cretin
Arcane
- Joined
- Apr 20, 2019
- Messages
- 1,497
regarding the discussion on systems:
https://www.reddit.com/r/metalgears...do_we_know_exactly_how_camouflage_works_mgsv/
it would appear there is a lot going on under the hood that players might otherwise assume just isnt considered due to no immediate feedback. Personally, I like the absence of the camo index, because as ultimanecat points out, its not only tedious to be switching out camos constantly but also extremely gamey, as a single given instance might have 5 disparate tilesets that made a huge difference to your camoflage rating. MGSV seems to me to have a much more realistic appreciation of camoflage: you pick one for the mission, giving consideration to the most dominant type of terrain you think you will be encountering (e.g if its predominantly sand, wear a sand camo, even if the main objective takes place inside of a building), and knowing full well that a camoflage pattern uniform is of limited utility - its not going to make you invisible, just harder to spot when you're still.
Personally in my MGSV playthroughs i use camo uniforms simply because i feel like the sneaking suits are just OP as fuck. The game's stealth becomes somewhat trivialized when you can just jog right up to enemies and draw down on them, or jog right past a group and no one will hear you.
https://www.reddit.com/r/metalgears...do_we_know_exactly_how_camouflage_works_mgsv/
it would appear there is a lot going on under the hood that players might otherwise assume just isnt considered due to no immediate feedback. Personally, I like the absence of the camo index, because as ultimanecat points out, its not only tedious to be switching out camos constantly but also extremely gamey, as a single given instance might have 5 disparate tilesets that made a huge difference to your camoflage rating. MGSV seems to me to have a much more realistic appreciation of camoflage: you pick one for the mission, giving consideration to the most dominant type of terrain you think you will be encountering (e.g if its predominantly sand, wear a sand camo, even if the main objective takes place inside of a building), and knowing full well that a camoflage pattern uniform is of limited utility - its not going to make you invisible, just harder to spot when you're still.
Personally in my MGSV playthroughs i use camo uniforms simply because i feel like the sneaking suits are just OP as fuck. The game's stealth becomes somewhat trivialized when you can just jog right up to enemies and draw down on them, or jog right past a group and no one will hear you.