HoboForEternity
LIBERAL PROPAGANDIST
aw yeah, aw yeah.
another one to add to the list "things that keep me try to survive life"
another one to add to the list "things that keep me try to survive life"
probably because they based it off "survey", "market analysis", "trends" to maximize profit, and not a mere coincidence, they people they take the data from are mostly retards, idiots, and shills, which make more than 90% the population of this planetAmazing how two developers can consistently get system, UI and artistic design right, while bigger teams consistently flounder and stumble.
And the worst part is that the former don't even make a fraction of what the latter do. I swear, this planet...
probably because they based it off "survey", "market analysis", "trends" to maximize profit, and not a mere coincidence, they people they take the data from are mostly retards, idiots, and shills, which make more than 90% the population of this planetAmazing how two developers can consistently get system, UI and artistic design right, while bigger teams consistently flounder and stumble.
And the worst part is that the former don't even make a fraction of what the latter do. I swear, this planet...
Thanks guys,
We've got a few physical rewards planned: 3d-miniatures of some Copper Dreams characters (and a bloodless hunter from Vol), another round of 100 physical handbooks that come with a code-breaker, and 15 of those are a part of a boxed set with a custom USB with the game, printed ailment/stat reference foldout card and a map. The physical handbooks are turning out neat, we got a real soft felty paper, stained some wood and got some great deerskin. We got a brand for burning a Syndicate a logo in too, that was fun:
We've got a few physical rewards planned: 3d-miniatures of some Copper Dreams characters (and a bloodless hunter from Vol), another round of 100 physical handbooks that come with a code-breaker, and 15 of those are a part of a boxed set with a custom USB with the game, printed ailment/stat reference foldout card and a map. The physical handbooks are turning out neat, we got a real soft felty paper, stained some wood and got some great deerskin. We got a brand for burning a Syndicate a logo in too, that was fun:
IT WOULD BE WETWIRED DIRECTLY INTO YOUR BRAIN FROM CYBERSPACEIf it was properly cyberpunky, it wouldn't be a physical book to begin with.
You know you can pledge right way and you won't be charged until the end of the Kickstarter right?^lol
Miniatures you say? First day purchase. Well, 4th day purchase for when I get paid again. With my luck all the physical rewards will be gone!
You know you can pledge right way and you won't be charged until the end of the Kickstarter right?^lol
Miniatures you say? First day purchase. Well, 4th day purchase for when I get paid again. With my luck all the physical rewards will be gone!
Get out of here!Looks like trash.
Gameplay might be good though.
18091]Whalenought_Joe[/USER] Any way to reserve one of those boxed sets now?
If it had some kind of metal (copper? ) plate instead of wood, it would fit better.
I'm very interested in the vertical element, it's something missing from CRPGs in general. Hopefully it's not just a combat gimmick.
Most all navigation will be very dependent on the use of height, though is used as combat challenge roll modifier in combat as well as a good way of escaping enemies to end combat. Having multiple entrances into complexes in obscure ways will be the foundation of the level design, so we're planning to use it as much as possible in the maps.