiscal year 2027, or it could opt out of the business altogether.

I do not believe that that is what the future Xbox business would look like. This is a presentation from our devices organization to the gaming leadership team, so this is the view from the team that is chartered with building our hardware on what the future business would look like.

I can fairly safely say that if we do not make more progress than this off of console, we would exit the gaming business. If this were the outcome, we would -- I don't believe we'd still be in the business.

A majority of our customers are found off of our own hardware, I would hope by earlier than 2030. So, when you asked me if I agreed with this chart that the light green and blue depending on what colors you see there would have to be much larger much earlier. I would say by FY26, '27 that we should be in that position, or we'd have to make a different decision with the business.


Now, there is reason to believe Spencer may have exaggerated a bit. Microsoft stressed throughout the whole FTC investigation and later in federal court that the acquisition of Activision Blizzard was critical to its plan to grow in mobile and cloud markets. Otherwise, it might as well exit the gaming business.

Imagine if we saw the death of Bethesda, Obsidian, and inXile in just four years.
 

Thal

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https://wccftech.com/microsoft-may-...ers-off-console-dont-increase-enough-by-2027/

Microsoft May Exit Gaming Business If Game Pass Subscribers off Console Don’t Increase Enough by 2027

FTC lawyer James Weingarten put the following internal Xbox Game Pass slide in front of Spencer, asking him whether he agreed with the projections that show the subscription service surpassing 100 million users between FY29 and FY30, largely due to an increase in the PC and cloud market.

Spencer said in no uncertain terms that Microsoft could exit the gaming business if this projection became reality. Microsoft needs the light green and blue segments (PC and cloud) to get much larger and much faster by fiscal year 2027, or it could opt out of the business altogether.

I do not believe that that is what the future Xbox business would look like. This is a presentation from our devices organization to the gaming leadership team, so this is the view from the team that is chartered with building our hardware on what the future business would look like.

I can fairly safely say that if we do not make more progress than this off of console, we would exit the gaming business. If this were the outcome, we would -- I don't believe we'd still be in the business.

A majority of our customers are found off of our own hardware, I would hope by earlier than 2030. So, when you asked me if I agreed with this chart that the light green and blue depending on what colors you see there would have to be much larger much earlier. I would say by FY26, '27 that we should be in that position, or we'd have to make a different decision with the business.


Now, there is reason to believe Spencer may have exaggerated a bit. Microsoft stressed throughout the whole FTC investigation and later in federal court that the acquisition of Activision Blizzard was critical to its plan to grow in mobile and cloud markets. Otherwise, it might as well exit the gaming business.

Imagine if we saw the death of Bethesda, Obsidian, and inXile in just four years.

Exiting gaming business means selling the gaming segment of the company to someone else.
 

Atlantico

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https://wccftech.com/microsoft-may-...ers-off-console-dont-increase-enough-by-2027/

Microsoft May Exit Gaming Business If Game Pass Subscribers off Console Don’t Increase Enough by 2027

FTC lawyer James Weingarten put the following internal Xbox Game Pass slide in front of Spencer, asking him whether he agreed with the projections that show the subscription service surpassing 100 million users between FY29 and FY30, largely due to an increase in the PC and cloud market.

Spencer said in no uncertain terms that Microsoft could exit the gaming business if this projection became reality. Microsoft needs the light green and blue segments (PC and cloud) to get much larger and much faster by fiscal year 2027, or it could opt out of the business altogether.

I do not believe that that is what the future Xbox business would look like. This is a presentation from our devices organization to the gaming leadership team, so this is the view from the team that is chartered with building our hardware on what the future business would look like.

I can fairly safely say that if we do not make more progress than this off of console, we would exit the gaming business. If this were the outcome, we would -- I don't believe we'd still be in the business.

A majority of our customers are found off of our own hardware, I would hope by earlier than 2030. So, when you asked me if I agreed with this chart that the light green and blue depending on what colors you see there would have to be much larger much earlier. I would say by FY26, '27 that we should be in that position, or we'd have to make a different decision with the business.


Now, there is reason to believe Spencer may have exaggerated a bit. Microsoft stressed throughout the whole FTC investigation and later in federal court that the acquisition of Activision Blizzard was critical to its plan to grow in mobile and cloud markets. Otherwise, it might as well exit the gaming business.

Imagine if we saw the death of Bethesda, Obsidian, and inXile in just four years.

Exiting gaming business means selling the gaming segment of the company to someone else.
Microsoft has been in gaming since the late 90s. It's become a core part of their DNA and revenue for over a quarter of a century. Microsoft is as much a gaming company as it is an Office company as it is an OS company. This talk from Phil Spencer was for the specific audience of the FTC.

Sure they can spin off their gaming arm, but I see no indication that such a thing is being contemplated. Even if they did, as you say, it would just be sold to someone else.
 

