HoboForEternity
LIBERAL PROPAGANDIST
wow, this looks pretty amazing.
I was thinking MGS and maybe Oni.That low-poly model reminds me of PS1 low-poly like Parasite Eve and Vagrant Story, which is the good kind of low-poly.
I don't necessarily think it is about number of people - it's how well executed the ideas are. Styg executes ideas very well all by himself.
They obviously learned a lot from developing SitS, which was a big step up from their previous games.
One change to Whalenought's dev process is they are getting feedback a lot earlier in the design process (which they mentioned they would do in various interviews). With SitS the game was opened up for feedback during the beta. This time they're obtaining some closed feedback from the prototyping stage.
I'm sure Joe will eventually pop in to tell you whether or not they think it's making a difference.
Sweet like a mug.
Need to use this old saying at work once this week. Thanks for stirring the old memories. You're cool like a mug sstacks.
Unlike WL2, I think the rudimentary graphics are meant to be part of the attraction.
It is TB. But a different model than average CRPG.Would only support this if it was TB and also a more user friendly experience, although staglands was great to look it, gameplay I just found to be needlessly over complicated just for the sake of it, like the lack of proper zone map and quest log.
Angela Deth has more polygons though.Yeah. I don't think inXile would've made 3 million for WL2 if they'd kicked off their campaign with a close-up of Angela Deth's in-game model.
edit: I cannot into tweet embedding but mindx2 there is a physical rewards teaser on their twitter as well.
Whalenought_Joe answer for your