ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
- Messages
- 29,864
It's fine, some level of sobriety might be required, however.wehatn avbdbn spelighnfh yu gyus ? ? sois othis gamien isn igutyh or what nmg?
It's fine, some level of sobriety might be required, however.wehatn avbdbn spelighnfh yu gyus ? ? sois othis gamien isn igutyh or what nmg?
Much more fun.comp[are to wirtghcer3
how does this game comp[are to wirtghcer3. assasins odyseyeghbey grek and nier butt2b? i might bwepaly this
wehatn avbdbn spelighnfh yu gyus ? ? sois othis gamien isn igutyh or what nmg?
I love V and GZ, this video makes me love it even more.
After all this time, the hidden ending of the game has been achieved. It was connected to the multiplayer part of the game. The community managed to achieve that every nuke had been deactivated, which triggered the secret ending. Kojima is really a mad genius. He designed an ending even though it was possible that nobody will see it ever. But after all these years, the players did it. (Small caveat that the video had been leaked earlier from the game, so it is not completely new, but this is the first time when the players achieved this ending state in the game.)
yes, the gameplay is solid, but it becomes very repetitive, very quickly. no motivation to complete it at all.
1) You don't have to play all missions the sameyes, the gameplay is solid, but it becomes very repetitive, very quickly. no motivation to complete it at all.
IMO, people who say MGS V is very repetitive often lack imagination.
Do you also use the "Harm + summons" build every time you replay Arcanum?If I'm using the same tactics over and over without any need for adaptation something is terribly wrong with the game itself.
yes, the gameplay is solid, but it becomes very repetitive, very quickly. no motivation to complete it at all.
1) You don't have to play all missions the same
2) you can do objectives in any order most of the time
3) you can use equipment other than non-lethal
4) you don't need to fulton everybody you find in the field. In fact, you don't need to fulton anybody other than the required targets
5) doing things differently might result in things playing out differently in terms of objectives
6) you shouldn't try to complete all side-ops as soon as they appear
7) you have 3340976034976 code names depending on playstyle, so go figure
8) pushing for an S-rank shouldn't be your main objective, it's all in your head
IMO, people who say MGS V is very repetitive often lack imagination. They usually abuse the tranq gun + fulton combo and get sick of it; oftentimes, the most "optimal" way to play is simply the worst. There are many valid criticisms that can be applied to the game (level design, rushed end-game, chapter 2, story, etc) but the claim of it being "repetitive" gets on my nerves.
Wtf I just had the nuke down cutscene play yesterday.It will never happen on PC. Never.
It depends what you want out of it. If you're there purely for gameplay mechanics then it's one of the more enjoyable stealth games in recent memory and easily the best playing of the series. However, it's worth keeping in mind how much tolerance you have in regards to repetition as the mission objectives themselves evoke the same sort of loop (go to an area, sneak around, recon, fulton troopers for you base (optional but ideal especially in early game), and do the main objective which is usually capturing/killing a target or specific asset on the field).Is this game good? I never finished MGS 1 after being too dumb to figure the trick of a giant robot that shot city-destroying missiles into my face, and then lost interest in the series. But I liked some other things about it.
Since every trailer for 5 is nothing but cutscenes, I tried clicking around in a 2 hour gameplay video. 8 of my 10 clicks landed on cutscenes, which is not a good sign. The other two looked like some kind of third-person action game.