911 Jumper

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That revised Series X design is a step backwards when compared to current X model. They just don't care about maintaining a consistent visual identity with anything.
 

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Obvious problem is that the market for gamepass is not infinite, and will eventually reach everyone who is interested in such a thing. Then growth will stop and the shareholders will get uppity.

Better start a fund now so that once they crash, the Codex can buy Obsidian.

Fuck Obsidian, liberate the Fallout IP.

It's just going to get an even worse owner than the first time when it was sold off to Bethpizda, won't it?
 
Last edited:

Caim

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Obvious problem is that the market for gamepass is not infinite, and will eventually reach everyone who is interested in such a thing. Then growth will stop and the shareholders will get uppity.

Better start a fund now so that once they crash, the Codex can buy Obsidian.
Fuck Obsidian, liberate the Fallout IP.

It's just going to get an even worse owner than the first time when it was sold off to Bethpizda, won't it?
Fallout 5, presented by Bethesda Game Studios and Electronic Arts.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.theverge.com/2023/9/20/...microsofts-activision-blizzard-deal-next-week
UK regulators likely to decide on Microsoft’s Activision Blizzard deal next week.
The UK’s Competition and Markets Authority (CMA) is expected to issue a preliminary decision on Microsoft’s Activision Blizzard deal next week, a source familiar with the situation tells The Verge. It follows Microsoft restructuring its deal — after the CMA blocked it over cloud gaming concerns — to transfer cloud gaming rights for current and new Activision Blizzard games to Ubisoft.

This preliminary decision will then be followed by a final one, due by October 18th. The UK is the final regulatory hurdle for Microsoft’s giant deal.
It's in the bag

https://www.gov.uk/government/news/...dresses-previous-cma-concerns-in-cloud-gaming

New Microsoft/Activision deal addresses previous CMA concerns in cloud gaming​

The sale of Activision’s cloud gaming rights to Ubisoft substantially addresses previous concerns and opens the door to the deal being cleared, the CMA said today.

While the CMA has identified limited residual concerns with the new deal, Microsoft has put forward remedies which the CMA has provisionally concluded should address these issues.

The CMA is now consulting on the remedies before making a final decision.

The new deal​

Earlier this year, the CMA blocked Microsoft from acquiring the whole of Activision due to concerns that the deal would harm competition in cloud gaming in the UK. After that deal was blocked, Microsoft submitted a restructured transaction in August for the CMA to review.

Under that new deal, Microsoft will not purchase the cloud gaming rights held by Activision, which will instead be sold to an independent third party, Ubisoft Entertainment SA (Ubisoft), before the deal is completed.

The prior sale of the cloud gaming rights will establish Ubisoft as a key supplier of content to cloud gaming services, replicating the role that Activision would have played in the market as an independent player.

In contrast to the original deal, Microsoft will no longer control cloud gaming rights for Activision’s content, so would not be in a position to limit access to Activision’s key content to its own cloud gaming service or to withhold those games from rivals. Unlike the remedies the CMA previously rejected, Ubisoft will be free to offer Activision’s games both directly to consumers and to all cloud gaming service providers however it chooses, including for buy-to-play or multigame subscription services, or any new model for providing content that might emerge as the market develops. The deal with Ubisoft also requires Microsoft to port Activision games to operating systems other than Windows and support game emulators when requested, addressing the other main shortcoming with the previous remedies package.

Today’s decision​

The CMA considers that the restructured deal makes important changes that substantially address the concerns it set out in relation to the original transaction earlier this year.

In particular, the sale of Activision’s cloud streaming rights to Ubisoft will prevent this important content – including games such as Call of Duty, Overwatch, and World of Warcraft – from coming under the control of Microsoft in relation to cloud gaming. The CMA originally found that Microsoft already has a strong position in cloud gaming services and could have used its control over Activision content to stifle competition and reinforce this position. The new deal instead results in the cloud streaming rights for Activision’s games being transferred to an independent player, Ubisoft, maintaining open competition as the market for cloud gaming develops over the coming years.

While the restructured deal is materially different to the previous transaction and substantially addresses most concerns, the CMA has limited residual concerns that certain provisions in the sale of Activision’s cloud streaming rights to Ubisoft could be circumvented, terminated, or not enforced.

To address these concerns, Microsoft has offered remedies to ensure that the terms of the sale of Activision’s rights to Ubisoft are enforceable by the CMA. The CMA has provisionally concluded that this additional protection should resolve those residual concerns.

The CMA has now opened a consultation, until 6 October, on Microsoft’s proposed remedies.

Colin Raftery, senior director of mergers and Phase 1 decision maker, said:​

“This is a new and substantially different deal, which keeps the cloud distribution of these important games in the hands of a strong independent supplier, Ubisoft, rather than under the control of Microsoft.”

“With additional protections to make sure that the deal is properly implemented, this will maintain the structure of the market, enabling open competition to continue to shape the development of cloud gaming in the years to come, and giving UK gamers the opportunity to access Activision’s games in many different ways, including through cloud-based multigame subscription services.”

Sarah Cardell, CEO of the CMA, said:​

“The CMA’s position has been consistent throughout – this merger could only go ahead if competition, innovation, and choice in cloud gaming was preserved. In response to our original prohibition, Microsoft has now substantially restructured the deal, taking the necessary steps to address our original concerns.

“It would have been far better, though, if Microsoft had put forward this restructure during our original investigation. This case illustrates the costs, uncertainty and delay that parties can incur if a credible and effective remedy option exists but is not put on the table at the right time.”

More information on the restructured transaction, the new Phase 1 investigation and how to submit comments is available on the Microsoft / Activision Blizzard (ex-cloud streaming rights) merger inquiry.

Notes to Editors​

  1. Microsoft is proposing to purchase Activision, excluding cloud gaming rights for existing and future Activision PC and console games released over the next 15 years (excluding in the European Economic Area).
  2. Following the prohibition of the original deal, Microsoft also requires permission from the CMA to buy any part of Activision, so the CMA has also launched a separate consultation to inform its decision on whether to grant Microsoft permission to buy Activision. Both consultations will remain open until Friday, 6 October.
  3. The full timeline of the CMA’s investigation into the original transaction (Phase 1 and 2) is available here: Microsoft / Activision Blizzard merger inquiry - GOV.UK (www.gov.uk)
  4. All media enquiries should be directed to the CMA press office by email on press@cma.gov.uk, or by phone on 020 3738 6460.
 

Zed Duke of Banville

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Fallout 5, presented by Bethesda Game Studios and Electronic Arts.
That would simply be the Fallout series returning to its origins in Wasteland circa 1988:

5859821-wasteland-commodore-64-front-cover.jpg
4057112-wasteland-dos-back-cover.jpg
 

Late Bloomer

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The article listed above was updated to include this statement.

[UPDATE] Microsoft has reached out with the following statement on the below FTC news:

We still anticipate that we will close the transaction by October 18, and we have full confidence in our case and the deal's benefits to gamers and competition.
 

Atlantico

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Make the Codex Great Again!
The article listed above was updated to include this statement.

[UPDATE] Microsoft has reached out with the following statement on the below FTC news:

We still anticipate that we will close the transaction by October 18, and we have full confidence in our case and the deal's benefits to gamers and competition.
also:

As for the Microsoft/Activision Blizzard deal, the FTC won't be able to stop its closure, but it can continue its internal hearing and potentially seek to unwind the deal afterward.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.theverge.com/2023/10/6/...ivision-blizzard-deal-finalization-timing-cma

Microsoft eyes closing its giant Activision Blizzard deal next week​

Microsoft is getting ready to close its Activision Blizzard deal, with a decision from a UK regulator expected imminently.​


Microsoft is planning to finalize its $68.7 billion proposed acquisition of Activision Blizzard next week. A source familiar with Microsoft’s plans tells The Verge that the company is eyeing up Friday October 13th as the closing date where it announces to the world that the 20-month process to buy Call of Duty maker Activision Blizzard is over.

That date will still depend on the UK’s Competition and Markets Authority though, a regulator that blocked Microsoft’s deal earlier this year. Microsoft recently restructured the deal to transfer cloud gaming rights for current and new Activision Blizzard games to Ubisoft, and the Xbox maker secured preliminary approval from the CMA late last month as a result.

The CMA has a deadline that expires today on gathering opinions over whether it should grant consent to Microsoft to proceed with the merger. A final decision from the CMA is expected next week, and barring any surprise last-minute changes should allow Microsoft to close its deal.

Microsoft and Activision extended their deal deadline to October 18th recently, but if Microsoft is able to close its deal next week then it will bring to a close a 20-month process of regulatory approvals and battles across Europe and the US a little earlier than expected.

Earlier this year, the CMA blocked the deal in the UK over cloud concerns, just weeks before the EU approved the deal with important cloud concessions from Microsoft. The regulatory battles in Europe came months after the FTC initially sued to block the Activision Blizzard acquisition in the US last year. The FTC then failed to secure a preliminary injunction to block Microsoft from finalizing its Activision Blizzard acquisition, part of a grueling five days of evidence and testimony in July during FTC v. Microsoft.

The FTC is still appealing the outcome of that hearing with the Ninth Circuit Court of Appeals, and a decision is due in early December. The FTC is also planning to resume its own administrative case against Microsoft’s proposed Activision Blizzard acquisition. The administrative case will commence 21 days after the Ninth Circuit rules on the FTC’s appeal, with the hearing held virtually. The FTC could attempt to undo Microsoft’s Activision Blizzard deal, assuming it closes on time, but it would face an unprecedented uphill battle.
 

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